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ciekma

modpack WIP [TFC-0.79.29] TerraFirmaProgressivePack

279 posts in this topic

I would like to present my recent work - TFC Progressive Pack ver. 1.53 - extension of technology, transportation and weaponry beyond TerraFirmaCraft lifespan.

TFPP.jpg

Mod pack contents are /mods, /config and /scripts directories, which must to be unpacked into .minecraft directory (I recommend to purge these directories prior to unpacking)

The main modpack assumptions are:

  • no ore duplicates, TFC ores and items are a core of the modpack, other mods uses TFC resources extensively.
  • additional tech. mods are fully unlocked on advance of TFC tech. chain (crucial items and blocks of post-TFC mods need end-game TFC materials)
  • most of receipts are altered by Minetweaker scripts, NEI use is strongly recommended
  • some vanilla items are unlocked, but need advance into TFC tech tree (for example vanilla furnace need iron)
  • diverse mob strength and spawn conditions, valuable drops from rare strong mobs
  • ingame manual/diary

List of all mods included in modpack (underlined bold are mandatory mods involved in modpack crafting receipts, italics are client side mod):

Spoiler

 

TFC automated Bellows, pottery kiln, water filters  http://terrafirmacraft.com/f/topic/7990-tfc-07924-automated-bellows-addon/
TFC cellar addon http://terrafirmacraft.com/f/topic/8083-tfc-07924-cellars-addon/
TFC decorations, lanterns http://terrafirmacraft.com/f/topic/7694-tfc-07923-decorations-addon-for-tfc/
TFC Udary mod http://terrafirmacraft.com/f/topic/7587-tfc-07926-udary-mod-galenalimonite-extraction-ingame-alloy-calculator-tucker-bag-evaporator-pan-drying-mat/  
TFC variable daylength http://terrafirmacraft.com/f/topic/8944-07926-toomuchtime-tfc/

TFC scales http://terrafirmacraft.com/f/topic/8389-tfc-07923-tfc-scales-divide-your-food-precisely/

TerraMisc  http://terrafirmacraft.com/f/topic/8401-tfc-079260111terramisc-random-stuff-and-things-for-tfc/
TFC tweaks  http://terrafirmacraft.com/f/topic/8578-tfc-07926-tfc-tweaks-unifies-water-auto-food-merge-on-pickup/
TFC Minetweaker compatibility http://terrafirmacraft.com/f/topic/9297-tfc-07928-tfc-tweaker-minetweaker-compatibility-for-tfc/
Achievement Books https://minecraft.curseforge.com/projects/achievement-books

Simple Achievements http://mods.curse.com/mc-mods/minecraft/231126-simple-achievements
Immersive Engineering http://minecraft.curseforge.com/projects/immersive-engineering

Immersive Integration https://minecraft.curseforge.com/projects/immersive-integration

IC2 industrialcraft-2   http://wiki.industrial-craft.net
IC2 IHL AddOn ihl-tools_n_machines   http://forum.industrial-craft.net/index.php?page=Thread&threadID=10458
Foundry  http://ftb.gamepedia.com/Foundry

OpenComputers: http://ocdoc.cil.li/

Flaxbeard SteamPower  http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2246930-flaxbeards-steam-power-beta-0-29-2-updated-may-3
Railcraft http://railcraft.info/wiki

Traincraft http://traincraft-mod.com/wordpress/downloads/

Cuchaz Ships https://www.cuchazinteractive.com/ships/
TFC NEI plugin http://terrafirmacraft.com/f/topic/6733-tfc-07923-terrafirmacraft-nei-plugin/
NEI  http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1279956-chickenbones-mods
NEI Railcraft integration http://minecraft.curseforge.com/projects/nei-integration
MineTweaker3 http://minetweaker3.powerofbytes.com/

ModTweaker http://minetweaker3.powerofbytes.com/wiki/ModTweaker

Custom items MetaMod http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2215993-customitems-custom-blocks-foods-items-tools-fluids (please note: modpack resources are packed in modified customitems-1.0.9_beta_1.7.10.jar)

Antique Atlas http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1292324-antique-atlas

Carpenters Blocks  http://www.carpentersblocks.com/

Hardcore Darkness   https://minecraft.curseforge.com/projects/hardcore-darkness 
        credits: Lumien

Enviromine   http://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1293048-enviromine-discontinued-a-little-bit-of-realism
        credits: TimbuckTato, Funwayguy et al.

