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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
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Spinnachwizard

Old high tier steel and meteoric iron

3 posts in this topic

Before you get your twist in a twist, and start typing on the keyboard... " Hey that's already been suggested. maybe you should search the thing first."  (this applies to other players not the mods and admins of this site, just to let you know you guys and gals are doing a wonderful job...)  

Anyways!  back on topic, Id like to start by saying I support the idea of meteoric iron.  I have distaste in blue and red steel, and I'm well aware this game is shooting for believably, not realism...  (took me awhile to wrap my head around since I'm just dumb..." BUT,  after I thought and pondered about the old steel types.  Which I'm almost sure the Devs are going to change since TFC2 says " a whole new rewrite of the mod."  So what to consider changing the old metals to.  What would be the most plausible option for the highest tier tool,  and better help,  I have a LOT of experience in metal working, and materials science (metals)  well not official but more of recreational. 

Im just going too put this out but meteoric iron seems like the best substitute for the old blue, black, and red steel. 

Why? well honestly seems more believable too me.

-stays in within time line

-Its a mine able mineral / native metal

-plus there is multiple types of them "ores"/ meteorites (alloy comp)

-space metal has unique characteristics such as atomic crystalline structures that are hard to replicate on Earth.

But then I realize this problem and why I think dunk said no to this.

How could this apply to metallurgy? Since the basis is to mix and alloy metals together it would seem worthless to just have a whole new separate metal on its own.

 but isn't that what iron and steel is?

Well, the metal ages go copper, Bronze, Iron, Steel, and I know you guys probably want all mixing of the metals, but I think the better idea would be to have just  Copper/Bronze(maybe bismuth bronze/Iron/Steel/Meteoric Iron, and this can apply to tools.  NOW  I'm not saying mixing the metals is bad and needs to go, I'm saying that just because you have gold, silver and bismuth does not me you should add it in a big pot and get a super metal.  To me? not believable,  BUT to have certain metals such as stated in order above^ is believable. And the metallurgy idea could be different instead of a giant mixing pot of metal. not so sound mean D: 

Also I'm not saying trash all the rest ex. gold, brass, silver, platinum.  But to re-purpose  than for something more practical from that era so it stays in format with the game/mod.  

Now I'm aware the mod has black bronze,  and bismuth bronze is there as a substitute.  but this is just a personnel opinion.  Keep bismuth bronze, kick black bronze, but that probably wont happen. just wanted to say it :P  

 

The metal melting process and mixing alloys in a whole beast itself and I have no clue if the Devs are keeping the old system or a awesome new one. fingers crossed*

So in conclusion, I think the best option for a last tier metal would be meteoric iron, as in itself is practically just space stainless or kovar  metal.  I read what other people thought and it seemed positive but I don't know if anyone would think differently on my point of view. I'm not all sure how it would all work since that's a whole process in itself.

 

And I would just like to say I LOOOVE the idea where I can smelt my metals and mix them, I do this in real life for fun and some income.  I really do enjoy it and Id like to see the other metals become more practical in their own aspects.  I love this mod and it is truly amazing! I wish I could help more in depth  with metals in the game with my extensive knowledge but anyways Thank you Guys!

Thanks for reading- Spinach depth

 

Edited by Spinnachwizard
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There's a few issues at play here.  You didn't mention procedural metals at all, so I don't know if you've seen the metal tiers post.  In this post Bioxx moots the idea of metal after steel being procedural.  In effect randomly generated, and even suggests the possibility of them being named by the first player to discover them.  This system was never elaborated on though, and Bioxx has recently stated he's still not set on procedural metals. 

There's also the question of keeping it 'real' vs full on fantasy.  Personally I'm fine with named fantasy metals.  In the past I would have agitated for mithril, adamantium, and maybe other historical fantasy metals (and meteoric iron of course).  I would have suggested they be y-limited, so the player was forced to dig deep to find them, with tougher monsters appearing at great depths.  However now that we know the plan is for the new world to have sea level at 60-ish, like vanilla, that's no longer a very practical suggestion.  It could be that perhaps some are found only in a certain new fantasy stone, that hugs the bedrock.  I think it would be interesting if such stones required powder kegs or other special technology to mine, beyond pickaxes.  But it wouldn't be as epic a journey to get to them as in TFC1. 

To me, it seems like there's more interesting possibilities in having a more structured format, having several higher tier metals, each with their own interesting system of refining.  I think the worst idea would be to have procedural metals use the same format of melting down and combining lower tier metals - in this I agree with you Spinnach.   that process just gets super-grindy.   It depends on the goals of the devs though.   I think it would be great for steel to be the gateway to coal-fired steam engines, and further tiers of metal would require powered blowers or other technology that uses said engines.  Perhaps even an arc furnace at some point.  As long as it's not just melting metal and hammering ingots.

Beyond that, I think TFC2 needs to have an alloying system that allows for extraction of bad mixes (assuming the alloy system is even remotely similar to TFC1).  Nothing leaves a sour taste in a player's mouth like losing a ton of work to an accidental mis-click ruining a batch of high tier metal.  Even in the early game, it's really, really frustrating to mix up a batch of bronze, then add a bronze ingot and it ruins your batch.  That's highly illogical, and needs to not be a thing in TFC2.  I think ingots should track exactly what is in them, and if the player messes up, they should be able to melt down their mistakes and extract the constituent parts - albeit using a possibly very complicated, high tier, tricky device.  If they can't stack with different composition ingots, oh well.  I think it's worth it to not frustrate the player.

Edited by Darmo
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Hm I see, a lot more I didn't know about.  I haven't played for awhile so I have quite a bit more to catch up on I guess.  That kind of disappoints me. with the 60 Y being sea level.  so the ground isn't that deep?  I like spelunking and the more deep it it and having less boundary is amazing to me.  

And about procedural metals, I can see why people would want to name their own differently in each world.  But now this game is starting to stray away from how I liked. not to sound like an ass. I just in my opinion prefer preset names and metals. I like minecrafts format so much when I got it 6 years ago.  But now its complete shit.  

 

But even though I might disagree with some of the new changes doesn't mean I wont play it.  

 

And besides I still think it would be cool to have craters you can find mysterious metal in the center or hunt for it in an impact site. hahaha thanks for the response, much appreciated :)

 

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