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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
aluc24

Getting straw in extreme latitudes

17 posts in this topic

Hi,

I decided to start TFC over again, but this time, far in the North to make things extremely difficult. My latitude is -25000, meaning that growing crops will be very difficult. So far, I love the challenge. The problem is, I can't find tall grass to get straw. Wiki says "it regrows during warm season when the conditions are right". What are these conditions? Do I need to wait until the middle of summer or something? My biome is Plains/Rolling Hills. There's a forest nearby. It's Early Summer now, but I can't find any straw on the island I'm on.

So, will the tall grass grow in my latitude? If not, is it possible to progress without it?

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I would say that if you can't find long grass your progress will be severely limited - Long grass is the source for straw, which you will need to fire your pit kilns.

This assumes there's not a plethora of grain crops around where you cut the mature crop and get straw as a by-product.
(At your latitude I think this is rather unlikely.)

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1 hour ago, ChunkHunter said:

I would say that if you can't find long grass your progress will be severely limited - Long grass is the source for straw, which you will need to fire your pit kilns.

This assumes there's not a plethora of grain crops around where you cut the mature crop and get straw as a by-product.
(At your latitude I think this is rather unlikely.)

Yes, I know that. No crops so far. So, what temperature does tall grass need to grow in TFC? Will it ever grow in my latitude?

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I believe that the minimum temperature is ~12oC. 

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10 hours ago, Bunsan said:

I believe that the minimum temperature is ~12oC. 

Okay, my temperatures in summer are definitely way above that. Even crops are growing. But tall grass doesn't. Why? Does it not grow in Plain and Rolling Hill biomes?

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It grows everywhere. It just checks for temperature and light levels. 

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4 hours ago, Bunsan said:

It grows everywhere. It just checks for temperature and light levels. 

Temperatures are about 5 to 12°C, and there's grass blocks and sunlight everywhere. Tall grass still doesn't grow. Are you sure -10°C is the limit?

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I put ~ not -. So approximately 12oC is the minimum. So if your temperatures are 5 to 12oC there is very little time it would meet the minimum temperature to even roll the dice for a tall grass to spawn in (which is a semi rare event at the best of times).

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9 hours ago, Bunsan said:

I put ~ not -. So approximately 12oC is the minimum. So if your temperatures are 5 to 12oC there is very little time it would meet the minimum temperature to even roll the dice for a tall grass to spawn in (which is a semi rare event at the best of times).

Okay... I see. So there's no way to progress beyond knapping in these extreme latitudes?

 

P.S. I just noticed, through experimenting, that no long grass grows beyond 16,000 or -16,000 Z axis, irrelevant of the temperature. It is a hard line. This is quite surprising, because I never saw anything about it in the official documentation.

Edited by aluc24
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1 hour ago, Stroam said:

Don't you still get straw from grains?

Speaking of which, grains also don't appear to be growing past 16,000 or -16,000, irrelevant of the temperature. 15,999 they grow fine, 16,000 they don't grow at all. So I can't tell...

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As grains IRL are simply a type of grass, I would very much doubt if they will grow in game where long grass doesn't...

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39 minutes ago, ChunkHunter said:

As grains IRL are simply a type of grass, I would very much doubt if they will grow in game where long grass doesn't...

Well, yeah, but why the hard limit at 16,000? 

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3 hours ago, ChunkHunter said:

arbitrary line in the sand ;)

It is strange that none of these things can be found on wiki...

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The line is a bit of a MC thing. You see the same thing with acacia/kapok jungles. My guess is that the avg temp is leveraged in world gen and at -16000 you hit point where it doesn't generate. If you hung out there it may generate.

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2 hours ago, Bunsan said:

The line is a bit of a MC thing. You see the same thing with acacia/kapok jungles. My guess is that the avg temp is leveraged in world gen and at -16000 you hit point where it doesn't generate. If you hung out there it may generate.

Well, I actually spent some time at the -16,000 line in creative mod (left MC running overnight) - even through several summers and winters, no tall grass grew past on the North side of that line, and grew perfectly fine on the South side. I think it has something to do with average year temperature. Somewhere around -16,000, it becomes negative. Maybe that's the hard-coded thing that prevents tall grass from growing when the average yearly temperature is as low as -0.01°C ?

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