Primitive Technology TFC addon http://terrafirmacraft.com/f/topic/9902-primitive-technology-tfc-add-on-mod/

TFC Progressive Pack Helper Mod (created especially for this modpack)

Client side only:

Dynamic Lights http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1272478-dynamic-lights-portable-and-moving-lightsources

Damage Indicators http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286538-hit-splat-damage-indicators-v3-3-2-rpg-ui-and
Map Writer http://mods.curse.com/mc-mods/minecraft/mapwriter

server side:
Mob properties http://mods.curse.com/mc-mods/minecraft/224298-mob-properties 

Block properties https://minecraft.curseforge.com/projects/block-properties obsolete: removed

Just Another Spawner http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1288431-just-another-spawner-jas-v0-14

 

 

Wiki is hosted here

 

Some images:

Spoiler

Immersive Engineering RF power:

TFC-IErf.png

 

Pouring molten steel from transfer ladle into foundry casting device:

transferladle2.png

Complete setup for steel production: Blast furnace with two preheaters, Bessemer furnace with electric heater and foundry casting device:

steelprecessingsetup.jpg?raw=true

 

Iron workbench with tools and lathe :

ironworkbench_lathe.png

Ingame manual/diary:

achievements1.jpg?raw=trueachievements2.jpg?raw=true

 

Known issues:

Spoiler
  1. Flaxbeard crucible is not supported by NEI. Please refer to Esteemed Innovation handbook and Simple Achievements diary for crucible usage.  (starting from version 0.5, fsp crucible is obsolete thanks to the foundry mod)
  2. Due to compatibility reasons, two type of bottles are available, vanilla and TFC, which are craftable each into other.

  3. In case of multiplayer game, remove Dynamic Lights and Damage Indicators mod from server side.

  4. If you want to ignite cannon spraying machine, you need "vanilla" Flint&Steel made from steel ingot.

 

Important notes:

  • Spoiler
    • Non-TFC storage solutions provided by other mods (or vanilla storages used by other mods) are unlocked by end-game TFC materials (black steel)
    • some vanilla blocks (stone, cobblestone, gravel) are craftable at the later stages of the game
    • Molten metals in Refractory Containers can be obtained by pouring TFC unshaped metal into Refractory Container (TFC mold and some amount of metal would be lost), by melting ingots in Alloy Furnace (only these with low melting point) or in Inductive Crucible Furnace (you need RF power, one hot Industrial Steam Engine is capable to reach 1000K, two are needed to melt platinium, the best solution is to use energy capacitors and switch between energy storage and Inductive Furnace)
    • IE Metal Press can be used for automatic TFC sheets, double ingots, double sheets crafting, and for some steel tools crafting
    • IE Metal Press can be also used for any metal bucket production and hammering pig iron into steel - but other red and blue tools/weapons need non-automated anvil works.
    • IE Crusher can be used for recycling steel tools, or for crushing TFC ores into dust and small ores
    • IE Squeezer can be used to make ore conglomerate (from small ore pieces), used for blast furnace or arc furnace
    • Only TFC, IHL and Metamod ores are generated, IE Excavator dig out TFC resources.
    • Aluminum can be obtained from bauxite conglomerate (obtained by crushing bauxite) dissolved in NaOH and dehydrated to Al2O3, finally by arc furnace with cryolite additive, aluminum nuggets can be melted  in inductive furnace.
    • Refined gold, nickel plated steel and permalloy ingots can be produced in Inductive Furnace or by electroplating.
    • Biodiesel can be refined from plant oil, olive oil or diesel fuel and ethanol, ethanol can be refined by fractionation column from any kind of alcohol (from TFC barrel fermentation or vodka from IE Fermenter)
    • Energy transport can be done via IE RF wires or IC2 EU cables
    • Item transport can be achieved by Railcraft carts or IE conveyor belts.
    • Flintlock muskets, revolver and railgun firepower are balanced for TFC environment. Advanced weapons need some unique parts.
    • To avoid compatibility problems with cuchaz ships, there is limited number of block which can be used for ship assembly. Generally, only vanilla wood blocks, oil treated planks, metal slabs/cubes and railcraft glasses and lamps can be used for ships. Vanilla logs can be created by soaking some TFC logs in olive oil.  Just use impregnated wood stuff. Rubber logs also count in. Also thatch can be used for ship/raft construction.
    • Mobs difficulty and its drop value is depth dependent. Burning mobs can cause fire or produce pile of waste. Surface mobs are usually neutral, except of weekly zombie/skeletons raids depending on moon phase.
    • Maximal span of bridge or other construction depend on block type, single lane of cheap/easy to make block (thatch, wooden planks etc) can be extended to a few blocks, expensive/hard to make blocks (bricks, treated wood, concrete) can be extended much more, IC2 solidified foam is not affected by physics.
    • Fire (torches, firepits, forges, lit furnaces, some engines) pollute air, you will suffocate in enclosed room. Make chimney/shaft opened to the sky or use respirator/leaf block/saplings to improve air quality.
    • Long exposure to the monsters in darkness have impact on your sanity, you can improve it using alcoholic beverages or lemonade.
    • Night sky light level depend on moon phase. There is always absolute darkness in caves without light source. Use portable/wearable light sources  (torch, Davy lamp, hardhat)

