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Lightning

Chunk corruption?

7 posts in this topic

Using Forge 1.7.10 - 10.13.4.1614 and [1.7.10]TerraFirmaCraft-0.79.29.922

http://pastebin.com/yeNC8ghU

the list of the mods installed on the server can be found inside the pastebin link

It seems something related to gravity.. at com.bioxx.tfc.Blocks.Terrain.BlockCollapsible.isNearSupport(BlockCollapsible.java:180)
but I know almost nothing about java so I can't tell :/

The player said he was just exploring around when the server suddenly crashed and crash now on every time he try to re-log since he's still in the ""corrupted"" area

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Use Minecraft Region Fixer to try and repair corrupted regions. 

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10 minutes ago, Bunsan said:

Use Minecraft Region Fixer to try and repair corrupted regions. 

yes I was guessing something about that but, shouldn't this be fixed by devs someday? :l

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It isn't their bug. This is a minecraft issue. The fact it points at TFC blocks is due to fact world is made up of TFC blocks. 

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http://pastebin.com/DE5EMQbz

by the way, now the world starts get corrupted on the same region over and over while people explore it

http://pastebin.com/ij5xAxgv I also tryed to run Region fixer

i tryed to remove the region manually multiple times, but it seems it re-generate it as corrupt...  could it be a mekanism problem?

http://pastebin.com/qRXQGGn3   it was the last mod sending packet before the crash

Edited by Lightning
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No Mek sends players on a server config files from the server. This is normal. I don't know the reason for your corruption or why there is an error in the chunk file location. 

Looking at the mods you've crammed in there I'm not surprised you are having issues. 

Edited by Bunsan
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5 hours ago, Bunsan said:

No Mek sends players on a server config files from the server. This is normal. I don't know the reason for your corruption or why there is an error in the chunk file location. 

Looking at the mods you've crammed in there I'm not surprised you are having issues. 

How should I proceed to identify something like this?

Just to know for the next time it could happen...

Actually I ""solved"" this using mcedit (with the prune chunks function), but at the cost of the need to regenerate almost all the chunks again

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