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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
MatthiosArcanus

Curious As To How Feasible A TFC Modpack Is

5 posts in this topic

Hey everyone, got a question here.

I'm looking into making a rather expansive modpack, the general overarching theme mimicking that of how real world tech has evolved. Nothing solid has been set in stone just yet, still in the planning stages, so I'm looking into options to make this happen.
The question that arises from this: just how modifiable is TerraFirmaCraft? TFC would be considered the very base of the entire modpack, and as such all tech trees would be expanded on from this base.
I suppose my main concern is just how far-reaching TFC is in its game-changing nature, and as such I don't really know if I can extend from it in any meaningful way.

I'm essentially looking for thoughts and opinions from those that have attempted modpacks based on TFC as to the scope of work needed to make modpacks work.
Hopefully all this is clear enough, but if not, do let me know!

Thanks, and take care!

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3 hours ago, MatthiosArcanus said:

The question that arises from this: just how modifiable is TerraFirmaCraft? TFC would be considered the very base of the entire modpack, and as such all tech trees would be expanded on from this base.

It depend on how much you need to modify. If you have java programming knowledge, you can make mods supported by TFC environment.

In other case (like in my modpack case), you can use minetweaker and minetweaker TFC helper mod for changing recipes, of course you need NEI and TFC NEI port in your modpack to show new recipes. But there are some constrains, for example crucible or pottery kiln recipes cannot be changed, but many of other are fully supported, please refer to:

 

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It certainly is possible, but challenging. With TFC you will hit certain roadblocks and hardcoded features. Many of these can be dealt with by finding creative solutions. For the first part of our packs history this was how we dealt with these issues. Doing this is much easier now then it was as there are more and more add-ons that fix various issues. Overtime we encountered more intractable issues and started running into the issues associated with a large volume of script files. So at that point we went a different route and chose to fork and modify TFC code for our pack. Many issue we had could be solved by writing an add-on, but some could only be fixed directly in TFC code. Since we were already modifying TFC we chose to make more extensive changes rather than write more add-ons.

TFC-based packs do require a much larger time commitment than other packs. To give you a concept our pack took 5 months to be playable and has taken an additional 2 years to get to the "polished" point it is at now.

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Hey, thanks everyone for your responses!

The more I think about it, the less likely it is that I'll make TFC the base of the pack. I'm willing to invest a few months into this, but not years. Not on something that is essentially a personal project that may end up being public. My other concern is with the version TFC is on, 1.7.10. At this point, it's hard for me to justify working with such an old version of Minecraft.

Thanks again, and take care!

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On 02/04/2017 at 11:29 PM, MatthiosArcanus said:

My other concern is with the version TFC is on, 1.7.10. At this point, it's hard for me to justify working with such an old version of Minecraft.

It is my opinion that 1.7.10 was the last good version of Minecraft before they ran out of ideas, and I haven't played anything past it for an extended period of time.  Just sayin'

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