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      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
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PhineasWynd

Tree Felling Mechanic

10 posts in this topic

Have you read, understood, and followed all of the rules listed in large text at the top of the suggestions forum?(Yes/No): yes
Answering "no" to the above question will result in your post being deleted.

 

How tree felling is right now:
 post-2319-0-52687200-1444515096.png The tree destroys itself when any log is chopped

 

How I'm recommending tree felling should be:

post-2319-0-90369100-1444515096_thumb.pn The tree destroys itself when there are no blocks supporting any of it, i.e. there is air below every bottom log. the tree is not connected to any dirt blocks.

 

My suggestion is to make it that trees don't "fall down" (break all the blocks up to the top) until there is nothing supporting the tree at all.

 

Why?

  • More interesting and believable - want to chop a massive tree down? Well, you have to do more work to do it.
  • With the new trees coming, a shiny new mechanic to go with them would be awesome!
  • You have to have some thought put into it - is it more worth your time to chop down one 4x4 tree, or 16 1x1 trees? Who knows?!  :o
  • Allows for more flexibility with building in trees - making hollow trees is possible, and you can chop some unwanted logs off without the whole tree destroying itself.
 
From below:
 

Tree's already slowly delete themselves if there aren't any blocks supporting it, because floating trees are ugly. They just don't drop any logs when they disappear that way.

 

Cool! I didn't know that! So this mechanic could be easily modified to be instantaneous and drop logs. Hopefully easy to code  :)

Edited by PhineasWynd
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Tree's already slowly delete themselves if there aren't any blocks supporting it, because floating trees are ugly. They just don't drop any logs when they disappear that way.

 

Edit: Your argument for putting thought into it also really doesn't work, because you wouldn't really care at all about the trunk itself, only how much it branches up top. Otherwise it's fairly simple math that shows that chopping down a 4x4 takes exactly the same amount of effort as a 1x1, because it's always breaking one log block to get all the logs above it. So a 4x4 tree that's 10 blocks tall, you break 4 logs and get 40 logs. For 4 1x1 trees that are 10 blocks tall, you break 4 logs and get 40 logs.

Edited by Kittychanley
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I like this idea. It makes sense. I hope it gets implemented.

I would prefer if instead of the tree destroying itself it would come down horizontally and require you to break the logs one by one. Of course it should be faster to break logs, since it actually should not matter how tall a tree is, only how wide the trunk is.

Pretty sure it will not be done, but I think it would be cool to cut down a tall tree and see it falling down. 

Edited by TonyLiberatto
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This would be great, but what about "branches" (not the straight sideways ones, but the ones that are still facing up) ... We would need to make the logs sideways or something so they don't break on a block update because there is air underneath them. Sideways logs would look awful like that though, so we might need "corner logs" or something like that.

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This would be great, but what about "branches" (not the straight sideways ones, but the ones that are still facing up) ... We would need to make the logs sideways or something so they don't break on a block update because there is air underneath them. Sideways logs would look awful like that though, so we might need "corner logs" or something like that.

 

I won't get into the technical stuff, but this isn't an issue. With some fancy programming, you can make it so that the tree only breaks if it is not connected to any dirt blocks.

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I won't get into the technical stuff, but this isn't an issue. With some fancy programming, you can make it so that the tree only breaks if it is not connected to any dirt blocks.

Problem isn't in programming - it's actually pretty easy, as all the code is allready set up: tree sometimes makes a check, if it stands on dirt block, if not, it starts to decay, just replace decay function with chop function and you are done.

Real problem is balance:

  •  Digging 2 dirt blocks faster than chop 1 log  
  •  You don't lose half axe durability by digging 2 dirt blocks.

So it's very unlikely to be implemented.

Edited by Smetanol
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One way to draw back in the balance would be to divide wood into "refined logs" and "wood rubble."

 

Refined logs are the product of a properly cut down tree, and are usable, and wood rubble is wood that still needs to be chopped/carved into a useable state, due to all the branches and stuff poking out of it, and the rough edges.

 

Wood rubble has smaller stack sizes, due to it having a less consistant shape, and doesn't always give refined wood when put in your crafting table with an axe. However, you can gather it more quickly because all you need to do to get it is to uproot the tree.

 

Additionally, when you cut down a tree with an axe that doesn't have enough durability to cut down the full height of the tree, rather then leaving an ugly stump that is four meters tall, you could instead drop wood rubble for every bit of wood you didn't have enough durability to process properly on the site.

 

Of course, this makes the whole system more complicated then the one from the current TFC, but it does make it more interesting.

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Additionally, when you cut down a tree with an axe that doesn't have enough durability to cut down the full height of the tree, rather then leaving an ugly stump that is four meters tall, you could instead drop wood rubble for every bit of wood you didn't have enough durability to process properly on the site.

 

I actually really like something this.

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Tree's already slowly delete themselves if there aren't any blocks supporting it, because floating trees are ugly. They just don't drop any logs when they disappear that way.

 

Edit: Your argument for putting thought into it also really doesn't work, because you wouldn't really care at all about the trunk itself, only how much it branches up top. Otherwise it's fairly simple math that shows that chopping down a 4x4 takes exactly the same amount of effort as a 1x1, because it's always breaking one log block to get all the logs above it. So a 4x4 tree that's 10 blocks tall, you break 4 logs and get 40 logs. For 4 1x1 trees that are 10 blocks tall, you break 4 logs and get 40 logs.

 

Fair point regarding the overall effort, but I thought the benefit of this would rather be that you only get the whole tree after going through all 4 logs at the base. Same overall effort but different experience. You'd have to wait longer for the pay off. It would feel a bit more epic.

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A solution to the balance problem would be to add tree roots that take a long time to break 

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