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StrayWolfe

Cooking with TFC (WIP)

313 posts in this topic

According to that snippet, it has nothing to do with cooking with tfc and instead involves terramisc.

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It's weird because it's happen only if I add Cooking mod to TFC.

Without Cooking with TFC the game works fine.

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43 minutes ago, Shunkaha said:

It's weird because it's happen only if I add Cooking mod to TFC.

Without Cooking with TFC the game works fine.

I'll need to see the full crashlog to get an idea of what might have caused the crash.

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Here is the crash report :

Spoiler

---- Minecraft Crash Report ----
// Oh - I know what I did wrong!

Time: 02/03/17 18:19
Description: There was a severe problem during mod loading that has caused the game to fail

cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: terramisc/core/TFCMBlocks
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:739)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoClassDefFoundError: terramisc/core/TFCMBlocks
    at straywolfe.cookingwithtfc.common.registries.CWTFCRecipes.registerRecipes(CWTFCRecipes.java:98)
    at straywolfe.cookingwithtfc.common.CookingWithTFC.init(CookingWithTFC.java:77)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
    at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:737)
    ... 10 more
Caused by: java.lang.ClassNotFoundException: terramisc.core.TFCMBlocks
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
    ... 38 more
Caused by: java.lang.NullPointerException
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
    ... 40 more


