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turtlelord

World generation question

5 posts in this topic

So i just spent an hour clearing out 86 chunks down to bedrock using spc to see what awesomeness is underground on the count a there being like 35 ores (i haven't tested the mod out that much so im pretty sure there's 35. lol)

earlier today i was having generation issues (giant pillars of land) using the 38 update see links 1 and 2

Anyways, so i was clearing out this 86 chunk area and i noticed it was surprisingly empty, not many ravines, caves, or ore for that fact

So i would assume that would be a world generation glitch?

http://i.imgur.com/Od64r.jpg

http://i.imgur.com/WxqLM.jpg

Or maybe it's supposed to be like this?

I know i didn't have the patience to make it more than 30 blocks underground on the count of smashing rocks takes a substantial amount of time greater than minecraft pickaxes lol

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It was allready noticed in other threads that there aint many caves/revines/dungeons/strongholds/mines in the world generation... And im assuming bioxx allready knows it and i dont think any one knows if it is suppost to be like that or if it is a glitch... If it is a glitch it probably will get fixed in Beta v2...

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Strongholds/mines/dungeons are not supposed to be in the game.

Also look at the thread http://terrafirmacraft.com/f/topic/891-is-these-things-in-seeds-common/. This shows the bizarre world generation of walls like you are seeing, and I notice you are in the biome "hills10". Comparing that to what I found in the other thread, I am willing to bet the biome area where the wall is is called "Hills10 Edge". This means that the whole generation as a whole (as far ass the huge walls) is not messed up, it is just the particular biome. Like that time a while back where certain I think River biomes were stuck in perma-winter.

As for the ore, I dunno. Possibly unlucky?

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Its funny, for how solid the ground seems to be. There sure are a lot of unstable surface areas, lol.

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