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TheSnarkyKnight

Weapons, sheats, and ranged weapons

What do you think of this suggestion?   2 members have voted

  1. 1. How do you feel about my suggestion? Do you think TFC 2 would benefit from the things I suggested? Do you want TFC 2 to have these features?

    • Yes, they're AWESOME!!!!!!
      1
    • Yes, they're nice.
      1
    • I really feel kinda indifferent about it.
      0

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30 posts in this topic

After a certain point, as far as the game is concerned, your variation in weapons comes down some basic weapon types with variation in skins. Then once you start playing that variation is cut down more as most people find a subset of weapons that are simply more effective. So creating every weapon under the sun is a waste. If your system was in place I'd have a sling, and long bow, sword, a basic axe, and shield.  Ranged is greater than melee if you can keep out of melee range which isn't hard to do since you can instantly place blocks. I have two ranged and two melee in case they are resistant to any particular damage type. I also have a shield which is used just to protect me till I can find or build cover. The axe would be my last option because it's going to do the worse and is mainly brought along to cut down trees. Everything else isn't much use except in specific and planned cases. If I were designing TFC 2 I'd make just the axe, sword, knife, javelin, bow, sling, armor, and shield. Then I'd post a quick guide explaining my code and let mod developers add in the rest. 

 

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On 15/4/2017 at 11:39 PM, aliceingame said:

I do agree that making every type of weapon that ever existed is a bit too much. However, the question is, what is the real difference in the game if there is 17 or 50 weapons ? I do not think that it will break minecraft to have 50 type of weapon.

There is still much unknown thing about weapon damage system, metal tier added value (damage/resistance) and how bioxx want to emplementit. But of course, 50 weapons x 10 metals sound crazy. That could be reduced by selecting what are the valid metal tier for different weapons. For example you could say that a katana can only be made of steel and higher tier. Maybe some weapob could only be made of copper/bronze.
As for the waste of time, I am sure that people would be happy to help providing texture for weapons, even 3d texture (as done for animals), to get 3d model like in Kaishi's mod or in modpack like zori3d pack, or even create addon to add the diversity we want, even if it is "redundant", as it is really bothering Minecraft players (honestly, how many power generation mod, pipe mods, storage mods, ore doubling mods are there ? and still, people use more than one of thes in modpacks). 

 

On 15/4/2017 at 6:00 PM, aliceingame said:

Kaishi's Weapon Pack is a mod that offer various weapons with different speed and damage values. Same general idea as here, it can give an idea of how it'S possible to achieve.

I like the idea of adding variety to the choice of weapon, even if at some point it is almost only for the look. That being said, instead of reducing the number of weapon by damage type, I would have a tendency to increase it and to include non-european-medieval weapons. There is many kind of weapons that were made everywhere in the world, for example, just looking at sword, you can have blades like scimitar, katana, dao (chinese), etc. and much more variation of weapon if looking at mace, lance, and other type of weapons. Yes, even if they are almost the same with just a slight speed of damage difference, people will get their weapon of choice based on different consideration. I would get a katana anytime, even if not the "ultimate best" as it just what I like the most.

3D weapon model lik eKaishi's weapon can clearly make the difference between a mace and a morning star for example. 

I am really looking forward on what and how weapon/armor will be implemented if TFC 2. Even if not in TFC 2, there could easilly be a TFC2 addon to add many weapons.

You see, I don't think that TFC 2 adding so many weapons will bother the players, I think it will  bother the devs by having them work more for each weapon.

Also, having 3D models for the weapons won't fit that well with the other items in the mod. Sure, blocks such as the firepit and the rocks have 3d models, but I think that if the items such as tools and materials have 2D sprites, weapons should have 2D sprites too. Of course if Bioxx suddenly decided that all items should have a 3D model then it would be his decision, being the lead developer and all that. But this is just my humble opinion and please excuse me if I sounded rude in any way while writing this.

Edited by TheSnarkyKnight
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3 hours ago, TheSnarkyKnight said:

 

You see, I don't think that TFC 2 adding so many weapons will bother the players, I think it will  bother the devs by having them work more for each weapon.

Also, having 3D models for the weapons won't fit that well with the other items in the mod. Sure, blocks such as the firepit and the rocks have 3d models, but I think that if the items such as tools and materials have 2D sprites, weapons should have 2D sprites too. Of course if Bioxx suddenly decided that all items should have a 3D model then it would be his decision, being the lead developer and all that. But this is just my humble opinion and please excuse me if I sounded rude in any way while writing this.

I somehow agree that asking bioxx to do everything is a bit too much. But it could clearly be done in an addon mod, like I said more than once, exactly like one of the TFC mod added some slower weapons with higher damage.

As for having 3D models for weapons, I do not see why it would "not fit with the mod", just because other items are not 3D. The same excuse could be extended to say that a mod using only 3D models does not fit with other mods that do not use it. But that is far from being an issue as block and items texture or model can easily be changed with a ressource pack. I'll try to do some basic tools and might end up releasing a modpack.

Absolutely no offense taken, we both share our opinion and of course people do not always agree. 

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On 15/4/2017 at 11:39 PM, aliceingame said:

I do agree that making every type of weapon that ever existed is a bit too much. However, the question is, what is the real difference in the game if there is 17 or 50 weapons ? I do not think that it will break minecraft to have 50 type of weapon.

There is still much unknown thing about weapon damage system, metal tier added value (damage/resistance) and how bioxx want to emplementit. But of course, 50 weapons x 10 metals sound crazy. That could be reduced by selecting what are the valid metal tier for different weapons. For example you could say that a katana can only be made of steel and higher tier. Maybe some weapob could only be made of copper/bronze.
As for the waste of time, I am sure that people would be happy to help providing texture for weapons, even 3d texture (as done for animals), to get 3d model like in Kaishi's mod or in modpack like zori3d pack, or even create addon to add the diversity we want, even if it is "redundant", as it is really bothering Minecraft players (honestly, how many power generation mod, pipe mods, storage mods, ore doubling mods are there ? and still, people use more than one of thes in modpacks). 

Wouldn't making certain tools available only at certain tiers limit the player's freedom of choice thogh?

I think that the weapons that I suggested should be in TFC 2, but yeah, I don't see why there shouldn't be an addon adding all the weapons . I might even try to learn java to help you with such an addon, but I don't think that I would be able to help you very much :D.

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Corrected some typos.

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

If anyone has ideas about weapons that aren't in my list, by all means discuss them here, as I would very much like to see everyone's idea about it (well, even if not everyone's, the ideas of more users) :).

Edited by TheSnarkyKnight
To avoid double posting
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