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      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

79.26 seed with good trees/pretty

5 posts in this topic

Im having such a hard time finding a seed. Its not even the ores or anything, i make a seed and i always has ash trees in it. Im using a shader and the grass seems a bit lighter, and the ash trees have such a bright and gaudy texture and conflict so much and the planks themselves are bad as well. UGH!


I need a seed to fit at least these requirements:

-No ash/acacia/willow trees near starting rock type biome or immediately surrounding it (preferably nowhere, acacia/willow demolish my fps using a shader...and just eff ash trees)

-Aesthetically pleasing - Hugely important to me over most else


My ideal seed would include:

-Aspen or birch with a normal tree mainly (normal in reg minecraft, not like white elm/douglas fir)

-Has douglas fir like tree nearby however

-Near/in fluxstone

-Has Gabbro in a surrounding(or in) rock type(playing technode and might need diamonds)

-Has Metamorphic AND Sedimentary rock types nearby

-Mostly i just want it to look good so i can enjoy playing it :)


Im going to sink all my free time into playing technodefirmacraft and set up my mods/shaders, spent almost 2 days configuring them and adding recipes/changing oredic. I just want to have a great time playing this and the last thing i need is a seed that looks good!


Edit- im getting sorely unlucky, sycamore has the same color leaves, wood looks great tho....i just looked for awhile....17 tries in a row where i got sycamore or ash (mostly ash) as soon as i boot up the world! 17!

Edited by Fasti

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Ill take anything at this point without ash trees/sycamore. If you could post a xyz spot where a small hill meets a lake, or a sweet river.

Edited by Fasti

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Hey, thanks Terex! Ill be sure to check it out, if not outright go with it. I tweaked my shaders (sildurs) a bit, i tried SEUS and the sun was messing up and the water was greenish and seethrough all the way to the bottom, i can't tell from your pictures, but did you change anything with the sun or water, besides adding TFC/stream water ids?

Edited by Fasti

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More screenshots in this thread (taken at a later date):


I use the latest SEUS 10.2 preview 1 shaders. I tweaked the water IDs to render properly (use NEI add on to find out the IDs). In gbuffers_water.vsh:

if (mc_Entity.x == 8 || mc_Entity.x == 9 || mc_Entity.x == 700 || mc_Entity.x == 701 || mc_Entity.x == 702 || mc_Entity.x == 703 || mc_Entity.x == 704 || mc_Entity.x == 705 || mc_Entity.x == 706 || mc_Entity.x == 707 || mc_Entity.x == 708 || mc_Entity.x == 709 || mc_Entity.x == 710 || mc_Entity.x == 711 || mc_Entity.x == 712 || mc_Entity.x == 713 || mc_Entity.x == 714 || mc_Entity.x == 715 || mc_Entity.x == 716 || mc_Entity.x == 426 || mc_Entity.x == 427 || mc_Entity.x == 428 || mc_Entity.x == 429 || mc_Entity.x == 430 || mc_Entity.x == 431) {iswater = 1.0f;}

Also, i tweaked the shadows to render properly because they flicker a lot by default. To remove the flicker, you must edit the gbuffers_terrain.vsh file and reduce the amount of waviness of the tree leaves by the wind. 

First remove all lines with reference to Biomes o plenty to avoid ID conflicts:

//Leaves	if   ( mc_Entity.x == 18.0 		|| mc_Entity.x == 1962.0f //Biomes O Plenty: Leaves		|| mc_Entity.x == 1924.0f //Biomes O Plenty: Leaves		|| mc_Entity.x == 1923.0f //Biomes O Plenty: Leaves		|| mc_Entity.x == 1926.0f //Biomes O Plenty: Leaves		|| mc_Entity.x == 1936.0f //Biomes O Plenty: Giant Flower Leaves		|| mc_Entity.x == 161.0f //Biomes O Plenty: Giant Flower Leaves		 ) {		materialIDs = max(materialIDs, 3.0f);	}	

Then edit float speed of leaf waviness to 0.05: 

#ifdef WAVING_LEAVES//Leaves//			if (materialIDs == 3.0f && texcoord.t < 1.90 && texcoord.t > -1.0) {		float speed = 0.05;

I also edited composite1.fsh to reduce the sun's brightness during the day. It is really bright by default.


Edit the value 0.9f to 0.45f for good result (second line below):

//Apply lightmaps to albedo and generate final shaded surface	vec3 finalComposite = final.sunlight 			* 0.45f 	* 1.5f * sunlightMult				//Add direct sunlight						+ final.skylight 			* 0.045f				//Add ambient skylight						+ final.nolight 			* 0.0002f 			//Add base ambient light						//+ final.bouncedSunlight 	* 0.005f 	* sunlightMult				//Add fake bounced sunlight						//+ final.scatteredSunlight 	* 0.02f		* (1.0f - sunlightMult)					//Add fake scattered sunlight						//+ final.scatteredUpLight 	* 0.0015f 	* sunlightMult						+ final.torchlight 			* 5.0f 			//Add light coming from emissive blocks						+ final.glow.lava			* 2.6f 									+ final.glow.glowstone		* 5.1f 									+			* 0.025f 									+ final.glow.torch			* 1.15f 							+ final.heldLight 			* 0.05f								;

I think that's all i did. GL!

Edited by Terex

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