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- System Details --
Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 429062632 bytes (409 MB) / 993648640 bytes (947 MB) up to 4261412864 bytes (4064 MB)
    JVM Flags: 10 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx4G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M -XX:SurvivorRatio=2 -XX:+DisableExplicitGC -XX:+UseConcMarkSweepGC -XX:+AggressiveOpts
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 Optifine OptiFine_1.7.10_HD_U_C1 58 mods loaded, 58 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHI    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHI    FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
    UCHI    Forge{10.13.4.1558} [Minecraft Forge] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
    UCHI    tfc_coremod{0.79.29} [TFC[coremod]] (minecraft.jar)
    UCHI    CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar)
    UCHI    itemphysic{1.1.5} [ItemPhysic] (minecraft.jar)
    UCHI    NotEnoughItems{1.0.5.118} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.118-universal.jar)
    UCHI    PlayerAPI{1.4} [Player API] (minecraft.jar)
    UCHI    SmartCore{1.0.3} [Smart Core] (minecraft.jar)
    UCHI    terrafirmacraft{0.79.29} [TerraFirmaCraft] ([1.7.10]TerraFirmaCraft-0.79.29.922.jar)
    UCHI    TFC-Tweaks{0.4.0.17} [TFC-Tweaks] (TFC-Tweaks-1.7.10-0.4.0.17.jar)
    UCHI    CarpentersBlocks{3.3.8_dev_r8} [Carpenter's Blocks] (Carpenter's Blocks v3.3.8_dev_r8 - MC 1.7.10.jar)
    UCHI    tfcadditions{@MODVERSION@} [TFC-Additions] ([1.7.10][0.79.23+]TFC-Additions-1.0.3.jar)
    UCHI    DecorationsTFC{1.0.20} [Decorations] ([1.7.10]Decorations-1.0.20.jar)
    UCHI    lwstfc{3.9.B79} [Leather Water Sac] ([1.7.10]LeatherWaterSac-3.9.B79.jar)
    UCHI    tfcm{0.9.1} [TerraMisc] ([1.7.10]TerraMisc-0.9.1.jar)
    UCHI    tfcwells{1.0} [TFC Wells] ([1.7.10]TFC Wells-1.0.jar)
    UCHI    tfcautomatedbellows{1.03} [AutomatedBellowsAddon] ([1.7.10]TFCAutomatedBellowsAddon-1.03.jar)
    UCHI    tfccellars{1.010} [CellarsAddon] ([1.7.10]TFCCellarsAddon-1.010.jar)
    UCHI    tfcudarymod{0.2.33} [TFC Udary Mod] ([1.7.10]TFCUdaryMod-0.2.33.jar)
    UCHI    animalcrate{0.01} [AnimalCrate] (animalcrate-0.1.jar)
    UCHE    cookingwithtfc{0.0.6.0} [Cooking with TFC] (CookingWithTFC-1.7.10-0.0.6.0.jar)
    UCHI    craftguide{1.6.8.1} [CraftGuide] (CraftGuide-Mod-1.7.10.zip)
    UCHI    PTRModelLib{1.0.0} [PTRModelLib] (Decocraft-2.2.1_1.7.10.jar)
    UCHI    props{2.2.1} [Decocraft] (Decocraft-2.2.1_1.7.10.jar)
    UCHI    DynamicLights{1.3.9} [Dynamic Lights] (DynamicLights-1.7.10.jar)
    UCHI    DynamicLights_onFire{1.0.5} [Dynamic Lights Burning Entity Module] (DynamicLights-1.7.10.jar)
    UCHI    DynamicLights_creepers{1.0.4} [Dynamic Lights Creeper Module] (DynamicLights-1.7.10.jar)
    UCHI    DynamicLights_dropItems{1.0.8} [Dynamic Lights EntityItem Module] (DynamicLights-1.7.10.jar)
    UCHI    DynamicLights_entityClasses{1.0.1} [Dynamic Lights Entity Light Module] (DynamicLights-1.7.10.jar)
    UCHI    DynamicLights_mobEquipment{1.0.8} [Dynamic Lights Mob Equipment Light Module] (DynamicLights-1.7.10.jar)
    UCHI    DynamicLights_flameArrows{1.0.0} [Dynamic Lights Fiery Arrows Light Module] (DynamicLights-1.7.10.jar)
    UCHI    DynamicLights_floodLights{1.0.2} [Dynamic Lights Flood Light] (DynamicLights-1.7.10.jar)
    UCHI    DynamicLights_otherPlayers{1.0.8} [Dynamic Lights OtherPlayers Light Module] (DynamicLights-1.7.10.jar)
    UCHI    DynamicLights_thePlayer{1.1.4} [Dynamic Lights Player Light Module] (DynamicLights-1.7.10.jar)
    UCHI    Dynmap{2.2-143} [Dynmap] (Dynmap-2.2-forge-1.7.10.jar)
    UCHI    farseek{1.0.11} [Farseek] (Farseek-1.0.11.jar)
    UCHI    FastCraft{1.21} [FastCraft] (fastcraft-1.21.jar)
    UCHI    HardcoreDarkness{1.7} [Hardcore Darkness] (HardcoreDarkness-MC1.7.10-1.7.jar)
    UCHI    herdCraft{1.1} [HerdCraft] (HerdCraft-1.7.10-1.1.1.jar)
    UCHI    inventorytweaks{1.58-147-645ca10} [Inventory Tweaks] (Inventory-Tweaks-Mod-1.7.10.jar)
    UCHI    journeymap{5.1.3} [JourneyMap] (journeymap-1.7.10-5.1.3-unlimited.jar)
    UCHI    koresample{1.7.10-1.3.2} [Kore Sample] (KoreSample-1.7.10-1.3.2.jar)
    UCHI    MineTweaker3{3.0.10} [MineTweaker 3] (MineTweaker3-1.7.10-3.0.10B.jar)
    UCHI    MobProperties{0.4.3} [Mob Properties] (MobProperties-1.7.10-0.4.3.jar)
    UCHI    AS_MultiMine{1.4.4} [Multi Mine] (MultiMine-1.7.10.jar)
    UCHI    mod_pndc{0.1} [Peaceful Nights, Dangerous Caves] (pndc-1.7.10-0.1.jar)
    UCHI    SmartMoving{15.6} [Smart Moving] (SmartMoving-1.7.10-15.6.jar)
    UCHI    SmartRender{2.1} [Smart Render] (SmartRender-1.7.10-2.1.jar)
    UCHI    soundfilters{0.4_for_1.7.X} [Sound Filters] (SoundFilters-0.4_for_1.7.X.jar)
    UCHI    streams{0.1.4} [Streams] (Streams-0.1.4.jar)
    UCHI    TerraFirmaCraftNEIplugin{1.5.3.24} [TerraFirmaCraftNEIplugin] (TerraFirmaCraftNEIplugin-1.7.10-1.5.3.24.jar)
    UCHI    TFCTweaker{1.1.4.0} [TFC Tweaker] (TFCTweaker-1.7.10-1.1.4.0.jar)
    UCHI    TooMuchTime{2.4.0} [TooMuchTime] (TooMuchTime-1.7.10-2.4.0.tnfc-4-universal.jar)
    UCHI    AS_UpdateCheck{1.1.7} [AtomicStryker Update Check Mod] (UpdateCheckerMod-1.7.10.jar)
    UCHI    Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar)
    UCHI    WailaHarvestability{1.1.6} [Waila Harvestability] (WailaHarvestability-mc1.7.10-1.1.6.jar)
    UCHI    JustAnotherSpawner{0.16.19} [Just Another Spawner] (Just-Another-Spawner-Mod-1.7.10.jar)
    GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 376.53' Renderer: 'GeForce GTS 450/PCIe/SSE2'
    TFC-Tweaks: PLEASE TRY TO START THE GAME AT LEAST TWICE. The load order modifications we do only kick in after a reload.
    TFC-Tweaks-ASM: FluidContainerRegistryCT: 3 / 3; FluidRegistryCT: 6 / 6

