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Manic

Significance of the Supernatural

3 posts in this topic

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I touched on this in a previous post but I feel it deserves it's own. 

Playing TFC, I feel there is little connection between the super natural and it's world. Now personally I am a fan of an all or nothing approach to fantasy, as such the mobs present seem to be more like placeholders for a challenging foe to make TFC extraordinarily difficult over vanilla minecraft. That said I think the presence of these mobs could be greatly improved with a gradient in terms of their combat ability as well as a connection to some kind of overall lore. 

I realize this would be challenging but hear me out.

In my ideal world of gaiety and wonderment, TFC would be home, not to the generic animated corpses and beasts of unusual sizes, but instead populated by horrors of cosmic design.
There would be mundane animals, abundant and strong enough to pose a threat but surmountable. Then, at first night, a new threat would make an appearance: Humans. These men are not simple survivors however, no these men have been driven to madness by an unknown force. They are no more difficult to kill than normal men, a serious wound and they will die of shock, but they would be numerous and aggressive. 

Driven away at first light, the madmen reappear every evening. That is until the night of the first full moon. Dispersed among the madmen would hooded figures bearing ceremonial blades and the ability to strengthen the hoards. 

Some time after that things would get interesting. Periodically, probably on the night of the occasional full moon, no mobs would spawn, instead a single Cosmic horror of Lovecraftian design with strength enough to sunder the feeble machinations of the Survivor would appear and relentlessly attack until either destroyed or frightened off by the dawn.

 

This is a fantasy of course but the idea of what I am referring to is not so fantastical. A gradient and variety in the mobs to allow for escalating challenge, theming for the existing supernatural mobs, a greater threat from nature to give significance to the supernatural.

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Ph'nglui mglw'nafh Cthulhu

R'lyeh wgah'nagl fhtagn

I would love to see some lovecraftian monster in this mod, but I dont think that is going to happen. For what we have heard, it will be more generical, like trolls, zombies and so.

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i'm not sure that MC graphics are really up to the task of creating a truly sinister atmosphere.   It'd be interesting to try though.  But there's definitely the question of whether things will go along traditional fantasy lines (orcs elves dwarves), or have more of a variant theme.

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