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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
Sgt_Rubber_Ducky

Immersive deserts

8 posts in this topic

Deserts in minecraft are just dull patches of sand with a cactus placed here and there. It really makes exploring them boring and, for the most part, useless unless you want cactus. I would like to see more variance and specific occurrences/items here, things such as occasional dust storms that obstruct vision, small patches of pebbles that sit slightly above the block, different sky color, particle effects that appear around sand in desert biomes, animal carcasses, objects at a distance blurred because of heat, etc. I have no idea how this'll work in code (or if even works at all), and so I won't be disappointed if these things aren't added.

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I agree but I think your suggestion is so much specific.

If you think on improving a biome, you (and we) should think on improving all the biomes.

I don't have ideas, i like yours and i wait for others' ideas.

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How are biomes actually going to work in TFC2? Since they are doing away with the unwieldy and difficult to code biome temperature mechanics of TFC1, my understanding is that each island will be a single temperature "zone" that makes sense for its general latitude.

Does that mean that each island is a single biome, or that each island will have multiple biomes that share a common temperature range?

Either way, the thought of an entire huge desert-based island actually sounds pretty cool if deserts are made more "immersive" as you suggest.

I can imagine some players would relish the challenge of trying to set up their base in the middle of it.

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It would be pretty cool if it was ever possible to survive solely in the desert. EDIT: Diego, my bad for not reading the post entirely. About suggestions for improving biomes, or the nature in the game entirely, I personally want to have a lot more underbrush and mosses and vines to go in forests. Along with thicker trees and more species of plants, like different cacti and smaller shrubs for the deserts. Also things like ground textures, which may not have a purpose, could act as nice decorations like dead leaves and pebble patches (as mentioned above) that lay flat along the ground like the minecart rail textures. Different animals, like a camel or smaller ones like scorpions for deserts, with foxes and squirrels for more temperate areas.

 

 (I actually do have another topic, similar to this but more broad, titled "Better Forests/Biomes")

 

Edited by Sgt_Rubber_Ducky
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20 hours ago, Konlii said:

How are biomes actually going to work in TFC2? Since they are doing away with the unwieldy and difficult to code biome temperature mechanics of TFC1, my understanding is that each island will be a single temperature "zone" that makes sense for its general latitude.

Does that mean that each island is a single biome, or that each island will have multiple biomes that share a common temperature range?

Either way, the thought of an entire huge desert-based island actually sounds pretty cool if deserts are made more "immersive" as you suggest.

I can imagine some players would relish the challenge of trying to set up their base in the middle of it.

 

Does actually biome generation depend on sea distance?

Edited by Diego il Catanico Jr
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Yes sea distance as well as elevation affects the local moisture level. Hexes that are very low elevation will end up having vegetation even on a desert island just due to them being the lowest elevation and that's where water eventually goes. 

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That makes a certain degree of sense.  Would there be any way at all to mirror the rain shadow effect though? If there are super tall mountains surrounding the center of an island which is concave, there still wouldnt' be all that much in the way of water to collect in the center.

Super high elevations perhaps should act as disruptions of the local environment type, the vector lowering the moisture being on the opposing side from the closest ocean border, or the side where the moisture propogates from?

I've no immediate idea if such can even be figured out procedurally on worldgen based on positioning though. Probably requires too much polling of local block data. Imagine it'd cause worldgen to shit pants.

Edited by kotoroshinoto
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Actually kotoro thats why I went with the hex system, I dont care about the blocks until I'm building the world, there are a ton fewer hexes and you can do all of the calculations on a hex by hex basis instead of block by block. That said, No I don't have the rain shadow effect being taken into account. The hexes are all perfectly aware of their which hex is downslope to them, so if someone wanted to mod that in, it would actually be super easy. But its not really on my radar.

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