 

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For whatever reason, harvested melon slices have no mass or decay, and when put in a crafting grid get all sorts of preservation prefixes

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2 hours ago, Shunkaha said:

 

Here is the crash report :

  Reveal hidden contents

---- Minecraft Crash Report ----
// Oh - I know what I did wrong!

Time: 02/03/17 18:19
Description: There was a severe problem during mod loading that has caused the game to fail

cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: terramisc/core/TFCMBlocks
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:739)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoClassDefFoundError: terramisc/core/TFCMBlocks
    at straywolfe.cookingwithtfc.common.registries.CWTFCRecipes.registerRecipes(CWTFCRecipes.java:98)
    at straywolfe.cookingwithtfc.common.CookingWithTFC.init(CookingWithTFC.java:77)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
    at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:737)
    ... 10 more
Caused by: java.lang.ClassNotFoundException: terramisc.core.TFCMBlocks
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
    ... 38 more
Caused by: java.lang.NullPointerException
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
    ... 40 more


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- System Details --
Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 429062632 bytes (409 MB) / 993648640 bytes (947 MB) up to 4261412864 bytes (4064 MB)
    JVM Flags: 10 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx4G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M -XX:SurvivorRatio=2 -XX:+DisableExplicitGC -XX:+UseConcMarkSweepGC -XX:+AggressiveOpts
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 Optifine OptiFine_1.7.10_HD_U_C1 58 mods loaded, 58 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHI    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHI    FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
    UCHI    Forge{10.13.4.1558} [Minecraft Forge] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
    UCHI    tfc_coremod{0.79.29} [TFC[coremod]] (minecraft.jar)
    UCHI    CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar)
    UCHI    itemphysic{1.1.5} [ItemPhysic] (minecraft.jar)
    UCHI    NotEnoughItems{1.0.5.118} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.118-universal.jar)
    UCHI    PlayerAPI{1.4} [Player API] (minecraft.jar)
    UCHI    SmartCore{1.0.3} [Smart Core] (minecraft.jar)
    UCHI    terrafirmacraft{0.79.29} [TerraFirmaCraft] ([1.7.10]TerraFirmaCraft-0.79.29.922.jar)
    UCHI    TFC-Tweaks{0.4.0.17} [TFC-Tweaks] (TFC-Tweaks-1.7.10-0.4.0.17.jar)
    UCHI    CarpentersBlocks{3.3.8_dev_r8} [Carpenter's Blocks] (Carpenter's Blocks v3.3.8_dev_r8 - MC 1.7.10.jar)
    UCHI    tfcadditions{@MODVERSION@} [TFC-Additions] ([1.7.10][0.79.23+]TFC-Additions-1.0.3.jar)
    UCHI    DecorationsTFC{1.0.20} [Decorations] ([1.7.10]Decorations-1.0.20.jar)
    UCHI    lwstfc{3.9.B79} [Leather Water Sac] ([1.7.10]LeatherWaterSac-3.9.B79.jar)
    UCHI    tfcm{0.9.1} [TerraMisc] ([1.7.10]TerraMisc-0.9.1.jar)
    UCHI    tfcwells{1.0} [TFC Wells] ([1.7.10]TFC Wells-1.0.jar)
    UCHI    tfcautomatedbellows{1.03} [AutomatedBellowsAddon] ([1.7.10]TFCAutomatedBellowsAddon-1.03.jar)
    UCHI    tfccellars{1.010} [CellarsAddon] ([1.7.10]TFCCellarsAddon-1.010.jar)
    UCHI    tfcudarymod{0.2.33} [TFC Udary Mod] ([1.7.10]TFCUdaryMod-0.2.33.jar)
    UCHI    animalcrate{0.01} [AnimalCrate] (animalcrate-0.1.jar)
