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Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
Mohander

Is it possible to create alternate/randomized texture with TFC?

8 posts in this topic

Is it possible to create alternate/randomized texture for a block? (example; alternate 6 types of "GrassTop" or alternate 4 types of gravel for every terrain in tfc)
I'm aware that you can do this in vanilla using optifine (because it has mcpatcher functionality), but, is it possible too with terrafirmacraft?
Probably not with mcpatcher, but, maybe with some .mcmeta or json file? 
 

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Sorry, maybe I have not explained myself correctly, my bad
I meant that I've already tryed with optifine/mcpatcher with no success
I made a mcpatcher folder with ctm in both the paths (resourcepacks\better soil\assets\minecraft\mcpatcher\ctm\Gravel Rock Salt  and  resourcepacks\better soil\assets\terrafirmacraft\mcpatcher\ctm\Gravel Rock Salt too) but with no results..
I tryed actually with the suggested format with no results too :/

//Gravel Rock Salt
matchBlocks=Gravel Rock Salt
method=ctm
tiles=0-4

edit2: the ctm was wrong, I re-tryed using all the 47 needed tiles but no success...

edit: I've even tryed to use
 

//Gravel Rock Salt
matchBlocks=Gravel Rock Salt
method=vertical
tiles=0-3

(since it only require 4 tiles)
but it doesn't seems to work anyway

Edited by Mohander
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Are you able to get connected textures to work? You might try looking at some of the existing texture packs on this forum that successfully uses connected textures and take a look at their files to point you in the right direction. Here's one I know of:

 

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Mhm, I took a look at that texturepack, and in effect one of the methods works, the tallgrass one (the planks by the way seems to not working)
The author used this for randomize the tallgrass
 

blockIDs=31
method=random
tiles=0-2
weights=5 3 2

but I wonder, he was using the vanilla ID for tallgrass... this may explain why it is the only block that seems to work with ctm

I tryed the same with gravel id but it didn't worked unfortunately..

also, the properties file was named as the vanilla unlocalized name for grass, this may not work with the unlocalized name for gravel since it has ":"
like; <terrafirmacraft:Gravel:5>

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Ok, glad to say that thanks to a person on the optifine forum I've managed to merge into a solution:

 

matchBlocks=terrafirmacraft:Gravel
metadata=5
method=random
tiles=0-2
weights=5 3 2

 

it works pretty well
hope it can be useful for whoever want to make random texture now on :)

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Thanks for actually posting the solution - too many people simply say "I fixed it", and don't give any clues to the next person on how to actually fix it.
:)

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By the way, I still have a question unresolved.. because the solution works for blocks like gravel, dirt or stone, but for grass for example we have a problem...
With that code in fact all the grass block became covered by the texture, but we want that only the "top layer" is affected, and even in that moment, we get another problem, sometimes the top layer has to become the side layer (because of better grass connected texture in tfc).. 

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