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6 posts in this topic

It seems pretty obvious at this point that TFC2 is going to feature a lot more animals than TFC1. But what about plants? One thing that I have always found lacking in minecraft and TFC is the lack of interesting plantlife. TFC1 can pull off a grassy meadow look with its grass and wildflowers, but falls apart in forests and jungles by using the same plants. Even when plants are supposed to look different, they often look samey because they all use the cross model, and can just be walked through heedlessly.

 

I propose that we build a list of plants that would fit within various biomes, and allow the community to help texture and model new plants. Perhaps Bioxx could add a way for MCMC to export to .json block models, to make it easier for people who want to help. I for one don't know any programs as good as MCMC, and model by hand usually, which most people probably wouldn't want to do, and takes too long.

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Agreed.  I don't know how plants affect the graphic overhead, but I've seen some pretty plant-heavy play-throughs in single player at least, and forests and jungles especially would benefit from new plants.  I would think that if MCMC could have a few model pre-sets, for 1, 2, and 3-high plant sprites, and all the user has to do is load their texture they've made, that would make it pretty easy for people to make plant textures.

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51 minutes ago, Darmo said:

Agreed.  I don't know how plants affect the graphic overhead, but I've seen some pretty plant-heavy play-throughs in single player at least, and forests and jungles especially would benefit from new plants.  I would think that if MCMC could have a few model pre-sets, for 1, 2, and 3-high plant sprites, and all the user has to do is load their texture they've made, that would make it pretty easy for people to make plant textures.

yeah, I think that would be a good solution. I am not sure if you would want to use a generic model for a 3 block tall plant, as I for one think that large plants using the cross model start to look like cardboard cutouts. We could have another Google doc for any plants that would require custom models, like bamboo, or ferns that grow on the side of trees, or for that matter ferns that look like ferns and not like horsetail. You would maybe want a model option for vine varieties and one that lies flat like moss.

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I love this idea so much- and yeah it would be awesome to have LOTS of more flora, as well as let the community help out with it. It would also be good to have things like epiphytes or bracket fungi (which you did kinda mention the epiphytic ferns, but more than just ferns (as much as i love ferns :P)). One mod that does this really well actually is Plant Mega pack, and although it uses the cross plant model, for things like vines, ground cover, bamboo, epiphytes, etc, it poses some model ideas that could work in TFC too.

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15 hours ago, yeahminecraft16 said:

I love this idea so much- and yeah it would be awesome to have LOTS of more flora, as well as let the community help out with it. It would also be good to have things like epiphytes or bracket fungi (which you did kinda mention the epiphytic ferns, but more than just ferns (as much as i love ferns :P)). One mod that does this really well actually is Plant Mega pack, and although it uses the cross plant model, for things like vines, ground cover, bamboo, epiphytes, etc, it poses some model ideas that could work in TFC too.

Playing Plant Mega Pack as part of TNFC is part of what gave me the idea for TFC2. I like the mod, and think plants are great for adding atmosphere. And, if TFC2 ends up having alchemy, it will be good to have a large variety of plants and flowers.

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Yeah it will be awesome to have more wild Flora for prettyness, but also with actual uses mainly for food sources / healing properties / poison uses :

- Cattails (head to roots, good wild food source)

- Stinging Nettle (good like spinach, cloth fiber & insect repulsive on plants when macerated)

- Heracleum (Hogweed or Cow parsnip, phototoxic but food source when cooked)

- Calendula / Marigold (to heal wounds)

- Digitalis (pretty but deadly)

- Wild nuts, roots, fruit...

And the wild plants can be what you need to start farming and selecting :

- Wild cereals becoming wheat or barley at some point,

- Wild "Apiaceae / Umbelliferae" bush becoming carrots, parnships, hogweed (food) or hemlock (poison).

 

For that the best could be to see Survivalist videos focus on plants around the world and historical uses (at least North America & Europe to begin)

 

Edited by lucan6029
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