    UCHE    cookingwithtfc{0.0.6.0} [Cooking with TFC] (CookingWithTFC-1.7.10-0.0.6.0.jar)
    UCHI    craftguide{1.6.8.1} [CraftGuide] (CraftGuide-Mod-1.7.10.zip)
    UCHI    PTRModelLib{1.0.0} [PTRModelLib] (Decocraft-2.2.1_1.7.10.jar)
    UCHI    props{2.2.1} [Decocraft] (Decocraft-2.2.1_1.7.10.jar)
    UCHI    DynamicLights{1.3.9} [Dynamic Lights] (DynamicLights-1.7.10.jar)
    UCHI    DynamicLights_onFire{1.0.5} [Dynamic Lights Burning Entity Module] (DynamicLights-1.7.10.jar)
    UCHI    DynamicLights_creepers{1.0.4} [Dynamic Lights Creeper Module] (DynamicLights-1.7.10.jar)
    UCHI    DynamicLights_dropItems{1.0.8} [Dynamic Lights EntityItem Module] (DynamicLights-1.7.10.jar)
    UCHI    DynamicLights_entityClasses{1.0.1} [Dynamic Lights Entity Light Module] (DynamicLights-1.7.10.jar)
    UCHI    DynamicLights_mobEquipment{1.0.8} [Dynamic Lights Mob Equipment Light Module] (DynamicLights-1.7.10.jar)
    UCHI    DynamicLights_flameArrows{1.0.0} [Dynamic Lights Fiery Arrows Light Module] (DynamicLights-1.7.10.jar)
    UCHI    DynamicLights_floodLights{1.0.2} [Dynamic Lights Flood Light] (DynamicLights-1.7.10.jar)
    UCHI    DynamicLights_otherPlayers{1.0.8} [Dynamic Lights OtherPlayers Light Module] (DynamicLights-1.7.10.jar)
    UCHI    DynamicLights_thePlayer{1.1.4} [Dynamic Lights Player Light Module] (DynamicLights-1.7.10.jar)
    UCHI    Dynmap{2.2-143} [Dynmap] (Dynmap-2.2-forge-1.7.10.jar)
    UCHI    farseek{1.0.11} [Farseek] (Farseek-1.0.11.jar)
    UCHI    FastCraft{1.21} [FastCraft] (fastcraft-1.21.jar)
    UCHI    HardcoreDarkness{1.7} [Hardcore Darkness] (HardcoreDarkness-MC1.7.10-1.7.jar)
    UCHI    herdCraft{1.1} [HerdCraft] (HerdCraft-1.7.10-1.1.1.jar)
    UCHI    inventorytweaks{1.58-147-645ca10} [Inventory Tweaks] (Inventory-Tweaks-Mod-1.7.10.jar)
    UCHI    journeymap{5.1.3} [JourneyMap] (journeymap-1.7.10-5.1.3-unlimited.jar)
    UCHI    koresample{1.7.10-1.3.2} [Kore Sample] (KoreSample-1.7.10-1.3.2.jar)
    UCHI    MineTweaker3{3.0.10} [MineTweaker 3] (MineTweaker3-1.7.10-3.0.10B.jar)
    UCHI    MobProperties{0.4.3} [Mob Properties] (MobProperties-1.7.10-0.4.3.jar)
    UCHI    AS_MultiMine{1.4.4} [Multi Mine] (MultiMine-1.7.10.jar)
    UCHI    mod_pndc{0.1} [Peaceful Nights, Dangerous Caves] (pndc-1.7.10-0.1.jar)
    UCHI    SmartMoving{15.6} [Smart Moving] (SmartMoving-1.7.10-15.6.jar)
    UCHI    SmartRender{2.1} [Smart Render] (SmartRender-1.7.10-2.1.jar)
    UCHI    soundfilters{0.4_for_1.7.X} [Sound Filters] (SoundFilters-0.4_for_1.7.X.jar)
    UCHI    streams{0.1.4} [Streams] (Streams-0.1.4.jar)
    UCHI    TerraFirmaCraftNEIplugin{1.5.3.24} [TerraFirmaCraftNEIplugin] (TerraFirmaCraftNEIplugin-1.7.10-1.5.3.24.jar)
    UCHI    TFCTweaker{1.1.4.0} [TFC Tweaker] (TFCTweaker-1.7.10-1.1.4.0.jar)
    UCHI    TooMuchTime{2.4.0} [TooMuchTime] (TooMuchTime-1.7.10-2.4.0.tnfc-4-universal.jar)
    UCHI    AS_UpdateCheck{1.1.7} [AtomicStryker Update Check Mod] (UpdateCheckerMod-1.7.10.jar)
    UCHI    Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar)
    UCHI    WailaHarvestability{1.1.6} [Waila Harvestability] (WailaHarvestability-mc1.7.10-1.1.6.jar)
    UCHI    JustAnotherSpawner{0.16.19} [Just Another Spawner] (Just-Another-Spawner-Mod-1.7.10.jar)
    GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 376.53' Renderer: 'GeForce GTS 450/PCIe/SSE2'
    TFC-Tweaks: PLEASE TRY TO START THE GAME AT LEAST TWICE. The load order modifications we do only kick in after a reload.
    TFC-Tweaks-ASM: FluidContainerRegistryCT: 3 / 3; FluidRegistryCT: 6 / 6

