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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
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Reddvilzz

TFC Features

4 posts in this topic

Hi, I'm new in the forum but not in TFC.

I kind of wondering, and excuse my questions if this is not allowed just let me know.

I loved TFC but the main problem for me in my private pack, I can't put TFC in my private modded modpack (1.7.10 ofc) because of the compatibilities. But I love some of the features from TFC that I would love to have.

Features like:

- walkable leaves / non solid leaves

- the animal breeding mechanism

- different genders for animals

 

Of course some other but these I mentioned is maybe the least difficult or uncomplicated (I think, again correct me) to just make it as a standalone features.

So to sums it up, is it possible to make it standalone? Or maybe someone could explained how can I make it standalone? For the record I never make a mod at all but seeing any of this features are not available through the amount of minecraft mods already out I'm kinda of interested to make one, but I might need a guidance.

 

Thank you, and sorry for the long post.

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Posted (edited)

Yeah, it would be lovely if TFC were modular, I for example don't care for the microblocks one bit.

 

The mod is open source so you could try isolating those features but I doubt it would be easy. With how much is fundamentally changed I suspect the code is rather complicated.

 

The world generation would be awesome to have standalone. Just oredictionary all the different stones/ores and it would be great for a FTB-style modpack. Being able to integrate some TFC features better into the broader modded environment would be great.

Edited by hoseja
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Posted (edited)

The animal mechanics are fairly easy to replicate with an EntityJoinWorldEvent to replace the vanilla animal with your own animal. The leaves could be remade with an addSubstitutionAlias.

BTW, there are already mods that do what you are asking, so you might want to try googling it first.

Edited by StrayWolfe
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On 3/18/2017 at 2:57 PM, hoseja said:

Yeah, it would be lovely if TFC were modular, I for example don't care for the microblocks one bit.

 

The mod is open source so you could try isolating those features but I doubt it would be easy. With how much is fundamentally changed I suspect the code is rather complicated.

 

The world generation would be awesome to have standalone. Just oredictionary all the different stones/ores and it would be great for a FTB-style modpack. Being able to integrate some TFC features better into the broader modded environment would be great.

Looking at the source code maybe easy for an experience modders but for someone who never touches minecraft modding creation I doubt it will guide me well though.

If only there's a modular version of this just like you said.

On 3/18/2017 at 4:48 AM, StrayWolfe said:

The animal mechanics are fairly easy to replicate with an EntityJoinWorldEvent to replace the vanilla animal with your own animal. The leaves could be remade with an addSubstitutionAlias.

BTW, there are already mods that do what you are asking, so you might want to try googling it first.

Yes I have found the non solid leaves mod, some of them actually thank you. But I really love the animal breeding feature though but I have no idea how to make it even when you said to use EntityJoinWorldEvent I still have no idea how to make the whole thing.

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