I would like to present my recent work - TFC Progressive Pack ver. 1.31 - extension of technology, transportation and weaponry beyond TerraFirmaCraft lifespan.
Mod pack contents are /mods, /config and /scripts directories, which must to be unpacked into .minecraft directory (I recommend to purge these directories prior to unpacking)
The main modpack assumptions are:
no ore duplicates, TFC ores and items are a core of the modpack, other mods uses TFC resources extensively.
additional tech. mods are fully unlocked on advance of TFC tech. chain (crucial items and blocks of post-TFC mods need end-game TFC materials)
most of receipts are altered by Minetweaker scripts, NEI use is strongly recommended
some vanilla items are unlocked, but need advance into TFC tech tree (for example vanilla furnace need iron)
diverse mob strength and spawn conditions, valuable drops from rare strong mobs
List of all mods included in modpack (underlined bold are mandatory mods involved in modpack crafting receipts, italics are client side mod):
TFC automated Bellows, pottery kiln, water filters http://terrafirmacraft.com/f/topic/7990-tfc-07924-automated-bellows-addon/ TFC cellar addon http://terrafirmacraft.com/f/topic/8083-tfc-07924-cellars-addon/ TFC decorations, lanterns http://terrafirmacraft.com/f/topic/7694-tfc-07923-decorations-addon-for-tfc/ TFC Udary mod http://terrafirmacraft.com/f/topic/7587-tfc-07926-udary-mod-galenalimonite-extraction-ingame-alloy-calculator-tucker-bag-evaporator-pan-drying-mat/
TFC variable daylength http://terrafirmacraft.com/f/topic/8944-07926-toomuchtime-tfc/
TFC scales http://terrafirmacraft.com/f/topic/8389-tfc-07923-tfc-scales-divide-your-food-precisely/
TerraMisc http://terrafirmacraft.com/f/topic/8401-tfc-079260111terramisc-random-stuff-and-things-for-tfc/ TFC tweaks http://terrafirmacraft.com/f/topic/8578-tfc-07926-tfc-tweaks-unifies-water-auto-food-merge-on-pickup/ TFC Minetweaker compatibility http://terrafirmacraft.com/f/topic/9297-tfc-07928-tfc-tweaker-minetweaker-compatibility-for-tfc/ Achievement Books https://minecraft.curseforge.com/projects/achievement-books
Simple Achievements http://mods.curse.com/mc-mods/minecraft/231126-simple-achievements Immersive Engineering http://minecraft.curseforge.com/projects/immersive-engineering
Immersive Integration https://minecraft.curseforge.com/projects/immersive-integration
IC2 industrialcraft-2 http://wiki.industrial-craft.net IC2 IHL AddOn ihl-tools_n_machines http://forum.industrial-craft.net/index.php?page=Thread&threadID=10458 Foundry http://ftb.gamepedia.com/Foundry
Flaxbeard SteamPower http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2246930-flaxbeards-steam-power-beta-0-29-2-updated-may-3 Railcraft http://railcraft.info/wiki
Cuchaz Ships https://www.cuchazinteractive.com/ships/ TFC NEI plugin http://terrafirmacraft.com/f/topic/6733-tfc-07923-terrafirmacraft-nei-plugin/ NEI http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1279956-chickenbones-mods NEI Railcraft integration http://minecraft.curseforge.com/projects/nei-integration MineTweaker3 http://minetweaker3.powerofbytes.com/
Custom items MetaMod http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2215993-customitems-custom-blocks-foods-items-tools-fluids (please note: modpack resources are packed in modified customitems-1.0.9_beta_1.7.10.jar)
Antique Atlas http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1292324-antique-atlas
Carpenters Blocks http://www.carpentersblocks.com/
Hardcore Darkness https://minecraft.curseforge.com/projects/hardcore-darkness
credits: TimbuckTato, Funwayguy et al.
