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Kill3rCat

GrindCraft stone age - abundant rocks and papier-mâché toolheads...

30 posts in this topic

For me the extra speed/durability is not enough for me to want to upgrade. I need more.

But, did you actually reed my post? This exactly what I said.

The difference in speed, durability should be higher, also stone tools should cause more fatigue, consuming more energy. 

Some characteristics would be hard to implement, In real life stone tools are heavier, obviously we cannot do the same in a minecraft mod.

We could however make it so when using stone tools the player gets a penalty for hunger and thirst, If we had a fatigue system, we could make it so the player would get tired faster.

My point is that instead of limiting what a player can do with stone tools, we should just limit how efficiently the same task could be done. 

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Red and Blue steel tools have 100 times the durability of stone tools, and about 4 times the durability of a vanilla diamond tool. Our stone tools start out with the same efficiency level of vanilla iron, copper tools have the same efficiency of vanilla diamond, and red/blue steel tools have efficiency that's 2.25 times that of vanilla diamond. I think increasing that any further would be a bit excessive. It's the vanilla enchantments and haste potion/beacon effects that have spoiled players with instant-mining.

 

Then you have to also take into account the bonus you get from having a higher smithing skill. Which can increase tool durability and weapon damage by an additional 50%, making Red/Blue steel up to 150 times the durability of stone tools. I've also been looking into making the smithing bonus affect efficiency as well, but haven't yet found just the right way to implement it.

 

The fact of the matter is though, unless we made red/blue steel tools have infinite durability and instantly mine any block, there are always going to be players who don't consider it "worth it" to upgrade to metal tools.

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What about increasing the penalty for using stone tools?

Not talking about durability, if we decrease any more it will take three axes to take down a tree.

But we can make it so is slower and uses more of your thirst and hunger bar. Not sure how job influences those stats. I saw something about in the code, but am not sure.

My problem is that in a attempt to force the players to use metals the mod limits what can be done without metal. I wanted that distinction to be smaller, so changing the dynamic of the mod.

A player should want to get metal tools for the tool benefits, not just because of what access it would give them.

As far as blocks is an easy thing, No stone blocks without a metal pickaxe.

What if we had to use the stone hoe more times to tile, like we do with the axe, or when breaking stone. Although in game agriculture is so efficient, that you plant something and never need to tile again.

I would not be opposed to annual tiling, so every time we harvest some crops we would need to retile.

Another idea would be to simulate weed pulling, so it would give more uses to the hoe and hence more reasons to upgrade.

It could work like this, change the default year to 360 ( keep the config option so players can change if they want) then every 30 days there would be weed growing in the plant , if let it would kill the crop. It needs maintenance. I believe once every 30 in game days is a good compromise. It would still be a quick thing to go there with your stone hoe and click a few times on each block to remove the weed. If it is a metal hoe you click less times.

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Can I just point out that this topic has taken a complete 180 flip and gone from discussing making stone tools more efficient, to making them less efficient?

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Can I just point out that this topic has taken a complete 180 flip and gone from discussing making stone tools more efficient, to making them less efficient?

 

The OP was never about efficiency, only their durability. I think we're all in agreement that decreasing the durability any further would be ridiculous, but there are other ways to make stone tools seem less attractive, and metal ones more without changing durability.

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