     

     

 Please do not hesitate to point me any bugs or problems. Modpack contain readme file with all mods author credits listed, hope that I met all license stuff correctly.

Please note, since ver.0.4, modpack  hosted by github.

Download link is here: https://github.com/Wahazar/TerraFirmaProgressivePack

 

 

Edited by ciekma
version 1.56
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Hmmm... It looks interesting. I will try it! :D

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Nice to see some more packs. Unless I'm blind I think you forgot to include a download link.  

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Thanks Bunsan, indeed I forgot download link, fixed.

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I am enjoying the pack a lot! However, I get lost and I don't know how to evolve with this expansions. Would you consider making a guide or even including the HQM mod in the pack? Thanks for the pack again!

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4 hours ago, lJuanGB said:

I am enjoying the pack a lot! However, I get lost and I don't know how to evolve with this expansions. Would you consider making a guide or even including the HQM mod in the pack? Thanks for the pack again!

That's a great idea! It will be very useful for beginners like me.

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Honestly, I never heard about HQM mode before, therefore have yet no idea how it works - is it something for making goals for singleplayer?

The main assumption during creating this modpack was use it for multiplayer server (currently I'm testing it on my private server, public server would be announced later).

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3 hours ago, ciekma said:

Honestly, I never heard about HQM mode before, therefore have yet no idea how it works - is it something for making goals for singleplayer?

The main assumption during creating this modpack was use it for multiplayer server (currently I'm testing it on my private server, public server would be announced later).

Yeah, it is bassically that. The dev can create a serie of quest to guide the player through the experience. For example, you could set up a main branch about TFC and its addons (Uddary, cellar...) Every quest can have a small description so you can explain why taking the next step, then a small reward, like: "Collect 64 charcoal" the description explains how to build the pit and how to lit it. The the reward maybe 16 more charcoal and 8 logs. The main branch could extend until reaching steel processing, and then opening branches like "Machinery" "Steam Power" "Moving around" (Trains and boats). This also supports multiplayer through a party system for sharing quests (or individual quest also)

Loving the pack but those heavy machines are really difficult to get: insane amounts of iron!

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This seems like a more stripped down version of Terrafirmapunk. I wonder now that minecraft has made some vast changes, if current mods will update or drift on over to TFC. If TFC ever updated to 1.9 I would wonder how much free time the developers had, because that would be quite the feat.

Edited by Stroam
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21 hours ago, Stroam said:

This seems like a more stripped down version of Terrafirmapunk. I wonder now that minecraft has made some vast changes, if current mods will update or drift on over to TFC. If TFC ever updated to 1.9 I would wonder how much free time the developers had, because that would be quite the feat.

That's why we're working on TFC2, which will be for Minecraft 1.8/1.9. It's not feasible to port TFC beyond Minecraft 1.7.10, so we're just starting over.

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Makes sense. I found the repo so I'll just follow you on there. 

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Version 0.2 is available for download, see first post.

