Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

      As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.

      Any questions or comments can be directed to Claycorp on either platform.
lipki

3d models for doors fence and log_fence

9 posts in this topic

Hello,
I did this some time ago for TFC 1.8
I do not know if it can be useful.

for each :

- blockstates
- models/block
- models/item
- textures
- image for wiki and/or item
- sources blender

http://www.partage-facile.com/9O4E11MO5U/doors.zip.html
http://www.partage-facile.com/V7B2X9GEAL/fence.zip.html
http://www.partage-facile.com/N6R2MZ0THR/log_fence.zip.html

I have not followed the development of TFC2 but if helpful, I will edit the files to correct them.

 

 

Acacia Door.pngAcacia Fence.pngAcacia Fence.png

Acacia Fence.png

Acacia Log Fence.png

Edited by lipki
1

Share this post


Link to post
Share on other sites

This actually helps a TON. Thanks!

Looking at the files, its actually possible to do the blockstates and models in a slightly easier way now since forge lets you define submodels, but just like how I never redid the complicated grass blocks, now that its done, screw it! :D 

0

Share this post


Link to post
Share on other sites

cool: D

I'm glad to have been helpful.
I'll see if I can improve things.

And if necessary, I can do more.

0

Share this post


Link to post
Share on other sites
You can.
Watch sources, modifies them gently.
And soon you will do what you want.
0

Share this post


Link to post
Share on other sites

Then to make a new block all what we need are: blockstates, models, texture and?

The model? What do you mean with source blender? It reminds me the modeling program...

0

Share this post


Link to post
Share on other sites
7 hours ago, Diego il Catanico Jr said:

Then to make a new block all what we need are: blockstates, models, texture and?

The model? What do you mean with source blender? It reminds me the modeling program...

 

Blockstates are typically handled by the person writing code, not so much someone doing art for a mod. Blockstates in my understanding are generally pretty similar except in the case of things that change textures or models depending on different variables, the furnace uses a Blockstate that changes the texture based on if it's in use or not.

Models define the shape of the block and how a texture is used, you can find different programs to make model files, Bioxx has one so does MrCrayFish.

Textures are the simplest part of the process, you just need an art program of some sort, such as paint or what I prefer gimp. Most textures are 16x16 pixels, but in some case or in resource packs 32x32 or 64x64, or even higher but less common.

I think I'm answering your question? Also, note I've done more work with 1.7.10 than 1.8 where all this new .json stuff happened.

 

0

Share this post


Link to post
Share on other sites

Then... it's easy... but other things like the id, the location in the creative inventory, generation and obtaining/usage?

Anyway, this got off topic.

Thanks for answering.

0

Share this post


Link to post
Share on other sites
6 hours ago, Diego il Catanico Jr said:

Then... it's easy... but other things like the id, the location in the creative inventory, generation and obtaining/usage?

Anyway, this got off topic.

Thanks for answering.

 

That's all handled by the modder, except in big mod packs where they change the usage of some things through mods like mine tweaker. If you are really interested in modding find some basic tutorials to get started, and start learning java. I would start with 1.8 as it will be the new standard soon. Gonna stop here though as to not go further off topic.

0

Share this post


Link to post
Share on other sites