 

Thanks, it looks as if Terramisc has changed the reference to the juicer so minecraft crashes when looking for it.

1 hour ago, UltimateCatTree said:

For whatever reason, harvested melon slices have no mass or decay, and when put in a crafting grid get all sorts of preservation prefixes

I take a look into it as see what I can find.

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8 hours ago, StrayWolfe said:

I take a look into it as see what I can find.

I'm gonna run it in a test environment to see if it turns out the same.

[EDIT] This bug occurs with cheated in watermellons. All is normal with farm-grown watermellons...

-however-

[EDIT the 2nd] if you harvest a melon, place it, break it(here is where I assume it loses NBT data), place it again, and then use the knife, you get bugged melon slices as well.

 ERROR: item.SlicedWatermelon is missing NBT information. Please report to TerraFirmaCraft Support.

Edited by UltimateCatTree
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13 hours ago, StrayWolfe said:

Thanks, it looks as if Terramisc has changed the reference to the juicer so minecraft crashes when looking for it.

Sorry, my bad. I have made a mistake, with replacing Terramisc with an older version. Seems it's working fine with the lastest version.

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Hey bro me and my firends were playing multiplayer but we got tired of the diminishing return so we turned it off. But it still persists and we get tired of food dispite turning it off(i think ). Or am i Mistaken and it comes from the TFC core mod? Also after we switched that option to flase in the config we get booted from server every time we eat a sandwitch. Even with God mode creted sandwitches.

Any idea whats the problem ?

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11 hours ago, kravopiez said:

Hey bro me and my firends were playing multiplayer but we got tired of the diminishing return so we turned it off. But it still persists and we get tired of food dispite turning it off(i think ). Or am i Mistaken and it comes from the TFC core mod? Also after we switched that option to flase in the config we get booted from server every time we eat a sandwitch. Even with God mode creted sandwitches.

Any idea whats the problem ?

If the option is set to true in the server config, then the server is kicking you due to differences in server/client info. Simple as that.

On a related note however, even in SSP changing the option to false has no effect on disabling diminishing returns.

Edited by UltimateCatTree
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19 hours ago, UltimateCatTree said:

I'm gonna run it in a test environment to see if it turns out the same.

[EDIT] This bug occurs with cheated in watermellons. All is normal with farm-grown watermellons...

-however-

[EDIT the 2nd] if you harvest a melon, place it, break it(here is where I assume it loses NBT data), place it again, and then use the knife, you get bugged melon slices as well.

 ERROR: item.SlicedWatermelon is missing NBT information. Please report to TerraFirmaCraft Support.

Thanks, I do not recall adding nbt info handling to the melon when it is broken, so that should be the cause. I added the nbt stuff as a random thought after I had already made and tested the melon. It is very easy to miss something and I have a much greater sympathy for mod error oversight now that I've taken up modding as a hobby.

13 hours ago, kravopiez said:

Hey bro me and my firends were playing multiplayer but we got tired of the diminishing return so we turned it off. But it still persists and we get tired of food dispite turning it off(i think ). Or am i Mistaken and it comes from the TFC core mod? Also after we switched that option to flase in the config we get booted from server every time we eat a sandwitch. Even with God mode creted sandwitches.

Any idea whats the problem ?

 

2 hours ago, UltimateCatTree said:

If the option is set to true in the server config, then the server is kicking you due to differences in server/client info. Simple as that.

On a related note however, even in SSP changing the option to false has no effect on disabling diminishing returns.