The most important changes, beside of bugfixes, are:

  1. Smallboats mod is removed because of bugs - not only logging issue, but also vanishing items from chest after logout (on SMP)
  2. Cuchaz ships included, with limited number of blocks to avoid potential bugs
  3. Thanks to Minetweaker to TFC port, many recipes were rewriten
  4. Potion scripts added
  5. glassworks script added - melting sand in firepit give only some kind of stained glass, clear glass by melting quartzite sand with flux in furnace/ard furnace, or quartzite sand in fsp crucible. Fancy coloured glasses can be obtained in arc furnace or (better efficiency) in fsp crucible
  6. Simply Achievements book give some millestones and tips.
  7. FSP boilers now works fine with fresh water thanks to TFC-tweaks mod.
  8. TFC version bumped to .29

For those, who has already downloaded v.0.1, there is patch: http://149.156.194.203/~mczapkie/Train/tmp/tt/download/mc/tfpp2patch.zip

EDIT:

One important note - some control keys overlap each other, for example 'M' for TFC tool mode, Mapwriter menu and Railcraft locomotive mode, check your controls settings and redefine for your needs.

 

Edited by ciekma
comtrol keys
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I absolutely love this pack! <3  TFCTech Addon by Shurgent is very interesting. It would fit perfectly into this pack. 

Edited by Leo05
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Nice, that you all had enjoy with my modpack, therefore version 3 is available, download at first page.

Important changes: Terramisc mod was added with appropriate receipt tweaks, including coils and metal casing used elsewhere,

Mob properties + Just Another Spawner provide gradation of monster difficulty depended on depth, and better rewards from drops. For example, cave skeletons have highly calcinated skulls, such skull if dropped, can be used as source for flux (by the way, flux is not a crushed limestone CaCo3, it is CaO, and in case of TFPPv3, must be produced by heating limestone-type rock in firepit or furnace).

Beware of burning zombies and skeletons - they can turn into fire or pile of dirt, clay, gravel or cobblestone (pulvis es et in pulverem reverteris).

EDIT:

Wool can be colored by soaking in decorations mod liquid dye. Unified receipts for bed and ship berth, both need silk and red/blue wool.

 

If talking about Waila or Smart Moving, I recognize these mods as somewhat cheaty, but of course anyone can feel free to use it accordingly.

I had plan to include Cart Mod, but unfortunately it is not working with TFC (game crash occurs), does anybody know similar mod with cart attachable to player or horse?

Edited by ciekma
addendum
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I prepared next, 0.4 version of my modpack.

I changed and tested in SMP environment spawn rules of hostile mobs. Aggressive mobs can be found underground, with deep-graded difficulty.  At the surface, you can enjoy peaceful nights (not counting rare creepers), there are some neutral monsters such zombie pigmans or endermans, not harmful if unprovoked.

Occasionally, after new moon, you can observe hordes of zombie and skeletons attacking, most zombies are weak, but some zombie warriors are dangerous and well equipped. Two night later you can again sleep well or work overnights if you wish.

Normal spiders can be spotted at the top of hight trees or in mountains. Cave spiders appear only in deep underground caves. Many creatures are attracted by light. Intense light repulse them, but they will appear at the border of light and darkness. I recommend usage of 'night vision' potion for random exploration of caves, or light every corner of them if you want to work safely for longer time.

BTW, I decided to push modpack into github repository, for better tracking of the changes. Link to repo and download is attached in initial post of this threat.

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This modpack is getting better and better :D Great job buddy!

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New 0.5 version is ready to download.

I updated TFCAutomatedBellowsAddon, TFCCellarsAddon and TFCTweaker, added ModTweaker2, Foundry and customitems mods.

Modtweaker2 allow me to tweak some Railcraft rolling machine recipes and unify coke ovens and blast furnaces.

Foundry gives large impact into mod - it allow, with use of RF power, to melt and cast into molds any metals, including steel and black steel. Red and blue steel are not supported, this is intended (these superior alloys deserve hand-made proceeding). Thanks to the Foundry mod, all issues related with FSP crucible are now removed. Also stained glass can be produced by elegant way (mixing melt glass with dyes and casting into molds).  You can also cast glass slabs, which are useful for filling detailed windows, and melt quartzite sand into clear quartz glass. Foundry brings also new mob - gun Skeleton, which is spawned by dead Enderman, or on ships at deep ocean during nighttime. Gun Skeleton is a source of some unique gun parts, which can be replicated later by foundry casting, if dropped.

custom items metamod allow to add some missing items and fluids (for example TFC molten alloys), it also bring some new items itself (mc 1.8 blocks etc). It helped also to change some recipes into more realistic/believable, for example aluminum recipes mimic real Bayer and Hall–Héroult processes, sodium hydroxide needed for Bayer process is obtained from sodium carbonate produced by Leblanc process. Chromium is produced by aluminotermic processing of chromite, obtained as byproduct of crushing serpentine.

