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ciekma

Water update

9 posts in this topic

I often observe ugly graphical glitches - water cutted by ravine edge, or what is much worse, hoovering above ravine.

First is probably caused by creating ravine after creating water, without block update, the latter seems to be caused by falling gravel/cobblestone/dirt blocks, which doesn't update water blocks.

Is it possible to fix these bugs? They break reception of this great mod.

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No fix as far as I am aware. But you can use this add on to improve your experience (tho of course the add on might also cause some strangeness, it is still worthwhile having).

 

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If you use shaders together with the Streams mod, read the first post before playing, otherwise the streams water will be opaque instead of transparant.

I heartily recommend the Streams mod :)

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Thanks for replies, but does this stream mod resolve problem with above mentioned hanging water glitches?

hangingwater0.png

hangingwater1.png

hangingwater2.png

 

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The various water issues are due to the way worldgen works. The ravines and such generate after the water. Falling sand/gravel do cause a block update only worldgen leaves the unupdated water. 

There really isn't a good way to fix these issues without delving into the web of worldgen code and would likely result in laggier worldgen. 

Not to mention TFC is not being updated anymore unless a major bug is found.  

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I don't know how important the ravines are for you, but you could reduce the generation probability, so the chances are low to see those formations.

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Yes - I tweak my config so that ravines are less likely - they are often useful, but *way* too common by default.

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Ravines are important, they give some help with prospecting, and bring some game thrill due to falling hazard.

My question arise from assumption, that there is easy way to fix missing water update. If stream mod fix such issues, I will give it a try, I like idea of flowing water and inland transport, but usually there are small islands generated by TFC, thus I didn't used this mod before for TFC, for vanilla it was crashing with my previous enviromine+cog modpack.

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Streams mod does *not* fix this problem as far as I am aware

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