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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
kickinit233

Fish, invterabrates, and other search and shore animals

30 posts in this topic

Agree a rake would make more sense.

 

The main point for me is to avoid mechanics that would require the player to remove sand blocks and in the process destroy the environment.

 

It always bothered me when on a server and I would come up to an area devoided of gravel because a player was gold panning  .

One of the features that I really loved in TFC was the whole tree coming down, so no more floating trees.   

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I like the idea of more marine fauna, but the fishing process depicted in the document seems unnecessarily convoluted (though it be great for a mod). For example, why the need of several spears? Are we going to be fishing with spears after the stone/copper age, if not why to put so much attention to that? Don't get me wrong, I love fishing in real life, but TFC is a mod and there are not many programmers in the team. It would be better if you simplify it much more. Something in the lines of:

For simple fishing: Fishing stone spear (stone-copper age, random fish, low rate) -> Fishing road (copper age, random fish, medium rate) -> fishing bronze baits (bronze age, specific fish, medium rate) ->  magic imbued fishing baits (if magic will exist in TFC2, first or second magic age after bronze, specific fish, high rate)

The idea for this line is: 1st, stone age survival (maybe not so easy to catch, but food is food). 2nd, easier food source for long lasting exploration (always have a fishing road in your pack). 3rd catching a particular fish for something in particular, maybe is an alchemy ingredient or the fish that you like (here is the "complex" part of fishing, knowing which bait to use for a specific fish, could be random in every world). 4th, the "god" tier.  

 

For mass catching (all random fish): net (copper-bronze age, harder to make than rod, low durability), bronze trap (put and forget, fish rate 1 fish every X minutes/hours, N fish maximum, low durability), steel trap (put and forget, fish rate similar to bronze, medium durability), magical steel trap (like steel just much more durable). Bait + trap = higher fishing rate. Magical bait + trap = much higher fishing rate.

The idea of this line is simple; getting fish, a lot of fish. Maybe an alternative for those that don't like fishing, maybe a food source for larger groups. 

 

Now, if the devs want it more complex challenge, there is always pisciculture. That is complex enough in itself.

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I don't think every feature should necessarily have to fit into the metal progression.

In fact, focusing too many features into metal progression just makes the game feel that much more grindy. Living off the sea is one of the things that non-industrial islander nations have done since ages back with absolutely no assistance from metalworking.

I suppose you could throw in some higher tech versions of spears etc, but putting a lot of these things behind a blockade of access to metal isn't really believable.

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On 2/8/2017 at 4:40 PM, kotoroshinoto said:

I don't think every feature should necessarily have to fit into the metal progression.

In fact, focusing too many features into metal progression just makes the game feel that much more grindy. Living off the sea is one of the things that non-industrial islander nations have done since ages back with absolutely no assistance from metalworking.

I suppose you could throw in some higher tech versions of spears etc, but putting a lot of these things behind a blockade of access to metal isn't really believable.

May I  ask how is not believable gate the progress of technologies because of better materials? Is not that you cannot fish without metal tools. Pick a pair of stone, make a lance and try your luck... or you can do it it sharp pieces of wood. In game that would be represented as maybe one wood tool from the beginning or maybe a stone spear. But there is a limitation of where you can fish with a spear... you cannot fish with a spear in some places, or it would require a lot of luck to do it (and let not touch the durability of the spear and hitting a rock with it). But with a piece of string and a tiny piece of metal in the shape of a hook and you can fish deeper and faster, you can change spots much more easily that you can do with a spear. 

The same applies to the tools to make different traps. Some stone tools are extremely sharp and can be used to carve wood easily, but the durability is another factor. Metals tools came to revolutionized every piece of technology made from stone. Easier to handle, more durable and with the capability of making more complex things.

It is not "gated" per-se, you can easily ignore the progression of the metal tiers and catch fishes with rudimentary equipment (talking about TFC2). On the other hand, creating better tools and improving the technology with the acquiring of better materials is believable, I even dare to say that it would be realistic.

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