TODO: add support for Rails of War Don branch mod, add more chemistry, paper from wood real process, better potions.

Pool: I'm considering adding IC2 Experimental to gether with IHL Tools & Machines, first of all I need IHL for better chemistry, secondly I need IC2 EU to bring Railcraft Turbine to work, and IC2 nuclear plant is maybe also needed.

Is it good idea to deal with IC2? Which IC2 items/blocks are considered OP?

 

Edited by ciekma
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Hmmm... Interesting. I need to test this new version.  . I only know the basics of IC2 so I don't really know which items are OP but it would be nice if you would add it into your modpack . IC 2 has minetweaker support which is really nice :) Also you can use TFCTech because it has hevea trees which are the same thing as the rubber trees from IC2 and it also has a really nice rubber-making procces.

Edited by Leo05
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On 16.5.2016 at 8:28 PM, ciekma said:

The main assumption during creating this modpack was use it for multiplayer server (currently I'm testing it on my private server, public server would be announced later).

How's the server going? :P

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12 hours ago, solider1234 said:

How's the server going? :P

Official server with factions would be held after vacations, by now my friends started small pure-survival server, IP: 82.177.95.137 with v.5 of this modpack

 

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NIce ill try it out later, hope you have a relaxing vacation!

And by the way i entocunterd a bug in my single player world and i can't join into the world anymore without it crashing.

There seems to be a problem with the Gunskeleton, the game crashed after it approached me.

 

---- Minecraft Crash Report ----
// My bad.

Time: 09.08.16 15:47
Description: Ticking entity

java.lang.NullPointerException: Ticking entity
    at exter.foundry.entity.EntitySkeletonGun.func_82196_d(EntitySkeletonGun.java:66)
    at net.minecraft.entity.ai.EntityAIArrowAttack.func_75246_d(SourceFile:85)
    at net.minecraft.entity.ai.EntityAITasks.func_75774_a(SourceFile:103)
    at net.minecraft.entity.EntityLiving.func_70619_bc(EntityLiving.java:540)
    at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:1774)
    at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:367)
    at net.minecraft.entity.monster.EntityMob.func_70636_d(SourceFile:25)
    at net.minecraft.entity.monster.EntitySkeleton.func_70636_d(SourceFile:136)
    at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1611)
    at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:206)
    at net.minecraft.entity.monster.EntityMob.func_70071_h_(SourceFile:30)
    at net.minecraft.world.World.func_72866_a(World.java:2070)
    at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
    at net.minecraft.world.World.func_72870_g(World.java:2034)
    at net.minecraft.world.World.func_72939_s(World.java:1887)
    at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
    at exter.foundry.entity.EntitySkeletonGun.func_82196_d(EntitySkeletonGun.java:66)
    at net.minecraft.entity.ai.EntityAIArrowAttack.func_75246_d(SourceFile:85)
    at net.minecraft.entity.ai.EntityAITasks.func_75774_a(SourceFile:103)
    at net.minecraft.entity.EntityLiving.func_70619_bc(EntityLiving.java:540)
    at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:1774)
    at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:367)
    at net.minecraft.entity.monster.EntityMob.func_70636_d(SourceFile:25)
    at net.minecraft.entity.monster.EntitySkeleton.func_70636_d(SourceFile:136)
    at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1611)
    at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:206)
    at net.minecraft.entity.monster.EntityMob.func_70071_h_(SourceFile:30)
    at net.minecraft.world.World.func_72866_a(World.java:2070)
    at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
    at net.minecraft.world.World.func_72870_g(World.java:2034)

-- Entity being ticked --
Details:
    Entity Type: foundry.gunSkeleton (exter.foundry.entity.EntitySkeletonGun)
    Entity ID: 77
    Entity Name: Gun Skeleton
    Entity's Exact location: 2716,34, 166,00, -7325,74
    Entity's Block location: World: (2716,166,-7326), Chunk: (at 12,10,2 in 169,-458; contains blocks 2704,0,-7328 to 2719,255,-7313), Region: (5,-15; contains chunks 160,-480 to 191,-449, blocks 2560,0,-7680 to 3071,255,-7169)
    Entity's Momentum: 0,00, -0,08, 0,00
Stacktrace:
    at net.minecraft.world.World.func_72939_s(World.java:1887)
    at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)

