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aluc24

Getting straw in extreme latitudes

17 posts in this topic

Hi,

I decided to start TFC over again, but this time, far in the North to make things extremely difficult. My latitude is -25000, meaning that growing crops will be very difficult. So far, I love the challenge. The problem is, I can't find tall grass to get straw. Wiki says "it regrows during warm season when the conditions are right". What are these conditions? Do I need to wait until the middle of summer or something? My biome is Plains/Rolling Hills. There's a forest nearby. It's Early Summer now, but I can't find any straw on the island I'm on.

So, will the tall grass grow in my latitude? If not, is it possible to progress without it?

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I would say that if you can't find long grass your progress will be severely limited - Long grass is the source for straw, which you will need to fire your pit kilns.

This assumes there's not a plethora of grain crops around where you cut the mature crop and get straw as a by-product.
(At your latitude I think this is rather unlikely.)

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1 hour ago, ChunkHunter said:

I would say that if you can't find long grass your progress will be severely limited - Long grass is the source for straw, which you will need to fire your pit kilns.

This assumes there's not a plethora of grain crops around where you cut the mature crop and get straw as a by-product.
(At your latitude I think this is rather unlikely.)

Yes, I know that. No crops so far. So, what temperature does tall grass need to grow in TFC? Will it ever grow in my latitude?

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I believe that the minimum temperature is ~12oC. 

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10 hours ago, Bunsan said:

I believe that the minimum temperature is ~12oC. 

Okay, my temperatures in summer are definitely way above that. Even crops are growing. But tall grass doesn't. Why? Does it not grow in Plain and Rolling Hill biomes?

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It grows everywhere. It just checks for temperature and light levels. 

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4 hours ago, Bunsan said:

It grows everywhere. It just checks for temperature and light levels. 

Temperatures are about 5 to 12°C, and there's grass blocks and sunlight everywhere. Tall grass still doesn't grow. Are you sure -10°C is the limit?

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I put ~ not -. So approximately 12oC is the minimum. So if your temperatures are 5 to 12oC there is very little time it would meet the minimum temperature to even roll the dice for a tall grass to spawn in (which is a semi rare event at the best of times).

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9 hours ago, Bunsan said:

I put ~ not -. So approximately 12oC is the minimum. So if your temperatures are 5 to 12oC there is very little time it would meet the minimum temperature to even roll the dice for a tall grass to spawn in (which is a semi rare event at the best of times).

Okay... I see. So there's no way to progress beyond knapping in these extreme latitudes?

 

P.S. I just noticed, through experimenting, that no long grass grows beyond 16,000 or -16,000 Z axis, irrelevant of the temperature. It is a hard line. This is quite surprising, because I never saw anything about it in the official documentation.

Edited by aluc24
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1 hour ago, Stroam said:

Don't you still get straw from grains?

Speaking of which, grains also don't appear to be growing past 16,000 or -16,000, irrelevant of the temperature. 15,999 they grow fine, 16,000 they don't grow at all. So I can't tell...

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As grains IRL are simply a type of grass, I would very much doubt if they will grow in game where long grass doesn't...

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39 minutes ago, ChunkHunter said:

As grains IRL are simply a type of grass, I would very much doubt if they will grow in game where long grass doesn't...

Well, yeah, but why the hard limit at 16,000? 

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3 hours ago, ChunkHunter said:

arbitrary line in the sand ;)

It is strange that none of these things can be found on wiki...

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The line is a bit of a MC thing. You see the same thing with acacia/kapok jungles. My guess is that the avg temp is leveraged in world gen and at -16000 you hit point where it doesn't generate. If you hung out there it may generate.

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2 hours ago, Bunsan said:

The line is a bit of a MC thing. You see the same thing with acacia/kapok jungles. My guess is that the avg temp is leveraged in world gen and at -16000 you hit point where it doesn't generate. If you hung out there it may generate.

Well, I actually spent some time at the -16,000 line in creative mod (left MC running overnight) - even through several summers and winters, no tall grass grew past on the North side of that line, and grew perfectly fine on the South side. I think it has something to do with average year temperature. Somewhere around -16,000, it becomes negative. Maybe that's the hard-coded thing that prevents tall grass from growing when the average yearly temperature is as low as -0.01°C ?

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