Yeah, the kicking is probably a client-server config difference, I need to look into that so it only looks to the server config. I had the config for diminishing returns working at one point but I converted back to TFC foods and that is likely when it broke.

Thanks for all of the reports. I try to test as much as I can but there are so many different things that can occur that I will definitely miss something that will cause a bug. I will try to get this next update up a quickly as I can. I thought about quickly posting a hotfix for these bugs but I am too far along into the next update that I will just need to finish the update and post that. 

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1 hour ago, StrayWolfe said:

Thanks, I do not recall adding nbt info handling to the melon when it is broken, so that should be the cause. I added the nbt stuff as a random thought after I had already made and tested the melon. It is very easy to miss something and I have a much greater sympathy for mod error oversight now that I've taken up modding as a hobby.

 

Yeah, the kicking is probably a client-server config difference, I need to look into that so it only looks to the server config. I had the config for diminishing returns working at one point but I converted back to TFC foods and that is likely when it broke.

Thanks for all of the reports. I try to test as much as I can but there are so many different things that can occur that I will definitely miss something that will cause a bug. I will try to get this next update up a quickly as I can. I thought about quickly posting a hotfix for these bugs but I am too far along into the next update that I will just need to finish the update and post that. 

No problem man, take your time. Simply happy I'm able to help hunt the bugs.

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Ok so you were half right. IDK why but we had the same config and it wasnt working. We turned it back to true on server config  and we were able to eat sandwiches again. We tried having our client on false and server on true and it does look only at server config ( still able to eat sandwhiches) . I just have no idea why the diminishing returns option would be connected to our ability to eat sandwiches. And i tested with false on my own server in cheat mode if the diminishing return config option works and no it doesnt. I hope this info helps ya.

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9 hours ago, kravopiez said:

Ok so you were half right. IDK why but we had the same config and it wasnt working. We turned it back to true on server config  and we were able to eat sandwiches again. We tried having our client on false and server on true and it does look only at server config ( still able to eat sandwhiches) . I just have no idea why the diminishing returns option would be connected to our ability to eat sandwiches. And i tested with false on my own server in cheat mode if the diminishing return config option works and no it doesnt. I hope this info helps ya.

I think I found the problem and fixed it, at least it works on testing with eating sandwiches on ssp and smp. Thanks for the help. I'm always open to suggestions and bug reports. It really helps to refine the mod.

On 3/3/2017 at 10:44 PM, UltimateCatTree said:

I'm gonna run it in a test environment to see if it turns out the same.

[EDIT] This bug occurs with cheated in watermellons. All is normal with farm-grown watermellons...

-however-

[EDIT the 2nd] if you harvest a melon, place it, break it(here is where I assume it loses NBT data), place it again, and then use the knife, you get bugged melon slices as well.

 ERROR: item.SlicedWatermelon is missing NBT information. Please report to TerraFirmaCraft Support.

Fixed it. Thanks so much for the help.

I've been busy bug squashing and I grew my first walnut tree!

SMTgL0b.png

Edited by StrayWolfe
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6 hours ago, StrayWolfe said:

I think I found the problem and fixed it, at least it works on testing with eating sandwiches on ssp and smp. Thanks for the help. I'm always open to suggestions and bug reports. It really helps to refine the mod.

Fixed it. Thanks so much for the help.

I've been busy bug squashing and I grew my first walnut tree!

SMTgL0b.png

Awesome dude! My first tree was a peach tree. Ironically I strongly dislike pitted fruits irl, with the exception of cherries and plums. Anyways, I'll keep an eye out for bugs.

-Also, can I request that broth be drinkable?

-And is there a way to quickly pull all the cooked food from a cooking pot?

-and lastly, mushroom chowder? (mushrooms, potatoes, flour?)

Edited by UltimateCatTree
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hey i was testing a few things in creative. I was tinkering with the cooking pot and i think that for some reason the bellows does not work to heat it up if the pot has been placed. I dont know if this is intended but it is annoying.  Having to heat up the fire and be as fast as lightning while putting the ingredients and closing the lid so that it begins cooking.

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You don't have to be that fast. You can put your ingredients in before you even light the fire. As long as the correct amounts of food are in the pot and there's broth or water in there (whatever the recipe calls for), it should be able to begin cooking as soon as you light the fire and it gets hot enough. I would imagine allowing bellows to heat a campfire would result in burned food. Bellows (as far as I know) are only supposed to work on forges, not campfires. And why would you use a forge for a pot when campfires work fine?