-- Affected level --
Details:
    Level name: Aliganta
    All players: 1 total; [EntityPlayerMP['MetalDumbo'/74, l='Aliganta', x=2715,32, y=168,00, z=-7326,70]]
    Chunk stats: ServerChunkCache: 965 Drop: 0
    Level seed: -5206939492927263112
    Level generator: ID 00 - TFCDefault, ver 0. Features enabled: true
    Level generator options:
    Level spawn location: World: (40,147,-5900), Chunk: (at 8,9,4 in 2,-369; contains blocks 32,0,-5904 to 47,255,-5889), Region: (0,-12; contains chunks 0,-384 to 31,-353, blocks 0,0,-6144 to 511,255,-5633)
    Level time: 742110 game time, 742110 day time
    Level dimension: 0
    Level storage version: 0x04ABD - Anvil
    Level weather: Rain time: 21592 (now: false), thunder time: 140202 (now: false)
    Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

-- System Details --
Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.8.0_65, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 314141192 bytes (299 MB) / 766439424 bytes (730 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 16, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1448 44 mods loaded, 44 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJAAAA    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJAAAA    FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1448-1.7.10.jar)
    UCHIJAAAA    Forge{10.13.4.1448} [Minecraft Forge] (forge-1.7.10-10.13.4.1448-1.7.10.jar)
    UCHIJAAAA    tfc_coremod{0.79.29} [TFC[coremod]] (minecraft.jar)
    UCHIJAAAA    CodeChickenCore{1.0.7.46} [CodeChicken Core] (minecraft.jar)
    UCHIJAAAA    NotEnoughItems{1.0.5.110} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.110-universal.jar)
    UCHIJAAAA    cuchaz.ships.core{1.7.10-1.0.3} [Ships Mod Core] (minecraft.jar)
    UCHIJAAAA    terrafirmacraft{0.79.29} [TerraFirmaCraft] ([1.7.10]TerraFirmaCraft-0.79.29.922.jar)
    UCHIJAAAA    TFC-Tweaks{0.4.0.17} [TFC-Tweaks] (TFC-Tweaks-1.7.10-0.4.0.17.jar)
    UCHIJAAAA    DecorationsTFC{1.0.20} [Decorations] ([1.7.10]Decorations-1.0.20.jar)
    UCHIJAAAA    tfcm{0.11.0} [TerraMisc] ([1.7.10]TerraMisc-0.11.0.jar)
    UCHIJAAAA    tfcautomatedbellows{1.1b} [AutomatedBellowsAddon] ([1.7.10]TFCAutomatedBellowsAddon-1.1b.jar)
    UCHIJAAAA    tfccellars{1.1} [CellarsAddon] ([1.7.10]TFCCellarsAddon-1.1.jar)
    UCHIJAAAA    weightingscales{1.0} [TFC Scales] ([1.7.10]TFCScales-1.0.2.jar)
    UCHIJAAAA    tfcudarymod{0.2.31} [TFC Udary Mod] ([1.7.10]TFCUdaryMod-0.2.31.jar)
    UCHIJAAAA    creativecore{1.3.14} [CreativeCore] (CreativeCore v1.3.24 mc1.7.10.jar)
    UCHIJAAAA    customitems{1.0.9b} [Meta Mod: Custom Items] (customitems-1.0.9_beta_1.7.10.jar)
    UCHIJAAAA    DamageIndicatorsMod{3.2.0} [Damage Indicators] (Damage-Indicators-Mod-1.7.10.jar)
    UCHIJAAAA    DynamicLights{1.3.9} [Dynamic Lights] (DynamicLights-1.7.10.jar)
    UCHIJAAAA    DynamicLights_onFire{1.0.5} [Dynamic Lights Burning Entity Module] (DynamicLights-1.7.10.jar)
    UCHIJAAAA    DynamicLights_creepers{1.0.4} [Dynamic Lights Creeper Module] (DynamicLights-1.7.10.jar)
    UCHIJAAAA    DynamicLights_dropItems{1.0.8} [Dynamic Lights EntityItem Module] (DynamicLights-1.7.10.jar)
