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snaketokill

transport Trains

3 posts in this topic

In vanilla we have minecarts. They are useless and look cool. That is basically what they do in tfc.  In this tread I will think of some ways to change this.

 

currently we are limited to a few ways to make trains. 1 kind of rail, 3 carts (furnace, open and chested) and tfc has no furnace so... kinda lame

 

I propose 3 types of track, 2 types of cart and new variations for each

 

1st type: casted rails;

these rails will be made of copper alloys (so basically bronze). The cart that will run on this will be considered a light cart. It shall be made of wood and bronze and have 4 variations: bucket (holds items), flat (holds "back slot" items), people/mod, and finally powered. These carts will be powered by the powered cart and pushed from the back, like in mc vanilla however, they will be slow and hold very little and be kind of expensive to run yet cheap to set up. The powered cart will require a boiler. This will be forged from copper and has durability. It will burn coal, charcoal and wood (however wood will be burned extremely fast) and is generally fast to burn up stuff making it very in-efficient yet faster and more productive then on foot.

 

2nd type; forged rails;

 

iron rails (like we are used to) go the current speed and have coupled cars now. This means the engine is in the front and the locomotive has no replaceable parts. It will have a box car for barrels and other back slot items, a flat bed (alternative to box) which carries less however is smaller, a bucket car (items), cattle car (animal car), human car (for people) and finally a locomotive. The locomotive will be expensive however faster and way more efficient than the copper equivalent and will be able to pull its cars. These cars will basically be faster and have much better capacity.

 

3rd type; cable rails; (not required)

 

these will use the prior mentioned cars however will work like powered rails but, use some kind of realistic power source; a pulled cable that will be powered by a massive structure that is powered by either mechanical power or simply magic, depending on devs and input ideals. So basically; you can have magic cars or powered ones. The puller (the pre-mentioned structure) will have a input space that can either have a mechanical shaft or a magic motor of some kind (lol).  Basically these will be the most expensive to set up however will be the most efficient and (hopefully) can be programmed to make a automatic route.

 

cool idea I had. Happy to hear your ideas about it (hopefully polite)

 

 

Edited by snaketokill
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And wooden rails, which are capped to a certain speed, but allow the use of a steam engine, so the player can be afk, or craft something in another wagon.

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For something like this, I would integrate Railcraft support, just as I have done with Harvestcraft. This will probably happen when needed as I have always loved railcraft. And, just like harvestcraft, I will use ASM to tweak railcraft to function nicely with TFC2. But that is something for down the road a ways once I have more base content in TFC2

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