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6 posts in this topic

Coins.

They will not have an in-game value (if NPCS won't be here). The value will be based on the community of the server. People could evaluate platinum coins more than gold ones or vice versa.

 

So, coins will be a new metal object that could be casted or wrought.

Every coin will be made with 10 metal units or a pure metal nugget, also made with 10 metal units. Coins could be made of any metal, and could have a blueprint code.

A coin blueprint will be an item made of wood/ceramic/metal that would be used to make blueprinted molds, hammers and presses.

A blueprint could be made by a wood worker or clay worker. A wood worker would do the wood blueprint. A clay worker would do a ceramic blueprint or a blueprint mold, used to make metal blueprint.

 

Not blueprinted coins will be simple discs of metal. These coins will be made with not blueprinted molds or hammers/presses.

Blueprinted coins will ornamented discs of metal. These coins will be made with blueprinted molds or blueprinted hammers/presses.

The blueprint will get a code (number of 4 digits) and name on creation. The name will be shown as lore in the coins to eveyone and changes when the blueprint's name changes. If you create a blueprint with a code that already exists (by duplicating an exisiting one) it will get the same name of the previous. Two blueprints with different code cannot have the same name. The code will be obly seen as lore by blacksmiths masters and by who made the said blueprint.

 

Blueprinted coins will be used to control money production in more advanced towns.

 

This is how to make molds and other things to make blueprinted coins:

A = Worse than iron		B = Iron or better		W = When weldable, on anvil

				Clay coin mold		Hammer mold			Hammer head			Hammer head			Press hammer			Clay blueprint mold
				(A-B)			(A-B)				(A)(W)				(B)(W)				(B)(W)				(A-B)

Wooden blueprint		Yes			Yes				No				No				No				Yes					
Lost durability			1%			1%				-				-				-				1%

Ceramic blueprint		Yes			Yes				Yes				Yes				No				Yes
Lost durability			1%			1%				35%				90%				-				1%

Metal blueprint (A)		Yes			Yes				Yes				No				No				Yes
Lost durability			1%			1%				5%+				-				-				1%		

Metal blueprint (B)		Yes			Yes				Yes				Yes				Yes				Yes
Lost durability			1%			1%				1%+				5%+				20%+				1%

And this is how to make coins:

B = Blueprinted
				Mold		B Mold		Hammer		B Hammer	Press		B Press

Liquid metal			Coin		B Coin		-		-		-		-

Refined metal nugget		-		-		Coin		B Coin		Coin		B Coin

 

Edited by Diego il Catanico Jr
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Basically

Coin: New item

Blueprint: New item that has the top of the hierarchy of a code. When created it lets you give it its name.

Code: Number of 4 digits, not shown to all players. When stored in an item, the item gets the name of the code and changes to a more fancy texture (coins only).

Code name: Name shown as lore by an item that has it stored that has a code.

Edited by Diego il Catanico Jr
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Unless NPCs are added then this is more like a mod that multiplayer servers could use. But either way I would like to expound upon the idea.

i don't think that anyone should be able to make their own type of coin, should a coin be a thing it ought to be a set thing and have one type. The value can be determined by players though. You should also be able to put these said coins into groups. For example you could take 2-4 string to make a coin holder and from there you can attach 10-20 coins onto each rope like object. You should also be able to combine ropes to make up an object that can hold up to 100 coins. Or coins need to be stackable to 100 per stack.

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This is like the merchants mod for TFC 1 and I suspect a similar mod will be made or integrated in TFC 2 as Bioxx has already said he's playing with the idea of trade ships even though I can't find where currently.

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I like this idea! I'd like to see TFC2 get integrated with this idea of currencey. Maybe the author of Merchants addon for TFC1 could get involved in the development of TFC2.

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I also think that certain code numbers should not be generate-able by users, but only by admins, so that players can have their own banks. Also the generated code should be player-locked, so only up to 10k (0-9999) currencies can exist, in game, but the admin should be able to change the owner of a currency.

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