    UCHIJAAAA    DynamicLights_mobEquipment{1.0.8} [Dynamic Lights Mob Equipment Light Module] (DynamicLights-1.7.10.jar)
    UCHIJAAAA    DynamicLights_flameArrows{1.0.0} [Dynamic Lights Fiery Arrows Light Module] (DynamicLights-1.7.10.jar)
    UCHIJAAAA    DynamicLights_floodLights{1.0.2} [Dynamic Lights Flood Light] (DynamicLights-1.7.10.jar)
    UCHIJAAAA    DynamicLights_otherPlayers{1.0.8} [Dynamic Lights OtherPlayers Light Module] (DynamicLights-1.7.10.jar)
    UCHIJAAAA    DynamicLights_thePlayer{1.1.4} [Dynamic Lights Player Light Module] (DynamicLights-1.7.10.jar)
    UCHIJAAAA    Railcraft{9.10.0.0} [Railcraft] (Railcraft_1.7.10-9.10.0.0.jar)
    UCHIJAAAA    foundry{1.2.2.0} [Foundry] (Foundry-1.7.10-1.2.2.0.jar)
    UCHIJAAAA    Steamcraft{0.29.2} [Flaxbeard's Steam Power] (FSP-1.7.10-0.29.2.jar)
    UCHIJAAAA    ImmersiveEngineering{0.7.5} [Immersive Engineering] (ImmersiveEngineering-0.7.5.jar)
    UCHIJAAAA    MineTweaker3{3.0.10} [MineTweaker 3] (MineTweaker3-1.7.10-3.0.10B.jar)
    UCHIJAAAA    MobProperties{1.0.2} [Mob Properties] (MobProperties-1.7.10-1.0.2.jar)
    UCHIJAAAA    modtweaker2{0.9.5} [Mod Tweaker 2] (ModTweaker2-0.9.5.jar)
    UCHIJAAAA    neiintegration{1.1.2} [NEI Integration] (NEIIntegration-MC1.7.10-1.1.2.jar)
    UCHIJAAAA    ReiMinimap{1.7.10} [Rei's Minimap] (Reis-Minimap-Mod-1.7.10.jar)
    UCHIJAAAA    cuchaz.cuchazinteractive{1.7.10-1.0} [Cuchaz Interactive] (shipsMod-v1.7.10-1.0.4.jar)
    UCHIJAAAA    cuchaz.ships{1.7.10-1.0.3} [Ships Mod] (shipsMod-v1.7.10-1.0.4.jar)
    UCHIJAAAA    SimpleAchievements{MC1.7.10-1.1.0-21} [Simple Achievements] (SimpleAchievements-MC1.7.10-1.1.0-21.jar)
    UCHIJAAAA    TerraFirmaCraftNEIplugin{1.5.3.25} [TerraFirmaCraftNEIplugin] (TerraFirmaCraftNEIplugin-1.7.10-1.5.3.25.jar)
    UCHIJAAAA    TFCTweaker{0.01.02} [TFC Tweaker] (TFCTweaker-1.7.10-0.01.02.jar)
    UCHIJAAAA    TooMuchTime{2.4.0} [TooMuchTime] (TooMuchTime-1.7.10-2.4.0.tnfc-4-universal.jar)
    UCHIJAAAA    Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar)
    UCHIJAAAA    JustAnotherSpawner{0.17.7} [Just Another Spawner] (JustAnotherSpawner-0.17.7.jar)
    GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
    TFC-Tweaks: PLEASE TRY TO START THE GAME AT LEAST TWICE. The load order modifications we do only kick in after a reload.
    TFC-Tweaks-ASM: FluidContainerRegistryCT: 3 / 3; FluidRegistryCT: 6 / 6
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Player Count: 1 / 8; [EntityPlayerMP['MetalDumbo'/74, l='Aliganta', x=2715,32, y=168,00, z=-7326,70]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'

 

 

Its not a big deal since i only played this world for about a hour, just wanted to report it.

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Hello comrades,

I suppose this is a very noobish question yet it frustrates me nonetheless.

How does one obtain industrial hemp seeds on an existing tfc world? 

Thankee

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It is not possible to get seeds from grass, bevause there is no vanilla grass in TFC, therefore I added small chance of drop from one kind of zombie.

Additionally, plant oil and plant fibres can be alternatively obtained from squeezing  jute.

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