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Rangendio

[TFC-0.79.29.922 ] Waterhollow |Server closed | Trains | Ships |Star Gates

77 posts in this topic

Hm, so I had that backwards.
We were thinking about Towny for a while, and I ended up doing configs for it...and putting in item IDs for everything relevant but wood piles and ingot piles.
Well, guess it could be useful now. I'll send over a more organized document with the new item IDs in a while.

The IDs unfortunately change by setup (and even between different hosts with exactly the same setup), so you have to write your own. Not many ways to do it other than going through and manually adding each entry.

Edited by Pyr0mrcow
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During the 5 hours my pc was dead today(from powercable short) wanting to get back on the server I was thinking about adding a few more small mods to the pack. Nothing large but I would think would add a nice addition to the server since some major changes are coming. But I will talk to players and let them decide.

--------- Server Change Update----------------

I have decided to keep factions for the claiming system and allow raiding, But MobGriefing and powderkegs are disabled. I am also going to disable fire spread too many forests/homes have been burnt already. Therefor the only way to raid now is to kill the members of the faction you wish to raid enough times and then claim over their land. What this means is in order to fully protect your stuff all you need is a room with default door that has a [Private] Sign on it. As long as your faction power is greater than the amount of land your faction owns your stuff will be protected.

I will be making the Dynmap public at spawn

I will be removing the /tpa and /tpahere commands, leaving /spawn, /home(1 per player), /f home commands.

--------------------------------------------------------------

Mods might be added and what they are and my reason on adding. Need to talk to players about it first and get their ideas on it.

Gender mod - Very simple mod that allows player to select male or female gender and set player model to said gender. Reason I would like it is because more realism.

Custom Npcs - Very Complex NPC/Quest/shop system - I know most of you are against npcs in TFC. But I only want to use these npcs as the shop keepers and mail system around spawn. I will also be setting up a few small quest with them to reward the /tags we have in game. This way if you want the farmer tag you will need to bring a npc 1 of each seed or something. Just figured it would be a better way to do shops then just a sign on the wall. I might also build a large ship at spawn with a npc that will warp you for so much money to another Spawn town built in the southern hemisphere. also adds a few things of furniture I will sell at spawn.

Emotes - It adds emotes like /emote wave. Reason I want it It adds emotes like /emote wave.

A marriage/kids mod - You pick your gender once again on this mod and you select what you are into male or females or both. Then you can marry other players and have NPC children which can only be used as mules to carry stuff and follow you around. Since I will be disabling the rest of the children's chores. After a while they will grow into adults and marry either other players or other npc children who have grown into adults. Reason I would like to add this is I would love to see people use it as a Royal Blood line and use it in an RP way. Marry your daughter off to another faction leader to become allies. 

------------------------------------------------------------------------

Edited by Rangendio
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I'm excited to try this out! It looks like you have put a lot of work into this, and based on the posts it is going well! 

Idk if you are looking at the poll anymore or if it matters, but it looks like towny pulled ahead in the last minute. Not that it really matters. 

I support those mods. Usually I'm not a fan of emotes because they seem gimmicky to me, but I suppose it could work on a server like this. If a culture kind of formed around them where certain emotes were signs of peace or respect, and others of challenge or warning.

The parent mod is kinda weird, but so long as the other chores are discouraged I don't see how it could hurt anything. If nothing else it will make for a more realistic environment. 

NPCs are unnecessary, but so long as they don't cause problems I don't see why not. Genders are fine, although we may be disappointed by our undiverse demographic. But who knows, maybe I'm wrong. 

 

Edit: The more I think about the family mod, the more I like it, especially in a political setting. It would be really cool if you could use the /tags system to make tags for "families" sort of like clans, so you could know even if they were in a different faction that person has a political/family connection to another family/clan. That it if there is some other plugin to add clan names. 

Edited by skinnyty
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11 minutes ago, skinnyty said:

I'm excited to try this out! It looks like you have put a lot of work into this, and based on the posts it is going well! 

Idk if you are looking at the poll anymore or if it matters, but it looks like towny pulled ahead in the last minute. Not that it really matters. 

I support those mods. Usually I'm not a fan of emotes because they seem gimmicky to me, but I suppose it could work on a server like this. If a culture kind of formed around them where certain emotes were signs of peace or respect, and others of challenge or warning.

The parent mod is kinda weird, but so long as the other chores are discouraged I don't see how it could hurt anything. If nothing else it will make for a more realistic environment. 

NPCs are unnecessary, but so long as they don't cause problems I don't see why not. Genders are fine, although we may be disappointed by our undiverse demographic. But who knows, maybe I'm wrong. 

 

Edit: The more I think about the family mod, the more I like it, especially in a political setting. It would be really cool if you could use the /tags system to make tags for "families" sort of like clans, so you could know even if they were in a different faction that person has a political/family connection to another family/clan. That it if there is some other plugin to add clan names. 

Hope to see you in game.  

I will admit the emote mod has some stupid emotes in it but I can see the wave and salutes being used also some of the dance ones due to the real radio streams in game via jukebox cart.

And like I said I will disable all chores so only thing your kids can do is walk around and talk to the players. Also when you have a child you get to name it therefore you can give it a tag by just adding it to its name. Not sure if you can rename the grandchildren if 2 npcs happen to marry. Might check to see if I can disable it so only players can marry each other or the npcs children of other players. Not allowing npcs to marry other npcs the population kind of explodes when you let them breed on their own.

