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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

Weapons, sheats, and ranged weapons

What do you think of this suggestion?   4 members have voted

  1. 1. How do you feel about my suggestion? Do you think TFC 2 would benefit from the things I suggested? Do you want TFC 2 to have these features?

    • Yes, they're AWESOME!!!!!!
    • Yes, they're nice.
    • I really feel kinda indifferent about it.

Please sign in or register to vote in this poll.

51 posts in this topic

It's been a while, huh? Anyway, I've got two ideas and would like to hear what you think of them:

Deployable Weapons


Imagine that you've reached a new island and that you're still conquering it (assuming we're still going with the idea that an island still has to be conquered by defeating the bosses on each part): you stumble upon the enemy stronghold of the area, let's say a fort overrun by goblins. They're raining arrows sown on you and the only way in is the gate, where all the enemies are. So, since you still can't place or break blocks in this part of the island, you would have to rush the gate and get ganked by lots of mobs. However, if you had a siege weapon that you could use, things would be easier. So let's say that you brought with you a "Trebuchet Assembly Kit", a cumbersome item that HAS to be carried on your back like a barrel. You put it down and start assemblying it, let's say by right clicking it with a wrench. After some good wrenching, you build the trebuchet, load the shot and fire at the wall, breaching it after a few shots and giving yourself a new entry point. Of course this weapon could be destroyed by mobs, it wouldn't be indestructible. If it survived the battle you could pack it up again and bring it away, otherwise you lost the resources invested.

Otherwise, you could use a powder keg to try and blow up the wall, however the gunpowder required to breach it would be a lot, making this a really expensive (if gunpowder is still dropped by mobs) and/or endgame (if alchemy/chemistry is required to get gunpowder) option, not to mention the fact that it has a single use.



The player could small pots of clay, then he could fill these pots with various items and fluids. He could, for example, fill them with sand for blinding opponents and extinguishing fires, or water for firefighting while also having damage against fire mobs. He could fill them with gunpowder and add a fuse to make bombs, adding small stones or glass shards for shrapnel. He could add oil and a fuse to make greek fire, or simply have pots full of oil and then setting the enemy on fire with a fire arrow or an enchanted weapon (or a torch, if he's poor). He could also make (later on) "special" pots that could contain acid or even magma. If one has the inclination to do so, one might even fill a pot with carnivore bugs and throw it on an enemy.



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