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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
Lorkenpeist

Mules (and other pack animals) carry barrels

11 posts in this topic

I've always thought it was awkward how you could equip a chest on a donkey/mule in vanilla Minecraft and it would just be sticking out of their body.  Given that in TFC barrels seem to be the portable containers while chests are not portable, I think it would be cool for pack animals to carry barrels instead of chests.  Also, no awkward sticking out of the body.  They should be strapped on the side.  Perhaps different animals could carry different numbers of barrels, like 2 for a mule or 3 for a camel.  Perhaps they could also carry large vessels and small vessels, and sacks too if those are a thing, but I imagine that would make the models a lot more difficult, so maybe limit to a single container type per animal if that would make modeling easier.

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I'd be all for this, but requiring a Saddle beforehand.

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Leaning towards believability, wouldn't it make more sense to have a pack for a pack mule to wear to carry things?  However, I did see a picture online of a figurine carved of a donkey carrying a barrel and buckets...  As in real life, it would make sense for you to only be able to ride it at this point if it had something like saddlebags.  Can't abuse your livestock, right? :P  You'd think that a couple of loaded pack mules led by ropes would accommodate a large move.

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Well yes, it would make sense to have packs for a pack mule, I just wasn't sure if packs would be a thing :)

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Check out the proposed camel model for possibilities...

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Before the age of trains to handle long distance transport there were pack and draft animals, and boats. Boats were the biggest and best. They would be perfect for transportation between islands. The problem with boats in minecraft is synchronization issues. Bioxx will also not likely make a usable boat since he wants to go the route of portals and path dimensions. You could still have small boats going up rivers but they are often too small to carry more than a chest and can't go up waterfalls. As much as I would love for large boats to be a thing in TFC2, it's just not going to be a thing unless some other modder does it. Eventually islands in TFC2 will have barriers around them but that's only a small hurdle.

This leaves pack and draft animals. The difference between a pack animal and a draft animal is a pack animal carries the weight on their back. This limits how much they can carry. Draft animals pull a cart of some sort which the weight is on. This allows them to move much greater weight. Now from a technical standpoint pack animals are easier because vanilla has them but doesn't have draft animals. Draft animals can be done as they have been done in the past with a lead going from the animal to the cart. This technique however jumps around a lot as anyone who has used a lead would know. I haven't seen this type of mod since 1.7.10 called MC+ Cart Mod. I'm sure it's doable but like boats might take another modder to initiate it. 

Pack animals will definitely be in TFC2. I expect them to be the main form of transport. There will be pack horses, other pack animals we'll have to wait and see. I expect a wholly mammoth and if it could carry a huge load that would be awesome. 

For getting around town and short distances there will be a cart. It looks a lot like a wheel-barrel currently. Couldn't tell you how much it can carry. 

At some point there will most likely be a barrel by popular demand. which will be great for transferring fluids and stuff. In the same vein there will probably be crates. 

Items in containers don't have weight allowing you to pack things in vessels, vessels in crates and barrels, and then be able to put those on pack animals. 

Pulleys would be awesome at some point but I haven't seen those since Better Than Wolves.

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9 hours ago, Stroam said:

Items in containers don't have weight...

Is that the actual confirmed plan, long-term?

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Just now, Darmo said:

Is that the actual confirmed plan, long-term?

It isn't confirmed at this point and it's always subject to revisal depending on how things develop but it is a feature of the current version posted.

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Posted (edited)

On 6/7/2017 at 7:39 AM, Stroam said:

The problem with boats in minecraft is synchronization issues.

If I'm not mistaken, then it's not an issue anymore. Moreover, boats became so nice, that I LOVE travel on the boat now, I even have made channels on one server, so I could travel easier to my neighbors (nearly 1000 blocks on foot or around 1700 on the boat)  =)

Edited by Yurets1257
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57 minutes ago, Yurets1257 said:

If I'm not mistaken, then it's not an issue anymore. Moreover, boats became so nice, that I LOVE travel on the boat now, I even have made channels on one server, so I could travel easier to my neighbors (nearly 1000 blocks on foot or around 1700 on the boat)  =)

I was playing around with them on a vanilla server without any issues but didn't try any large modpack. It's nice to know you aren't having issues. I tried asking that question all over the FTB forums and IRC channels and couldn't get anyone to answer that. I also googled it and didn't find anyone complaining in the last year so figured it was minimal if it existed anymore but when I looked for boat mods I only saw Boatiful and Davinci's Vessels. Boatiful simple filled the second entity slot with a chest and allowed leads and Davinci's isn't out yet. So this lead me to believe that they might not be good enough for modded boats to be lag free, but I guess it's just a product of faster vanilla updated and a shrinking community. It'll be interesting to see what the modding landscape changes as they continue to add in features that traditionally were only held by Mods such as in game recipe look up and the ability to change recipes in the next update. 

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