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      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
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      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
hindmost

Make knapping a bit more... interesting

10 posts in this topic

Now, when you start knapping, you get a "perfectly square" stone - from the knapping UI view. But what if some of the side bits were already randomly knapped, rendering 30-50% of stones unusable? Unusable for the recipe you wanted - but maybe worth making a knife from it. And also, knapping should deplete hunger bar - I tried knapping once IRL, and it depleted mine pretty fast.

And, you know, the shift-knapping is very convenient... but that's not how the it works.

P.S.: I watched this video: https://www.youtube.com/watch?v=BN-34JfUrHY

What I understood - in the stone age you have to find yourself a worthy stone to make a hachet from.

 

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just my opinion, but i think some of the issues with that is not only how quickly you burn through the junker tools, but the dangers that come with early game, particularly food( at least its usually an issue for me) i agree with the chipped rock idea sounds cool, but the hunger thing might be a bit much

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Posted (edited)

I don't know, I don't want to have to restart knapping 10 times (or whatever) to have to find a suitable rock.  It'd just be random, so you could just have two rocks, and open and close the knapping grid until you get the right shape.  Either that, or a 'seed' would be stored on he player, which would dictate which rock they are getting, until they 'use up' that shape.  Either way I feel like it'd be more frustrating than anything.

But, what I *would* like to see is a rule that you can only knap a box that has at least one side 'exposed', either to the edge of the grid, or to a previously knapped square.  This would at least force the player to start from the outside and work inward, rather than wherever they want, including inside-out.  And would make knapping slightly different from the clay interface, where you can just start anywhere.  And maybe if the player tries to start from the 'inside', it immediately ruins the rock.  If this became a rule though, there might need to be some feedback when the player tries to knap an internal square.  If it doesn't break the rock immediately, it might need to return a message like 'you must start from the edges'.  And maybe a noise.  Otherwise if nothing happens, the might think there's a bug.   If starting from inner areas immediately ruins the rock, a similar message, to let the player know why their rock broke.

Edited by Darmo
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51 minutes ago, Darmo said:

I don't know, I don't want to have to restart knapping 10 times (or whatever) to have to find a suitable rock.  It'd just be random, so you could just have two rocks, and open and close the knapping grid until you get the right shape.  Either that, or a 'seed' would be stored on he player, which would dictate which rock they are getting, until they 'use up' that shape.  Either way I feel like it'd be more frustrating than anything.

But, what I *would* like to see is a rule that you can only knap a box that has at least one side 'exposed', either to the edge of the grid, or to a previously knapped square.  This would at least force the player to start from the outside and work inward, rather than wherever they want, including inside-out.  And would make knapping slightly different from the clay interface, where you can just start anywhere.  And maybe if the player tries to start from the 'inside', it immediately ruins the rock.  If this became a rule though, there might need to be some feedback when the player tries to knap an internal square.  If it doesn't break the rock immediately, it might need to return a message like 'you must start from the edges'.  And maybe a noise.  Otherwise if nothing happens, the might think there's a bug.   If starting from inner areas immediately ruins the rock, a similar message, to let the player know why their rock broke.

I wholly agree with Darmo on this one: while it is true that irl cavemen used stones that already had a similar shape to the desired one, I think that it would become frustrating very quickly and, as it was pointed out, the player could just keep opening and closing the interface to reset it. I can't really think of any other way to make knapping more interesting other than what Darmo already said, as punching holes into the rock I was knapping felt pretty weird. Maybe the player would actually have to find different rock types Maybe make it so that the player has to click more times a tile on the GUI? He/she is chipping it, after all...

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No matter how you shake it, at the end of the day the player going to be clicking some buttons in a gui. Making the rock into weird shapes(this crossed my mind multiple times) or making you click a bunch more times to simulate knapping is not really compelling gameplay. In fact it would get old VERY quickly. My time is far better spent trying to make the game better outside of a crafting grid, rather than reworking something that works in a good enough fashion.

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3 hours ago, Bioxx said:

No matter how you shake it, at the end of the day the player going to be clicking some buttons in a gui. Making the rock into weird shapes(this crossed my mind multiple times) or making you click a bunch more times to simulate knapping is not really compelling gameplay. In fact it would get old VERY quickly. My time is far better spent trying to make the game better outside of a crafting grid, rather than reworking something that works in a good enough fashion.

Agred. Mine was a stupid suggestion. Sorry.

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Posted (edited)

On 30/4/2017 at 0:00 PM, TheSnarkyKnight said:

Agred. Mine was a stupid suggestion. Sorry.

No, it wasn't, it was just pointless for TFC2, but I liked the idea.

Edited by Diego il Catanico Jr
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@Bioxx Are there any plans for adding traditionally knapped stones such as flint or chert?

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I can answer this with pretty good certainty the answer is no. Every basic stone type in TFC2 can be knapped, which include chert but not flint. 

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