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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
ciekma

Nether monsters in overworld TFC?

9 posts in this topic

There are already some nether monsters TFC compliant (1000...4000 HP and high attack strength, one can check in creative mode - they have separate spawn eggs), but these monsters are not available due to nether issues.

Is it possible to fix it and allow natural spawning of TFC zombie pigman, blaze and ghast in normal TFC world, in very deep caves?

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Now take this with a grain of salt, but I don't think the Developers would add the Nether monsters into TFC Beta, much less implementing them into TFC2 in the first place. 

That being said, the Nether mobs were designed with the Nether dimension in mind, so putting them into the TFC world in very deep caves might require more work than you think. (Besides, I believe the caves are usually populated with the current hostile mobs already―would like someone to confirm this, though, haven't played TFC in a while―which probably makes cave spelunking challenging enough as it is.)

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You can use something like Just another spawner to cause them to spawn in the overworld. I can't imagine the devs implementing such a thing into mainline TFC, especially since it can be done with existing mods.

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1 hour ago, Bunsan said:

You can use something like Just another spawner to cause them to spawn in the overworld. I can't imagine the devs implementing such a thing into mainline TFC, especially since it can be done with existing mods.

I tried Advanced Spawner mod, but it crashed when loaded together with TFC.

@Sda215: And these deep underground caves are usually empty.

Edited by ciekma
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OneWolfe has JustAnotherSpawner working. And the caves are usually filled with skelly, zombies and creepers, but I'm unclear what that has to do with my point. 

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Currently there is absolutely nothing related to depth in terms of mob spawning. All of the current hostile mobs are just as likely to spawn in the caves deep down as they are to spawn in the higher caves and on the surface.

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25 minutes ago, Kittychanley said:

Currently there is absolutely nothing related to depth in terms of mob spawning. All of the current hostile mobs are just as likely to spawn in the caves deep down as they are to spawn in the higher caves and on the surface.

Yes, I know that hostile mobs can spawn everywhere (however often I see empty caves - is it possible, that sufficient number of mobs was already spawned at surface?). And it is an issue - same mobs everywhere, which can be killed easily with bronze sword. And no blaze rods, which are used for many mods as rare and hard to achieve component.

Of course one can use JAS to spawn and tweak other mobs (where can I look at any json examples for this mod?), but it looks weird to use additional mod just to spawn mobs, which already exists for TFC. Question is, if overriding getCanSpawnHere function to add spawning deeply overworld is simple or need large amount of code (If I understand correctly, TFC nether mobs are just copy of respective vanilla nether mobs with changed properties but inherited methods of spawn)?

 

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The more likely reason that you aren't seeing mobs in the caves is because of spawn protection. If you've spent enough time in that area, no hostile mobs will spawn at all. If you then leave the area for enough time and then come back it's much more likely that the spawn protection won't have built up yet, and you'll be overrun with mobs.

At this point, it's not a matter of adding a new function is simple or if it needs a large amount of code, because development on TFC1 has stopped. I'm happy to fix bad exploits or crashes, but I will not be adding any new features like spawning new mobs.

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The other option is to use the mineral ores that are in code that are no longer generated. Rename, ore-dict etc. There is satinspar, microcline, olivine, serpentine, selenite and petrified wood. This was the solution we used. 

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