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TFOR

[TFC-0.79.29.922] TFOR [40+ Integrated Mods] [No Rules]

4 posts in this topic

Modpack (for MultiMC): https://www.dropbox.com/s/t0d9el1aebi4y70/TFC%20Serb.zip?dl=1
Modpack (manual installation): https://www.dropbox.com/s/j4fhev7lko4o7re/Right%20click%20and%20extract%20this%20in%20your%20.minecraft%20folder.zip?dl=1
IP and port: 198.50.193.8:25594
Discord: https://discord.gg/vPJ8rvJ

Q: What is TFOR?
A: A TerraFirmaCraft server with heavy emphasis on survival, exploration, and technology. It aims to address the following drawbacks in TFC:

- The near-total lack of technology and magic
- Not having many things to do once you reach the highest tier of items
- Mobs not posing much of a threat outside of the early game
- Few incentives to engage in combat
- Lack of things a person could use to defend their base
- Lack of aesthetic blocks, furniture, etc.
- Incentives to travel tens of thousands of blocks but providing no convenient means of doing so, especially between previously visited areas
- Etc.
Thanks to the mods that TFOR uses and the hundreds of hours that have gone into adjusting gameplay elements, I think this server does a good job of addressing all of those drawbacks and more.

Q: What mods does the server use?
A: The following. https://www.dropbox.com/s/nf3wrqcwspxahdm/Mod%20list%20%28with%20descriptions%20and%20guide%20links%29.txt?dl=0

If you have any questions or need help with anything, feel free to stop by the discord. https://discord.gg/vPJ8rvJ

Edited by TFOR
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So far this has been a pretty good server. Very stable for the huge number of mods involved, and the one crashing problem I ran into was investigated immediately and (mostly) resolved within minutes of notifying admins in the help channel on discord.

Just from my personal experience, this is a hardcore server. I've been playing TFC on and off for years and it was a challenge just getting to metal tools. There's a learning curve involved with all the mods and it's pretty steep at first, even if you're very familiar with the vanilla TFC progression.

Some things you should be aware of that weren't explained in the server post:

- There's no /teleporting. There is a skyrail system to get you to remote regions, and a few portals and teleporters around spawn. Eventually you can build your own portals but until then most of your travel is going to be on foot.

- No Dynmap. The mod pack comes with Mapwriter, but I would highly recommend Journeymap. https://minecraft.curseforge.com/projects/journeymap-32274 It combines all the features of practically every other 1.7.10 mapper, and most importantly it creates its own full screen 'dynmap' as you explore.

- No Towny or similar easy chunk protection. Instead you have to reach a certain tech level and build turrets and protection mobs.

- Hostile mobs are really hostile. They're modded and super aggressive. Even farm mobs fight back. It's not safe to run around out in the open at night unless you're in a boat. Even with armor on you can get swarmed and killed if you're not paying attention.

- No rules of engagement. PVP is enabled and pretty much anything you find is fair game. So far everyone has been reasonably friendly and helpful, and some public houses and donation spots can be found. But that could change very quickly if aggressive players join. So start thinking about a Dwarf Fortress for your base/home. Don't build a wooden house anywhere near spawn or high traffic areas, it's gonna get cleaned out, griefed, or removed entirely for teh lulz.

- Check the mods list and start reading up. The high difficulty is balanced with advantages from multiple tech schools, new/modded recipes, and some limited witch magic. NEI can reveal some recipes and combinations, but obviously not all of them.

 

If I'm wrong about any of this, lemmie know and I'll edit it. It's really just my perspective after many hours of running around and dying a lot. I'm finally making some progress but like I said the learning curve is kinda steep, even for a veteran.

 

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Here are the new mods to add if you already have the modpack:

https://minecraft.curseforge.com/projects/tfctech-addon * New version is 0.2.10-a15 on the right side. Be sure to move or delete the older version.

Edit: Antique Atlas was removed due to server side resource hogging.

http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2165317-craftheraldry-coats-of-arms-in-minecraft-over-1200 * Heraldry! Flag your shit.

 

 

 

Edited by Najual
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