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Therighthon

Seasonal and Latitudal Changes in Day Length

2 posts in this topic

Too Much Time is one of the most popular mods to play with TFC based on modpacks I have seen. But, it is a mod that is very limited in scope. It doesn't respect latitude, meaning that equatorial days vary as much as polar ones by season.

 

Of course, realism in this respect isn't really attainable in TFC 1, because you would end up having to divide the world into thousands of regions, and probably add timezones in order to avoid walking into a night region from a day region without ever passing through a twilit region.

 

 

The island system of TFC2 presents a simple solution. Since islands are probably only going to be reachable by portal, the abrupt change in time would be acceptable. Therefore, you could split the world into nine different regions corresponding to the nine different latitudes of islands. Each region would follow their own schedule, allowing polar nights to stretch on for months, while at the equator days wouldn't vary between seasons in the slightest. More temperate regions would vary more similarly to TMT, and the southern hemisphere could be respected.

 

Additionally, the sun could track different courses through the sky based on island and season, either as an aesthetic thing, or as a way to calculate the season if TFC2 sees the removal of our internal calendars. Furthermore, there should be auroras visible sometimes during the long polar nights.

 

These changes, while not being realistic, unless the islands of TFC2 are spaced a lot farther apart vertically than horizontally, would add a lot of individuality to living on different islands, and make polar survival in particular very cool.

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I'm not entirely sure how feasible this is from a coding standpoint since all islands exist in the same dimension, but its a very interesting suggestion.

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