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Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
ciekma

modpack WIP [TFC-0.79.29] TerraFirmaProgressivePack

266 posts in this topic

On 29.04.2018 at 9:12 PM, ciekma said:

There was issue with this parameter, you reported time rollback:

I fixed some mods causing this error, however I recommend to set this parameter to 0, because default year length for this modpack is 360 days.

Without freezing time, it gives exact 5 real days for each ingame year. I noticed, that some TFC servers use similar settings, because it give better predictability: if you see late winter, you are sure that tomorrow will be spring, no matter is somebody will be logged or not.

 

I will leave a parameter equal to 100, since it happens that I do not have time to harvest. It was summer, the day did not come and it was winter.

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Posted (edited)

On 4/29/2018 at 2:39 PM, LightningShock said:

Oh, and I forgot to mention: I played your modpack while having Cooking with TFC mod installed as well, and I can say it is nice and bug free, you should check it out. The only issue is that is adding some new trees and melons but the lack of them isn't blocking progress and you easily find them once you explore further.

One slightly annoying thing about this mod is how far north coconut palms will grow. They should be fairly centered on the equator but I spot the odd lone palm in snowy pine forests around 14000 North occasionally.

Edited by Xamllew
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Posted (edited)

On 4/23/2018 at 9:26 PM, alex0575 said:

There really are logs of all the changes, but I think not everyone can understand what has changed. I do not insist, but the record of the form: replace the file in the mod's folder by ... looks more understandable for most users. In any case, the right of the last word remains for the author of this assembly)

I created changelog.txt file, because indeed it is convenient to track changes even for myself, however it is descriptive log only, if you want to check which file was changed, you may refer to Github, everything is clearly described, for example: https://github.com/Wahazar/TerraFirmaProgressivePack/commit/1d18fdba946b0c2b4165c4416a987490da4422c9 - click on "22 changed files" would briefly reveal names of these files and what happened (edited, deleted, new one).

By the way, new version is finished, I added OpenComputers mod - this powerful mod bring modular computers and programable robots, but more importantly, it is compatible with Open Modular Turrets and Starcraft - which are planned to be added in future. Of course recipes were changed accordingly to overall modpack mood, you need patterned silicon wafers to make computer devices etc.

Other changes: some new items, and new locomotives (powerful and fast diesels - British and American).

Dynamic Lights mod updated.

 

EDIT: the best method to keep in touch with latest changes is to install github, clone project, and then "gt pull' will detect, download and automatically update only these files, which were affected by latest changes.

Edited by ciekma
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Many thanks!

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Posted (edited)

The following mods can be updated:

Spoiler

Traincraft-4.3.5_014
CodeChickenCore-1.7.10-1.0.7.47-universal
NotEnoughItems-1.7.10-1.0.5.120-universal

 

Edited by alex0575
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(English is not my own language.)

Hello, everybody.
Firstly;
Thank you very much to TFC creators, and TNFC and this package (TFProgressiveP.) and other producers.
You're doing my dream minecraft modes. But I found TFC just a few days ago. Too late. :(

Actually; There are a few simple changes in my mind for my own game (and for the server I want to install).
I will tell them later.

_____________________________

I have a question;

Is it possible to use TechNodeFirmaCraft and TerraFirmaProgressivePack together?

What can I do for it?

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26 minutes ago, MeliksahMELO said:

I have a question;

Is it possible to use TechNodeFirmaCraft and TerraFirmaProgressivePack together?

What can I do for it?

you need to make a third pack with all of the mods and minetweaker scripts from both added together and tweak them to work properly

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I have the same dream, TNFC and TFPP together, but it will need lot of work to make those modpacks work together.

You would need to make the custom ores from TFPP generate whit TNFC ores (like Oil). Besides you would need to make the recipes compatible too, because if you put them together they would certainly have duplicated and even repited recipes.

BTW, TFPP and TNFC changes mob spawns and behaviors, soo it will be a problem too.

The best thing people should do is play one separated from another. (You can wait too, because we have a port to 1.12+ in progress, and it will certainly have many modpacks to it)

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Thank you for the answers.
I have no experience in this, but this summer I will try to work with my cousin.


Actually; my favorite feature is block (building) physics. When I was looking for physics mode for TNFC, I found TFPP.

By the way; I watched TFC2's physics video. This is exactly what I want.

- More discussion gives more insight. Please continue writing. :) 

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20 minutes ago, MeliksahMELO said:

Thank you for the answers.
I have no experience in this, but this summer I will try to work with my cousin.


Actually; my favorite feature is block (building) physics. When I was looking for physics mode for TNFC, I found TFPP.

By the way; I watched TFC2's physics video. This is exactly what I want.

- More discussion gives more insight. Please continue writing. :) 

Block physics are a feature of EnviroMine, you can put that mod pretty easily.

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Posted (edited)

1 hour ago, LightningShock said:

Block physics are a feature of EnviroMine, you can put that mod pretty easily.

Yes, but it also has other features; like temperature. And it does not match the TFC temperature.

I add the "enviromine.zs" scripts file. This time also; missing block error and physics is not working. Working :)
I will try to edit the "enviromine.zs" scripts file.

Edited by MeliksahMELO
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Hi @MeliksahMELO, you can download TFPP and just copy the eviromine.zs file and mod file to your instance game, so you don't need to edit it by yourself!

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Thank you @eagleyes005:)

I forgot to copy the Eviromine config file. Problem solved.

I'll look at other TFPP modes, can work without problems.

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Using TFPP zs files in other modpacks is tricky, because I have many cross-recipies (some mod items used for crafting other mod items).

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On 22.05.2018 at 7:04 PM, MeliksahMELO said:

Yes, but it also has other features; like temperature. And it does not match the TFC temperature.

Disable it in config, this is what TFPP does too.

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TNFC uses a forked and heavily modified version of TFC. Making our stuff work with other packs or even extra mods is challenging to say the least. 

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