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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
cjhc12

Boats/Rafts

53 posts in this topic

9 minutes ago, Stroam said:

So first that would have to be solved and then you'd need a bunch of boats or ways of upgrading your boat for speed, cargo, etc. 

This gave me a great idea! Chest boats that can be roped and dragged with you! 

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On 11/29/2015 at 5:27 PM, cjhc12 said:

Have you read, understood, and followed all of the rules listed in large text at the top of the suggestions forum?(Yes/No):Yes

Answering "no" to the above question will result in your post being deleted.

I know that Bioxx said boats would probably not be added and Instead a telaportation system between islands would be used via portals.

This made me sad because one of my faveourite things in TFC is haveing to go off on expeditions walking miles etc and that there is no such thing as a portal .

Personally I feel as though boats or some sort of water transportation should be added. Minecraft boats I know are buggy and bad but surely if this island generation is a thing we need boats not portals . Maybe you could add the option for portals as well for those players who hate travel .

I suggest that a raft should be added with a sail of skin and some slightly complicated mechanics for example a tiller and ropes like the leashes to control the sail winch it up and down so the time passes quicker .

I know this is tricky boats are noutoriously difficult and in an ideal world we would have a raft but I think just speeding up the boats a bit and makeing them unbrakeable would do .

Really I would like any solution to avoid Portals .

I really think it would be worth spending alot of time working on boats seeing as this is going to islands

Ah man. Archimedes ships and some more complicated boat system work really bad in multiplayer server. 
Would be nice just an slight bigger boat with places to carry equipament and pre-estabilished player positions. The way the minecraft boat works, you can't even walk over the ship, that's the hard part. If you put an bigger boat, the player will wish to walk over, so you need to create something similar to Archimedes ship that make the material become an entity and vice-versa. Or just make an bigger boat with player ready places to be that you can't walk over. And an storage that you can access from out of the boat with Shift clicking for example. And the boat need to be an item in inventory even if it's an bigger boat because sometimes the boat break when you hit the corners of the beach. But would be really strange to have an Big Boat in your inventory.... Yes, i do not know how to fix that without breaking some physics laws. 

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Posted (edited)

59 minutes ago, joaorafaelrr said:

Ah man. Archimedes ships and some more complicated boat system work really bad in multiplayer server. 
Would be nice just an slight bigger boat with places to carry equipament and pre-estabilished player positions. The way the minecraft boat works, you can't even walk over the ship, that's the hard part. If you put an bigger boat, the player will wish to walk over, so you need to create something similar to Archimedes ship that make the material become an entity and vice-versa. Or just make an bigger boat with player ready places to be that you can't walk over. And an storage that you can access from out of the boat with Shift clicking for example. And the boat need to be an item in inventory even if it's an bigger boat because sometimes the boat break when you hit the corners of the beach. But would be really strange to have an Big Boat in your inventory.... Yes, i do not know how to fix that without breaking some physics laws. 

I will put my idea here just to help the way i can. 

Make the boat base floating level been made of 9 minecraft boats. Also, make the minecraft boat can only be carried in the backpack slot. All Boat pices can only be carried this way. Then you make the levels of boats to be made progressively using the materials of the smalled boats. Then the middle boat will be made by 3 middle boat pieces. That when break need to be carried by 3 players in the back slot. And the bigger boat need to be made by 6 (or even 9) boat pieces that when break drop like these pieces. And the best boats should need some metal parts to be build. Like nails and some Iron big parties. 
Also in the Bigger boat you should make someone standing in the Wheel and someone in the mast, then he can use an scope to look around. But make the boats in and smaller scale, and they need the number of players to work. So would be like that. 
Level 1 - Minecraft Boat

Level 2 - Fisher Boat - Already have an Sail and can be piloted by 1 player, but have space to other player that can fish while you drive. 

Level 3 - Merchant Boat - Have larger stock space and Need 3 Player to work but can hold 5 players. 
 

Level 4 - Explorer Boat - More players and some item that work like an ready camp to be quicly spawned in the distant lands you explore. 

Level  5 - Caravels. Bigger than the explorer, more players need to be made and maybe some Canons, but maybe this become very hard to put two boats to fight like two whales fighting each other for example. But maybe this become too hard to program so leave the programming space to be used in an mod for example and focuses in making the overall working together. 

 

The ready camps can work similar to the Track Spawn Material system ( http://terrafirmacraft.com/f/topic/10135-hunting-and-world-generation/ ), with an object that you put and trigger the camp or hold the pieces to the camp, like Temporally Barracks for exxample, It's an object that carry all the camps need, even an anvil. And Work as an Backpack too. So the player will need someone to carry the camping equipment. You can even block the inventory of the player that carry the equipament. But that is just an idea, i don't know how to program. 

Edited by joaorafaelrr
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