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For anyone who's not aware, pumping more air adds more oxygen to the fire, allowing the fire to burn extremely hot. Much too hot to cook food with unless you are using instafire's inferno, a small fire can with a usb powered fan. Do note that this thing is small. Using full sized bellows on a camp fire would make it hot enough to melt a steel pot. So please dont use bellows on your food, that's how you burn food and ruin cookware. (The camp stove I mentioned. Saw it on youtube:  https://www.instafire.com/products/inferno-outdoor-biomass-stove )

Edited by UltimateCatTree
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17 hours ago, StrayWolfe said:

Fixed it. Thanks so much for the help.

Btw, I meant to ask, how far are you from releasing this fix? I've gotten to the point where all the food I have left is seaweed, watermelon, and venison; and they're going quick cause I cant turn diminishing returns off.

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1 hour ago, UltimateCatTree said:

Btw, I meant to ask, how far are you from releasing this fix? I've gotten to the point where all the food I have left is seaweed, watermelon, and venison; and they're going quick cause I cant turn diminishing returns off.

Not exactly sure, maybe a few days. I've still got to finish the walnut tree stuff and all of the new nut "fruit" trees. If you slice the melon to get the fruit and not place it and break it, you will be fine. Also, you can make a veggy salad, fruit salad, boiled venison and cooked venison with those 3 items as well as eating each one by itself to improve returns.

11 hours ago, kravopiez said:

hey i was testing a few things in creative. I was tinkering with the cooking pot and i think that for some reason the bellows does not work to heat it up if the pot has been placed. I dont know if this is intended but it is annoying.  Having to heat up the fire and be as fast as lightning while putting the ingredients and closing the lid so that it begins cooking.

So what makes you think that the cooking pot is not influenced by the bellows? I just ran a test to confirm and the cooking pot temp shot up when I activated the bellows and the temp had a max with the fuel I was using at 645 and when I used the bellows it shot past 1100. Placing a bellows on a cooking pot influences the temp the same way a fire would. In addition, just like a fire, the rate of heating of food is not influenced by the bellows. Btw, foods starts cooking at 600 and 3 uses of a bellows helps you get that temp really quickly.

13 hours ago, UltimateCatTree said:

Awesome dude! My first tree was a peach tree. Ironically I strongly dislike pitted fruits irl, with the exception of cherries and plums. Anyways, I'll keep an eye out for bugs.

-Also, can I request that broth be drinkable?

-And is there a way to quickly pull all the cooked food from a cooking pot?

-and lastly, mushroom chowder? (mushrooms, potatoes, flour?)

I want to add drinkable foods to replenish hydration as well as hunger at some point in the future.

I could look at adding a means of quickly retrieving all contents of a pot.

Mushroom chowder..."Soup Update" come eventually

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Really likes the addon. The guiless interactions are extremely well tought. I wish that TFC used that for some mechanics (like the egg box, or even tool casting can be imagined without a gui)

I see that there nice ideas in development. Here are some things I would think of to possibly improve it.

- Edible pumpkins, maybe have a way to plit the pumpkin in edible pumpkin or lantern.

- Possibility to add a knife on the table, so the knife can be in the hotbar or on the table.

- More flexible recipes. What if I do not have onions or potatoes ? impossible to make stew? That makes me sad.

- Is it needed to have so many sandwiches ? I mean, is it only the name and item ID that chane ? I do like the different texture depending on the bread used, but the name of the item could be sandwich and I think it would be fine, as the tooltip can tell the content. Also, for a translation point of vue, as you use two strings to define a sandwich, for example "rice" "beef sandwich", when translated it some languages, that logic makes no sense and is unusable, at least in French and in Japanese. It might not seems that imporant, especially if not translated, but I think it can be a nice thing to think about. Maybe there is a logic that I do not understantd.

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I think all of the sandwich stuff except for gui-less crafting is directly from TFC. Not his idea. He just made it so you don't need a gui,

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4 minutes ago, Monarch_of_Gold said:

I think all of the sandwich stuff except for gui-less crafting is directly from TFC. Not his idea. He just made it so you don't need a gui,

For real? I honestly have not played TFC for ages! lol I did not remember that there was so many! I just assumed it was added by this mod (no using waila or wathever thing show the mod the item come from, so I did not realized)

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19 hours ago, aliceingame said:

Really likes the addon. The guiless interactions are extremely well tought. I wish that TFC used that for some mechanics (like the egg box, or even tool casting can be imagined without a gui)

I see that there nice ideas in development. Here are some things I would think of to possibly improve it.