Primitive Technology TFC addon http://terrafirmacraft.com/f/topic/9902-primitive-technology-tfc-add-on-mod/
TFC Progressive Pack Helper Mod (created especially for this modpack)
Client side only:
Dynamic Lights http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1272478-dynamic-lights-portable-and-moving-lightsources
Damage Indicators http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286538-hit-splat-damage-indicators-v3-3-2-rpg-ui-and
Map Writer http://mods.curse.com/mc-mods/minecraft/mapwriter
Mob properties http://mods.curse.com/mc-mods/minecraft/224298-mob-properties
Block properties https://minecraft.curseforge.com/projects/block-properties obsolete: removed
Just Another Spawner http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1288431-just-another-spawner-jas-v0-14
Wiki is hosted here
Immersive Engineering RF power:
Pouring molten steel from transfer ladle into foundry casting device:
Complete setup for steel production: Blast furnace with two preheaters, Bessemer furnace with electric heater and foundry casting device:
Iron workbench with tools and lathe :
Flaxbeard crucible is not supported by NEI. Please refer to Esteemed Innovation handbook and Simple Achievements diary for crucible usage. (starting from version 0.5, fsp crucible is obsolete thanks to the foundry mod)
Due to compatibility reasons, two type of bottles are available, vanilla and TFC, which are craftable each into other.
In case of multiplayer game, remove Dynamic Lights and Damage Indicators mod from server side.
If you want to ignite cannon spraying machine, you need "vanilla" Flint&Steel made from steel ingot.
Non-TFC storage solutions provided by other mods (or vanilla storages used by other mods) are unlocked by end-game TFC materials (black steel)
some vanilla blocks (stone, cobblestone, gravel) are craftable at the later stages of the game
Molten metals in Refractory Containers can be obtained by pouring TFC unshaped metal into Refractory Container (TFC mold and some amount of metal would be lost), by melting ingots in Alloy Furnace (only these with low melting point) or in Inductive Crucible Furnace (you need RF power, one hot Industrial Steam Engine is capable to reach 1000K, two are needed to melt platinium, the best solution is to use energy capacitors and switch between energy storage and Inductive Furnace)
IE Metal Press can be used for automatic TFC sheets, double ingots, double sheets crafting, and for some steel tools crafting
IE Metal Press can be also used for any metal bucket production and hammering pig iron into steel - but other red and blue tools/weapons need non-automated anvil works.
IE Crusher can be used for recycling steel tools, or for crushing TFC ores into dust and small ores
IE Squeezer can be used to make ore conglomerate (from small ore pieces), used for blast furnace or arc furnace
Only TFC, IHL and Metamod ores are generated, IE Excavator dig out TFC resources.
Aluminum can be obtained from bauxite conglomerate (obtained by crushing bauxite) dissolved in NaOH and dehydrated to Al2O3, finally by arc furnace with cryolite additive, aluminum nuggets can be melted in inductive furnace.
Refined gold, nickel plated steel and permalloy ingots can be produced in Inductive Furnace or by electroplating.
Biodiesel can be refined from plant oil, olive oil or diesel fuel and ethanol, ethanol can be refined by fractionation column from any kind of alcohol (from TFC barrel fermentation or vodka from IE Fermenter)
Energy transport can be done via IE RF wires or IC2 EU cables
Item transport can be achieved by Railcraft carts or IE conveyor belts.
Flintlock muskets, revolver and railgun firepower are balanced for TFC environment. Advanced weapons need some unique parts.
To avoid compatibility problems with cuchaz ships, there is limited number of block which can be used for ship assembly. Generally, only vanilla wood blocks, oil treated planks, metal slabs/cubes and railcraft glasses and lamps can be used for ships. Vanilla logs can be created by soaking some TFC logs in olive oil. Just use impregnated wood stuff. Rubber logs also count in. Also thatch can be used for ship/raft construction.
Mobs difficulty and its drop value is depth dependent. Burning mobs can cause fire or produce pile of waste. Surface mobs are usually neutral, except of weekly zombie/skeletons raids depending on moon phase.
Maximal span of bridge or other construction depend on block type, single lane of cheap/easy to make block (thatch, wooden planks etc) can be extended to a few blocks, expensive/hard to make blocks (bricks, treated wood, concrete) can be extended much more, IC2 solidified foam is not affected by physics.
Fire (torches, firepits, forges, lit furnaces, some engines) pollute air, you will suffocate in enclosed room. Make chimney/shaft opened to the sky or use respirator/leaf block/saplings to improve air quality.
Long exposure to the monsters in darkness have impact on your sanity, you can improve it using alcoholic beverages or lemonade.
Night sky light level depend on moon phase. There is always absolute darkness in caves without light source. Use portable/wearable light sources (torch, Davy lamp, hardhat)
Please do not hesitate to point me any bugs or problems. Modpack contain readme file with all mods author credits listed, hope that I met all license stuff correctly.
Please note, since ver.0.4, modpack hosted by github.
Download link is here: https://github.com/Wahazar/TerraFirmaProgressivePack