Gender mod might surprise you. There are female players on the server already. I know this because of voice chat.

--------------------------------- Another Server Update ----------------------------------

Removing the /ah today and adding the coin shop(economy to coin / coin to economy) at spawn this will promote players to build Merchant stalls.

Found a bug where factions claims have to be connected still. Going to look into this and fix it ASAP.

Decided Players will be able to buy steam engines from the shop and other train carts and will be allowed to build their own rail systems.(found out default bucket makes all TFC water become default water which is needed to make the steam engines run)

-------------------------------------------------------------------------------------------------------

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seems ftd  are not available  for this mod pack.. and i use  the link from your first post for downloading. .. so, a alternative solusion can be the old classic  moding with forge ? btw.. a old  man  , and big fun for terrafirmacraft ^^ 

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Any news on the server being down? 

 

I saw it was on earlier today so I assume it is just temporary. Let me know if there is anything I can do to help. 

Edited by skinnyty
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Hmm looks like its throwing errors, I've been busy all day I have company over it's game night(d&d, Cards against humanity, etc) just jumped on to check it and ill have to look at it when i get time. a bit drunk at the moment so might be down till tomorrow morning.

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No worries man, as long as you aren't dying or anything. 

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There're ongoing delays that probably have something to do with food porn, but I wanted to mention that I've got compatibility stuff set up for Animals+ mobs and craftible/droppable versions of some of our mod items in a way that fits nicely with TFC.
So that's a possibility c:

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It's bad luck that this happened in a transition period :/ if we had s'more people as staff we probs could figure it out faster.

 

Animals plus tho

Edited by skinnyty
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Sorry my net was down all day.

 

Looked over the server files and it was the Custom NPCs killing the server. It's been removed for now I'll try to figure out why its being weird. makes no sense since its been running the mod fine for days.

 

But server is up and going again.

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Everyone please look at first post again. Major server changes about to happen. Server will be going down today for these changes and others will be able to join as soon as the mod pack is approved. Unless you want to manually install the mod pack then hit me up on the new server discord channel posted on the first topic and I can help you get all the files you need.

 

Server has been changed those wanting to join must wait for mod pack to be approved. Also I'll just leave this here. 

 

Physics test video

Edited by Rangendio
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58 minutes ago, JustSoni said:

Rangendio archimedes' ships will be nice here.

To easy to grief with that mod. I've done it on other servers by making large enough balloons with a little arm that goes way out and land outside of someones claim make the balloon arm touch someones home recompile ship and then fly away with said person home. 

We do have the airship from Traincraft just need to create a recipe for it and the other train stuff.

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Is there a new modpack that FTB hasn't approved yet? Can't log in.

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Yea i updated the pack it should be sync up any time now. dont kown why its not yet.

Edited by Rangendio
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Hrm, can't dl the new pack now. I'll try again later.

 

Error while downloading modpack: java.io.FileNotFoundException: http://ftb.cursecdn.com/FTB2/privatepacks/Waterhollow/3_0_1/Waterhollow.zip
Error while downloading modpack: java.lang.Exception: Modpack download failed

 

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Hmm its working now people are using the launcher for the new pack.

------------------Server Update Log ------------------------------

Due to major lag from animals plus, it and weather mod have been removed. You can remove them from your client or leave them it doesnt matter really, less buggy if you remove them. Follow list is the files that was removed after the pack was released (animals plus, weather2, coroutil,MobProperties,JustAnotherSpawner,Hide Names) 

All of those mods are broken in some way with the current server and are now gone.

What was added with mod pack

Dynamic lights

Hardcore darkness based on moon phase

modtweaker and recipes for all items which needed recipes.

Small boats mod (not sure if they are working or not they seemed broken to me but i could be using them wrong lol mod was requested by server players)

smart moving 

Also fixed streams which was broken just they only spawn in new chunks so gotta go far from everyone.

------------------------------------------------

 

So looking for people to come live near me off far to the east / south east of spawn around 10k away. found a nice area with streams and stuff. Just need people closer for trading lol. Closest person now is about 5,500 blocks away.

 

 

 

 

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Hey, is there something where I can look at all the custom recipes. Thanks.

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I'll be posting them soon on the first topic need to take screen shots lol.

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added recipes to first post. Some furniture can be made with only the following lumber types.

Oak, Birch, Pine, Douglas Fir, Spruce

Spoiler

WHrecipes.png

 

Ill be adding traincraft stuff in another image soon.

Edited by Rangendio
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If you do not have, it would be a good idea to add NEI to the modpack, easy for players to see recipes in game.

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Don't know what happened, chunk got corrupt at my base then after i got that fixed, server crashed again a few hours later not allowing the world to load at all. So was forced to do another world reset. I'm just as upset as yall. I was so mad that yes I did punch the wall :(.

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17 minutes ago, Rangendio said:

Don't know what happened, chunk got corrupt at my base then after i got that fixed, server crashed again a few hours later not allowing the world to load at all. So was forced to do another world reset. I'm just as upset as yall. I was so mad that yes I did punch the wall :(.

Cauldron effect? There are some mods equivalents for bukkit plugins, such ForgeEssentials, MyTown2 etc.

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