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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

8 posts in this topic

Have you read, understood, and followed all of the rules listed in large text at the top of the suggestions forum?(Yes/No): Yes
Answering "no" to the above question will result in your post being deleted.

I have a really complex idea for forests/biomes for the new edition of TFCraft. In actual forests, the amount of shrubbery and foliage on the ground often depends on the concentration of the trees and the temperature and rainfall of the area. Could there be new plants and bushes to fit in with forests following the same rules? I don't really know that much about Java, but is there a way to make certain plants or bushes grow in only certain light levels? There could be grass color changes in winter/fall, and have dead leaf textures that appear on the ground (similar to the minecart rails) that could be harvested and crafted with sticks or something to make some sort of block or slab to be used in early shelters. And there can be shorter grass or tiny plants that grow in denser forests, and for really dense forests, have the dead leaves all along the forest floor with tiny plants, and have small bushes and such. And there could be different types of grass/ferns to grow in different environments, with varying heights and sizes, that could maybe drop different types of thatch with certain characteristics. And for some trees, probably all but the taller ones, you could have trunks and branches the size the fruit trees and make the fruit tree trunks even smaller, and then when winter rolls around, the leaves could "fall off" and litter the floor, until spring when little leaf buds can fill the trees. I don't know how all the extra items would run on lower end computers, though. In advance, thanks for reading.

Edited by Sgt_Rubber_Ducky
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Have you read, understood, and followed all of the rules listed in large text at the top of the suggestions forum?(Yes/No): yes

Answering "no" to the above question will result in your post being deleted.

 

Ok, so I was thinking about TFC2 and had the idea that this version would be a great opportunity to add detail to the terrain. I was thinking about having small decorations all over the ground. Now you may be thinking "oh well there's already tall grass, and ferns and flowers, etc." but when you look outside IRL you see a multitude of different plants, especially in forests. There's also epiphytes and vines that grow on trees, moss & Ivy and such. I think it would add a lot to the nature part of TFC to have small things like this, lots of different plants that could grow in certain environments. for example, forest floors usually don't have grass, it's almost always dirt with lots of understory (things like bushes or shrubs, smaller trees/ saplings, moss, ferns, etc.) and in plains/ meadows the grass isn't mostly short (usually). What i'm thinking exactly is something along the lines of simply adding a few more plants, or even a generic plant blocks with many different possible textures, which would be based on the environment around it (tree density/ type, biome, rainfall, whether its next to water, altitude, temperature, etc.). I know this wouldn't add much to the gameplay aspect of the game (unless some of the plants had uses, like maybe some herbs), but it would make the environment feel much more alive and believable/make more sense. Its just and idea and I won't be offended if people aren't fans of it
 

Edited by Kittychanley
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I hadn't thought about epiphytes. That would be really cool, especially in jungle areas.

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Altering the size of tree trunks is actually a real pain which is why we do not do it. Anything smaller than 1m means that the rendering for branches gets very complicated. That said, I've always intended to add moss and things of that nature in TFC1. So I'll add this to my short list of things I can do when I'm struggling on something bigger. :)

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I'd like to join in here with some ideas and examples from other mods.

 

Some of the most awesome and believable environments I've seen in Minecraft are from Realistic World Generation + Biomes O' Plenty mods.

 

TFC2 certainly doesn't need anything so extreme, but there are some concepts it uses that could possibly improve environmental aesthetics.

 

One of my favorite things is the bushes:

1_thumb.png

They are essentially just short trees (only one log). These really help to emphasize dryer areas that don't get enough rainfall for tall trees. I'm not familiar with how tree schematics work, but perhaps this could be accomplished by using the rainfall value to determine tree height?

Also for dry areas, it doesn't necessarily have to be dry grass or desert. Another concept can be achieved by adding cactus and having trees with less leaves:

3_thumb.png

Bushes can be added as undergrowth in forests to create lush areas (similar to vanilla jungle but less frequent):

4_thumb.png

These could really help add to the believability, in having to slowly push your way through the brush or hack a path.

Also in those screenshots you'll notice the smooth flowing hills. I really love those, but I understand that may not be possible with the current implementation of terrain generation. Worth a mention though.

Snow-capped mountains are quite a sight too:

2_thumb.png

Here's a good example of vines and moss in a swampy area:

5_thumb.png

Anyways, just wanted to share some of these in case it helps inspire some creativity.

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Since the OP is about Better Forest Biomes, there it goes.

What about having more descriptive biomes? 

Instead of just plains, we could have frozen plains, temperate plains, tropical plains and Hot plains.

Every single mod out there that generates animals, creatures monsters, plants, flowers and trees uses a biome system, so this would be a great advance in compatibility.

As I have said many times, I am no coder, so no idea how much more work is involved in that.

From the point of view of someone making a modpack it would be extremely helpful.

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Also in those screenshots you'll notice the smooth flowing hills.

I'm kind of with Kitty on a lot of these huge rolling mountains.  Looks pretty ,but seems like death to my keyboard's spacebar.  But, I guess that might motivate me to build the cog rail to my mountaintop home.  From the screenshots Bioxx has posted though - which were pretty preliminary - I have no doubt we're going to have some incredible terrain in TFC.  Especially since we'll have 100 more elevation for the mountains, now that sea level is back down around 50ish.

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I think it is good to actually have such big mountains. And if you don't want to be always pressing space just avoid the mountain! In real life no one thinks about crossing the highest mountain in the Alpes to get from France to Italy. It will also motivate the creation of tunnels, which will look really cool

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