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CAZONPotatoDerp

World Generation Suggestion

6 posts in this topic

I think it would be cool to have something where your position "north or south" had an effect on the biomes generated, similar to the real world 

Like the farther north/south you went the rainfall,biome,temperature, and vegetation would change.

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In a nutshell, it already does.  TFC doesn't have biomes in the same way vanilla does.  The topography - plains, hills, mountains - generates independent of anything else.  Which makes perfect sense.  Then, temperature varies based on distance north-south.   And beyond that, there is moisture - my understanding is that this is independent of z coords.   So what happens is the topography is the baseline, then the game checks the temperature and moisture, and generates animals and trees based on these three factors.  So the current TFC already changes plants an animals depending on z coords.  Animals also respond to topography, while trees respond to rainfall.  Both factors independent of z coords (to the best of my knowledge).

Now in TFC2, my understanding is that each island will have it's own uniform climate.  There will be tropical in the center, then sub-tropical, temperate, sub-arctic, and arctic, these will be both north and south of the tropical equator.  So rather than having specific temperature ranges, the plants and animals will (presumably) have certain climates that they appear in.  One of the benefits of climates as opposed to north-south temperature gradients, is that you won't have that abrupt line of acacia that TFC1 has at a certain z coordinates

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I did not know this, thank you this will help me a lot on my maps :)

So X:0 and Y:0 should be the equator right? or is that random?

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ummm y is up and down and x is east and west. It's at z=0.

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7 hours ago, CAZONPotatoDerp said:

I did not know this, thank you this will help me a lot on my maps :)

So X:0 and Y:0 should be the equator right? or is that random?

As Stroam mentioned, the north-south coordinate is the Z coordinate.  In defiance of the precedent of basically the entire rest of the engineering and scientific world.  And yes, if your Z is at 0, you are right in the north-south middle of the equator, always.  X coordinate is how far east or west along the equator you are.  And Y is your elevation above bedrock.

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sorry about the X:0 Y:0 I was very very tired and I got mixed up :D 

Either way thank you all for the help you have given

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