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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
Konlii

Giant Centipede

7 posts in this topic

Okay Darmo, I know this thing is enormous, but I think detailed legs are important to the creep-factor of centipedes.  This is just a temporary texture, but I have made each color 2px square so that it will look like 1px if scaled in half.  Of course, if enormous tickles Bioxx's fancy, we can work with that, too.  Thoughts?

 

Animation note: watching videos of these guys walk, it looks like the only joint that visibly moves is the one connected to the body, so it shouldn't be necessary to animate each leg segment separately

 

centipede_2.png

Centipede.MCModel

centipede.png

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Good Lord Konlii, you don't shy away from going big do you?  I agree on legs being a big part of the creep factor, though I think it's more important if the legs are actually articulated.  If they're just a rigid structure, less so.  In general I am of the opinion that it's ok for more aggressive and 'fantasy' mobs to be more complicated.  I would think we'd want them to be impressive and scary.  I had planned to have this conversation when Bioxx asked for fantasy mobs, or giant insects.  If he wants to have it now, we may as well.

As for commentary, I probably would have tried to get by with 3 segments per leg at most.  And I don't know that the extra ridge boxes are all that worth it.  Assuming it's mainly for z-fighting issues, could you not have just tilted the body segments in their entirety that same amount, to avoid the issue?  Rather than adding barely-protruding tilted boxes?  I'd also probably consider swapping the antennae for large menacing mandibles.  Antennae just don't say 'I'm a-gonna poison and eat you!'

But my main concern is the animating of it on Bioxx's part (would it undulate, or just move in a stiff arrow-straight fashion?), and then the possible (probable?) movement and clipping issues.  I'm not sure how minecraft's hitboxes work, but I question if that entire length can be a hitbox, and if so, what happens when the centipede tries to turn in a narrow tunnel?  The model is like, 10 meters long.  You're going to at *least* have large portions of the body clipping out of the tunnel walls, unless the animation and collision detection is a lot better than I think it is. 

What if you could sort of have it rearing up in an S shape, to reduce the floor area it takes up to like, 1x3 meters max or something?  I think you could use most or all of that body length, but just have it be bunched up.  It's probably also be more threatening if taller.

Overall, it probably would have been better to have started with a more 'normal' proportioned insect.  But let's see what Bioxx says.

 

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Aaaand I just noticed I totally missed the part where you planned on scaling it down. My bad.  5 meters is still pretty large though. 

Did you try building the model at the intended scale?  I realize your leg tips are probably what governed the size choice - they are indeed pleasingly spindly in relation to the body - but my experience has been that making double size textures is kind of pain, if you want to modify it afterward...

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Go big or go home.  I'll try downgrading it from "enormous" to simply "huge" and drop some of the taper off of the legs to shorten them.  That was really unnecessary, after all.

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This one's half as long.  It can probably be scaled from "huge" down to merely "very large" if you so please.

 

centipede_1.png

Centipede.MCModel

centipede.png

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That's nice.  Pincers are a nice add!  I even like the color scheme better.  Final word isn't really up to me though, as I'm not the one animating it.  My fear is that it may look too wooden; I'm assuming it's not really possible to animate it bending in a dynamic way (that is, responding to turns and corners).  I imagine it can be animated to undulate like a snake, but I don't think that's really how they move.  Bioxx will have to weigh in on it. 

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The attached is looking like my final texture.  For animating, they don't undulate.  I think I would describe it as more of a shimmy.  

I think this is about as small as I can make the model before it starts losing enough definition to start looking cartoony instead of menacingly insectile.  We can still scale it down a bit and may just have to accept the fact that the entire body pivots around corners and the back half may clip the environment a bit.  I think the only way to make a centipede move naturally in Minecraft is to actually create each body segment as a separate entity and stick them together in-game, which is totally not worth the effort right now.

Of course, Bioxx has his hands full enough just getting TFC2 fully functional so it'll probably be a while before we see anything with complicated animations make it into the game.

centipede.png

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