Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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PhineasWynd

Giant Spider

3 posts in this topic

Heya Phineas, long time no see!  So when I originally proposed a revised spider to Bioxx back when I first started, he said to hold off on that for now, so I would suggest not investing any more time in that unless Bioxx pops in here and gives it the green light.  That's why we've been sticking with fairly conventional 4-legged animals, and significantly terrestrial birds. 

Personally I think it'd be better if we had a better handle on animation, so the legs could be articulated.  I think 90% of the spider creepiness comes from their legs.  What you've got there does work for simple wobble-legs.  But what I'd like to see for a new spider is 2 legs forward and two back - somewhat like a typical American garden spider - and the legs are articulated to actually bend.  If there's ever a creature that would benefit from putting in the effort of leg animation, it's spiders.  I think this split leg format would work best with articulated legs, vs the legs being evenly spaced radially.  I'd also suggest they arch above or at least level with the abdomen.  And lets stay away from the cliched black widow thing.  There's a lot of much more interesting color schemes to go with.  In the end I'm hoping we can have at least a couple spider models - a 'hunting' type for above ground, and a 'web type' with more bulbous abdomen for caves.  But at this time, our mandate is 4-legged animals, and birds.

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I was just excited to finally finish my exams, so I did the first thing that interested me, haha! Not much time invested, only an hour or so. The skin was like 30 seconds of work, honestly so I'm not surprised with the criticism :lol:

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