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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
Peffern

[TFC 0.79.29] Peffern's Addons: New Crops and also Wells and Pewter

61 posts in this topic

Posted (edited)

[23:24:09] [Client thread/ERROR] [FML/]: The mod tfccrops (TFC Crop Index) requires mods [Waila] to be available

Hmm, long time I use Smart Cursor mod, because is better like waila, and now have question- stay on this that I like, or try something new and goes step back?

 

Edited by ShannaraSK
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Posted (edited)

As a update/clarification to my issue of pumpkins/crops not generating. After further testing (on singleplayer) pumpkins (and presumably melons) don't spawn, however vanilla TFC crops do. I will do some more testing as I updated the pack from 3.1 to 3.3 at the same time as updating from tfcpumpkins 1.3 to 2.1.

Edit. Can confirm that 1.3 generates as normal (singleplayer) on the latest technodefirmacraft pack

Edited by Baleyg
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Posted (edited)

On 3/13/2017 at 6:38 PM, ShannaraSK said:

[23:24:09] [Client thread/ERROR] [FML/]: The mod tfccrops (TFC Crop Index) requires mods [Waila] to be available

Hmm, long time I use Smart Cursor mod, because is better like waila, and now have question- stay on this that I like, or try something new and goes step back?

 

my mistake - i'll fix this in the next release.
EDIT: will now work without WAILA. No idea if it Smart Cursor will do what you want, but at least it will let you play the game. Note that it will still work with WAILA, it's just optional now. This applies to crops and metals.

On 3/11/2017 at 9:24 AM, ciekma said:

Seems, that pewter metal mod is responsible for mess with forge pit:

 

This is now fixed. I missed a reobfuscation in the ASM.

 

On 3/14/2017 at 3:41 AM, Baleyg said:

As a update/clarification to my issue of pumpkins/crops not generating. After further testing (on singleplayer) pumpkins (and presumably melons) don't spawn, however vanilla TFC crops do. I will do some more testing as I updated the pack from 3.1 to 3.3 at the same time as updating from tfcpumpkins 1.3 to 2.1.

Edit. Can confirm that 1.3 generates as normal (singleplayer) on the latest technodefirmacraft pack

EDIT: I still can't reproduce this. I loaded my newest TerraFirmaPumpkins and tfccrops build into a fresh TechNodeFirmaCraft 3.3 build and melons generated totally fine. You can check - the seed is -7727959077861285794 and the coordinates are (8196,-10076). Screenshot is here: http://imgur.com/a/6PZjF

Edited by Peffern
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Thx Peffern. I know, Waila give you some things that is not avaliable on SmartCursor, e.g. pitkiln countdown or ore  type. But for me is better vision to longer distance, in base have SC 20 blocks, Waila only 5, harvestability and percentage counter on harvesting. It is more realistic when I mine ore and get jet even I think that I found coal, or get only seed on harvest when I think what is this plant fully mature :)

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Yes I am having an issues running the latest version of your pumpkins mod, crops core, and iecrops mod together. The issues appears to be that when iecrops is installed it causes the pumpkins to not properly load the classes they need therefore the default pumpkins spawn. I have tried it both in the TNFC pack and as just individual mods with tfc default. 

I was hoping you could look into this.

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3 hours ago, OneSharpAce said:

Yes I am having an issues running the latest version of your pumpkins mod, crops core, and iecrops mod together. The issues appears to be that when iecrops is installed it causes the pumpkins to not properly load the classes they need therefore the default pumpkins spawn. I have tried it both in the TNFC pack and as just individual mods with tfc default. 

I was hoping you could look into this.

Damn I was hoping I fixed that. Okay, will look into it.

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Technodefirmacraft updated to 3.4 and so I updated as well, including your mods, and I note 2 things:

1. deployerfix and wells are duplicate mods (downloaded from github)

2. pumpkins arent spawning as crops but as blocks. attached are the mods i added to TNFC 3.4

added mods.JPG

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2 minutes ago, Baleyg said:

Technodefirmacraft updated to 3.4 and so I updated as well, including your mods, and I note 2 things:

1. deployerfix and wells are duplicate mods (downloaded from github)

2. pumpkins arent spawning as crops but as blocks. attached are the mods i added to TNFC 3.4

added mods.JPG

Oh I'm dumb I forgot to rebuild the build directory when I copied the build environment for the Deployer Fix. 

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On 10/11/2016 at 5:53 PM, Peffern said:

TFC Wells:

 

  Reveal hidden contents

Have you ever found a great place to settle, but you couldn't live there since it had no fresh water?

Do you hate having to rely on the weather for your water supply?

TFC Wells is the addon for you! It adds a craftable well block which you can use to create a consistent water supply. To use it, dig a 1x1 hole in the ground and place the well block over the top. Make sure that the hole is full of air blocks and the sides are solid. The well will hold 1 bucket's worth of water for every air block in the hole that is below sea level. Therefore, deeper wells will hold more water. The well will slowly fill based on the rock type and environmental factors . For the most water, look for claystone and high rainfall, and try to avoid dacite deserts.
To operate the well, rightclick it with a bucket to add the bucket. Then, you can rightclick the block three times to lower it into the well (shows a rope on the side of the block), raise it up again, and retreive the bucket. This will work with any liquid container, and the container will be shown on the side of the block.

So about wells. I've noticed in TFC, that sometimes deep, somewhat straight springs will spawn. Is there a way for wells to pull water out of these springs one block at a time until eventually the whole thing is drained? I've not used the mod yet so I thought I'd ask about that first, as I'm looking to use those springs somehow. (swimming down them is kinda fun w/ smartmoving)

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Posted (edited)

So apparently the problem that I thought was the problem with Deployer Fix was actually a problem with all of the projects - thank you OneSharpAce for catching that - all the mods were pretending to be TerraFirmaPumpkins and that was messing with the class loading. This should solve the issues Baleyg, OneSharpAce, and Bassifer were having.

EDIT: Fix is up.

34 minutes ago, UltimateCatTree said:

So about wells. I've noticed in TFC, that sometimes deep, somewhat straight springs will spawn. Is there a way for wells to pull water out of these springs one block at a time until eventually the whole thing is drained? I've not used the mod yet so I thought I'd ask about that first, as I'm looking to use those springs somehow. (swimming down them is kinda fun w/ smartmoving)

As of right now the wells simply produce water - they don't interact with the TFC world. 

Edited by Peffern
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3 hours ago, Peffern said:

So apparently the problem that I thought was the problem with Deployer Fix was actually a problem with all of the projects - thank you OneSharpAce for catching that - all the mods were pretending to be TerraFirmaPumpkins and that was messing with the class loading. This should solve the issues Baleyg, OneSharpAce, and Bassifer were having.

EDIT: Fix is up.

As of right now the wells simply produce water - they don't interact with the TFC world. 

Glad I could help. I do some very amatuer programming so I knew what I was trying to say, had a hard to conveying it. Look forward to pulling these updates this afternoon. 

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