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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
vladthemad

Holes in the Ground & Water

11 posts in this topic

One thing that personally bugs the heck out of me, is every time I find one of these:

http://images.akamai.steamusercontent.com/ugc/99473352452375942/950124E40EA63D755A9A74F9C14F33CE5CE37E4B/

Is there anything in the settings that will prevent, or at least drastically lower the likelihood of these generating? A lot of times the water isn't even flowing. It's just standing against the open hole defying gravity. I've tried to turn off ravines, but it doesn't seem to stop holes in the ground forming next to water.

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All you can do is reduce the rate of ravines in the config. The flowing water is just a consequence of the way generation works. Water exists before the ravines are created. The ravine creation doesn't update the water.

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Actually, most often I run into the water NOT flowing. It's just hanging there, against the edge of a hole, not flowing down into it. In the picture I think what happened is some of the sand collapsed, causing a block update which started the water flowing. I've even turned off ravines all together in the settings, but these holes still show up. I was hoping someone else was annoyed by them too and found a solution ;) Maybe I'll try turning off caves too and see if that changes it. Worst part about it is they always seem to show up where I want to build a base! Hah.

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Yes that is what I meant by water not updated. It is equivalent to MCEditting it. The water block doesn't get a neighbor block change so doesn't flow. The same thing happens in vanilla, just less prevalent. 

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The worst case is, when 1-block thin water layer float above ravine. I was reporting it previously. This is not only glitchy, but make deadly trap.

Interestingly, I see sometimes dirt/gravel falling from newly discovered ravine, therefore they are updated on chunk generation.

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Yes those are TFC blocks that tick randomly. Water is vanilla and doesn't tick. You'd have to ASM it and not sure how that would effect performance. 

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Yeah it's kind of a pain how it generates. I hate when a lava tube or hot spring generates sticking out the side of a cliff. It's not like TFC is the only one with issues though. How about when Minecraft villages spawn on a mountain side? Or mod structures doing the same? it's like it only checks the block they are spawning on at one corner...doesn't bother to see if it's on a cliff face and now this "underground structure" is hanging out the side of a mountain in midair. Same with 2x2 or larger trees. Only checks one corner...now half the tree is hanging in mid air.

Doesn't really change gameplay, but it's ugly as sin!

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I have idea, how to fix this ugly ravine issue.

Maybe it would be useful either for TFC2, or TFC1 mod, or even future TFC1 bugfix edition.

If I understand generateRavine function correctly, there is already soil/gravel water check, which replace all block above by air blocks.

My idea is to check also presence of water stationary blocks and if found, fill all block by given fluid type in a reversed order (downCount, until solid block).

 

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Would like to add a question here: is there any way to prevent underground caves at all?

I think they are too big in TFC; whereever you dig down, you hit this underground cave world. Makes me feel I live on a sponge.

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On 1/13/2017 at 7:27 AM, ciekma said:

I have idea, how to fix this ugly ravine issue.

Maybe it would be useful either for TFC2, or TFC1 mod, or even future TFC1 bugfix edition.

If I understand generateRavine function correctly, there is already soil/gravel water check, which replace all block above by air blocks.

My idea is to check also presence of water stationary blocks and if found, fill all block by given fluid type in a reversed order (downCount, until solid block).

 

Why not just force a one-time update on the water when the ravine generates? Should be relatively easy to do with ASM.

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