- Edible pumpkins, maybe have a way to plit the pumpkin in edible pumpkin or lantern.

- Possibility to add a knife on the table, so the knife can be in the hotbar or on the table.

- More flexible recipes. What if I do not have onions or potatoes ? impossible to make stew? That makes me sad.

- Is it needed to have so many sandwiches ? I mean, is it only the name and item ID that chane ? I do like the different texture depending on the bread used, but the name of the item could be sandwich and I think it would be fine, as the tooltip can tell the content. Also, for a translation point of vue, as you use two strings to define a sandwich, for example "rice" "beef sandwich", when translated it some languages, that logic makes no sense and is unusable, at least in French and in Japanese. It might not seems that imporant, especially if not translated, but I think it can be a nice thing to think about. Maybe there is a logic that I do not understantd.

Pumpkins can currently be used as lanterns but I am looking to expand the usage to include food.

I might be able to implement adding a knife to the table, I'll need to consider if it is possible and beneficial.

Making recipes more flexible beyond an ore dictionary is tricky and unrealistic. I'm more inclined to add more foods that require different ingredients as it is tough to make tomato soup without tomatoes. In addition, remember that minecraft requires specific items in specific crafting recipes to make an item; for example, you don't have an ender pearl then you cannot make an eye of ender.

There are currently 9 different sandwich items and each has a different subtype for each bread. I am guessing that the reason you are bringing this up is for a translation simplification as it would need 54 unique translations. There are 9 unique items that are sandwiches and each needs a translation and as you point out the problem arises with each subtype of bread that is making it into 54 combinations. I like your solution for adding the contents to the tooltip so what I am thinking is having the name be "Ham Sandwich" as the item name and listed in the tooltip would be the bread used, "Rice".

I know the localization files for translations needs work to allow for correct translations. I am planning on reworking the localization files to allow for correct translation but it has be put on the side as it is a detail that needed to be addressed as the mod became more finalized than it has been. I am now reaching a point to where I can add more time to cleaning up the mod and localization files as well as adding better accessibility to people as far as adding download links that can be accessed in China, creating a proper wiki page outside of github and providing a means for submitting localization files.

 

Edited by StrayWolfe
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23 minutes ago, StrayWolfe said:

Pumpkins can currently be used as lanterns but I am looking to expand the usage to include food.

I might be able to implement adding a knife to the table, I'll need to consider if it is possible and beneficial.

Making recipes more flexible beyond an ore dictionary is tricky and unrealistic. I'm more inclined to add more foods that require different ingredients as it is tough to make tomato soup without tomatoes. In addition, remember that minecraft requires specific items in specific crafting recipes to make an item; for example, you don't have an ender eye then you cannot make an eye of ender.

There are currently 9 different sandwich items and each has a different subtype for each bread. I am guessing that the reason you are bringing this up is for a translation simplification as it would need 54 unique translations. There are 9 unique items that are sandwiches and each needs a translation and as you point out the problem arises with each subtype of bread that is making it into 54 combinations. I like your solution for adding the contents to the tooltip so what I am thinking is having the name be "Ham Sandwich" as the item name and listed in the tooltip would be the bread used, "Rice".

I know the localization files for translations needs work to allow for correct translations. I am planning on reworking the localization files to allow for correct translation but it has be put on the side as it is a detail that needed to be addressed as the mod became more finalized than it has been. I am now reaching a point to where I can add more time to cleaning up the mod and localization files as well as adding better accessibility to people as far as adding download links that can be accessed in China, creating a proper wiki page outside of github and providing a means for submitting localization files.

 

Of course, tomato soup without tomato makes no sense. But what is realistic to me is to make beef stew without carrots, or to make vegetable broth without garlic (celery would actually be an option in vegetable broth).

What I mean is that there could be mandatory ingredients like beef in a beef stew, and 5 extra ingredients, but would require only 3. I am saying that without knowing what is the exact mechanic of the meal making, but based on tfc, there is ingredients that are impossible to eat or to add to the meal and sandwich, like raw meat.

 

Instead of a wiki, why not an ingame guide ? many mods offer a guide book, like Botania or Tinkers' Construct

For anything related to localization, I can help you to setup the localization system I created to translate TFC (that was use until TFC team decided to remove all translation from the official release), it can even auto translate using google translate (even if that's not always that good ;)).

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