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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
MrBadboy

tfc2 TFC2 Desert Expansion

3 posts in this topic

Posted (edited)

Hi all, here's a short* Longlist of ideas based around desert survival i wanted to share for tfc2. Yeah anyway, short disclaimer just below.

Deserts have always been blan and boring. The idea here is to make deserts a functional part of tfc2 unlike in tfc1. Not only making them a real obstacle but also making desert survival a real possibility.

 

[Wells]

Alternative source for gathering water.

Suggested uses, an alternative source to gather water besides collecting rain water or if you aren't near a water source.

Effects, similar to a quern. The well is placeable but once placed unmovable with out destroying it. Using the well will result in a waiting animation before the water is shown in GUI.

Item Details, Circular in shape. Two blocks high, the base being cobbled bricks and the second half being the bucket and wooden pools to left and right holding it in place. With a visible black hole  in the center of the well.

[Recipe -Well-]

Spoiler

[P] = Plank  [R] = Rope = Bucket  [BR] = Brick

[P]       [R]        [P]

[BR]           [BR]  

[BR]    [BR]    [BR]    

 

   

[Dowsing Rod]

Used to locate an underground water source.

Suggested uses, an early age tool  used for searching potential water sources. Limited to certain lengths *Chunks/Meters/Blocks* Like 40-60 blocks down or a couple chunks down.

*Potential future uses, locating gems/oil, this part i only mention because the wiki mentions it, so yeah =/. I Can't say it will work or is even feasible in a practical sense*  

 

[Turban]

Protection from the heat

 Suggested uses, used while in the desert.

Wearing any metal armor will effect the turbans usability

[Recipe -Turban-]

Spoiler

[C] = Cloth

[C]     [C]     [C]

 

 

[Landscapes/Biomes]

Desert: A generic variation of desert. Containing a bit of everything, Hilly outcroppings of sedimentary stone with scattered tree life/bush life.

Extreme Desert: A mostly barren desert with large sand dunes and small outcroppings of sedimentary stone.

Shrub Desert: A generic variation of desert. Containing abundant shrub life/cactus life with plentiful small and varied tree life.

Mountainous Desert A mountainous desert similar to the American South West Grand Canyon. With variations of similar mountainous terrain found in deserts around the world. Medium shrub life, medium tree life with a low chance of possible rivers.

[Weather/Climate]

Windy: Deserts/Extreme Deserts

Sand Storm:  Deserts/Extreme Deserts

Dry Storm: Deserts/Extreme Deserts/Shrub Deserts/Mountainous Deserts

Flash Storms: Shrub Deserts/Mountainous Deserts

 

[Effects]

Including but not limited to. General Moods like feeling good or bad. Buffs/Debuffs and Weather/Climates.

[Moods/Satisfaction Meter/Effects]  

Spoiler

[ Satisfaction Meter]

Fulfilling Your Needs are important. From Sleeping in your Bed once every 24 hours. To making sure all your Nutrition bars are met, including Preferred Taste . Also if you are not to Cold or Hot. Clearly for practical sense, filling your basic needs like Nutrition and sleep should keep you above average. So you wont have to constantly worry about debuffs like being fatigued. Fulfilling none basic needs like preferred tastes or buffs from Food Stuffs should raise you over above average. In result, positive moods come with bonuses. 

 

Exhausted: 25-0% Bad Debuffs[Unknown] 5-0% Possible Instant Death

Tired: 35% Fatigued

Normal: 55% No Debuffs

Feeling Good: 75% Bonuses[Unknown]

Refreshed: 90% Bonuses[Unknown

 

[Buffs/Debuffs]  Desert Edition]

Tying thirst debuffs to desert biomes/moods.

Hot: Thirst meter drops at 1.5x While in deserts

Sweating: Thirst meter drops at 2.5x While in deserts but exposed to sunlight

Heat stroke: Thirst meter drops at 3.0x While in deserts and Tired*Mood*

 

[Weather] Desert Edition

Windy: Sandy winds

Sand Storm:  Sandy winds with low visibility

Dry Storm: Thunder storms with out rain

Flash Storms: Thunder storms that come and go quickly with rain fall

 

 

[Animal Life] Desert Edition]

Coyote: A source of food and fur

Wolf: A source of food and fur *Wolf Rework, including other varieties like brown/gray. That are larger in size and more threatening.

Jack Rabbit: A source of food and fur

Quill: A source of food and materials

Roadrunner: A source of food and materials

Owl: A source of food and materials

Snake: A source of food *Poisonous*

 

[Food Stuffs] Desert Edition

Prickly Pear Cactus: An eatable cacti

Agave: Harvesable and fiberus cacti

Honey: Harvesable from bee hives found in deadfall or trees. Seasonal all year long unless already harvested. Refresh[Unknown]

Pinyon Pine Nuts: A nut grown from a pinyon pine tree. Harvestable while in season.

 

[Tree Life] Desert Edition

Mahogany:

Pinyon Pine :

 

[Items]

Plant Fiber: Collectable from certain plants. Uses, making rope or string.

Fur: Skinable furs from animals. Used in crafting fur armor for protection from cold weather.  

Edited by MrBadboy
Fixing stuff
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Sorry for the strike throughs, in most of the text and a lot of missing high lights. + the iffy recipes, i had to remove the dowsing rod recipe completely. I have a virus that keeps reverting my text everytime i try to fix it. Besides that its okay

 

If a moderator bothers to check this out. If possible. It would mean a lot to edit out the the strike throughs or anything else you notice.

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This is a great suggestion for TFC 1 but with TFC 2 being island based. I have not seen an island big enough that this would be necessary. If reeds weren't on the coast line of some islands then I could see a desalination method being a thing. Course this assumes custom liquid rendering gets working else we'll just have vanilla water. 

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