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KsterNator

One thing i never got...

7 posts in this topic

I have been playing tfc for a while now and i didn't get 1 thing... how come we use bronze for bloomeries if copper has a higher melting temperature than bronze?

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Gameplay. The idea is to gate progression on a tech ladder. Bronze lays after copper in the metal tiers in TFC, hence why it is used for the bloomery. There is a suspension of belief for some things in the name of balanced gameplay.

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I'm assuming you mean iron, because copper does not have a higher melting temperature than bronze.

 

Minecraft is a tier-base progression game. In vanilla, you need a wooden pick, which you use to make a stone pick, which you use to make an iron pick, which you use to make a diamond one.

 

The bloomery is made out of bronze to enforce the tiers. You can't make bronze without copper, and with a bronze bloomery, you can't make iron without first doing the bronze tier.

 

What else would the bloomery be made of that still forces players to make bronze tools first, and not skip directly from the stone age to iron?

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I totally agree of needing bronze for advancing in progression. I just went off the wiki's chart ;/ pardon my mistakes

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I stand corrected. I generally use Black Bronze as much as possible and not so much the other bronzes unless I'm hurting for resources, and Black Bronze has an essentially identical melting point as Copper in TFC. Either way, the balance point is still valid since the whole reason for using bronze is because it's the tier before iron.

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Wow, I always find Bismuth bronze the easiest to make, and I often make it prior to copper! Copper always seems so precious early on... As for Bloomeries, progression is key and the principle behind them is that they can process iron ores at much lower temperatures than previous techniques of extracting metals. I couldn't find the absolute temperatures on a quick google search, but the process would probably run at a temperature that would allow either form of metal to be used, in this case gate it behind progression.

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