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smoothpop

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About smoothpop

  • Rank
    Caveman

Profile Information

  • Gender Male
  • Location UK
  • Interests Physics, Chemistry, History and minecraft (mostly TFC nowadays)
  1. Torch Discussion

    i have tried to be civil here so sorry if i may have slipped
  2. Torch Discussion

    actually kitty you are wrong to say its bull because they are all made for java not for ubuntu and ubuntu has a different directory sytem which can cause issues when trying to find relevant files for troubleshooting. and yes i did get a wierd issue that was that the server was burning through all 8 gb of dedicated ram with no one on it. if you logged on you just fell into the - values for infinity. the server logs listed no issues and there was no data anywhere to indicate why it was burning through the ram with nothing loaded (as far as all the logs were concerned all was fine and dandy) the same process to set up the server is the same that i used for pixelmon which had no problems whatsoever. anyway after many hours of trying to find the cause and not finding any support for this issue that worked to resolve it i gave up and got someone more adept than me to set it up. setting up a server is easy until something goes wrong and the server software doesnt think theres anything wrong. especially when that issue is not fixed by the only data and help you can find to fix it when i paid for the server they set it up in 5 mins and it was fine if 1 person was on but if more than one ram usage went from 5% to 100% and everyone would fall through the world and the world would fail to load any blocks (again server logs thaught everything was fine and dandy) this was the issue that took 2 days for the managers to fix. apparently some kind of clash between the most up to date forge for 1.6.4 and tfc causing ram overload. so no its not easy to fix it when there is an issue that the server doesnt know about especially when ubuntu has much less troubleshooting tips than windows for stuff like this... so please cut the insults kitty you have been about as unhelpfull (even to the extent it seems you only post to try and provoke and insult me) as its possible to get and been downright rude to me without any provocation while im trying to suggest a possible issue with your new torch system. if your going to refuse to acknowledge a valid concern and then go on to insult a member of your comunity who voices that concern why the fuck have you got a topic on this matter? why are you reading it? are you here only to listen to positive feedback? are you here purely to use your admin privileges to insult people? if you want to be a troll kitty try to avoid doing it when you have a badge that suguests your mature enough to not do it in public
  3. Torch Discussion

    well kitty its funny how you ASSUME that i dont know what im doing to set up a server and you ASSUME that i run off in smp and play solo there. for one it is a small server for 8 of us so there is not always someone on (we are in fact all in the same timezone so there is often about 18-24 hours of people being offline) we dont spend all our time in our base (and considering it takes 3hours 2 mins to get full spawn prot that is significant) i have no problem with losing spawn protection because IMO the night should be very dangerous, my issue is that the only way i can have a safe re-spawn zone is if i either chisel the floor so its uneven and unpleasant aesthetically or if i put a vile jack o lantern up. also i would request that you as an admin try to act responsibly and refrain from insulting people when they have raised a valid concern. i agree that setting up a server is piss easy if im on windows 7 or windows server OS (not tried windows 8) however i cant justify £120 for a copy of windows server OS let alone the win7 (which takes up far to much ram and HD to be used on a dedicated server box) so im using Ubuntu server and unfortunately none of the MC hosting software available has been made for ubuntu (most of it is just "compatible") so troubleshooting is a great deal more difficult and due to not being proficient at coding its rather difficult to solve issues (if you want to reafirm your point earlyer then your basicly saying that you either need large disposable incomes or a decent amount of coding knowledge to run a server successfully which is frankly BS as ive run successfully a pixelmon, a FTB and 3 vanilla servers.) after spending 13 hours trying to solve the compatibility issues of ubuntu and forge to run a tfc server i gave up and paid a company to set one up for me on their server and it still took them 2 days to resolve all the issues and have it running smoothly so please in future refrain from insulting people when they are trying to provide constructive criticisms and valid suguestions you are a moderator not a forum troll so yet again the torches are not great for anything short of large size smp servers because there is no alternative (no im not asking for unlimited spawn protection nor am i asking for torch forests i just want a safe bed-ROOM)
  4. Torch Discussion

    well i will say that i love the idea for ssp (mostly because i use light sources sparingly already and it will add a little more challenge) however there is an issue when it comes to the smp aspect: if i cant log on every single day (real time) and spend enough time in my base to bring spawn protection upto max (10 full mc days or a whopping 3 hours 20 minutes real time) then eventually i am going to have no spawn protection and no lighting to prevent mobs so my "base" will be just as hostile at night as the rest of the world..... i say this is an issue because of the huge difficulties ive experienced in just trying to set up a forge TFC server on both linux and windows server OS, if i had to start editing the configs aswell just to make it possible to have a small base where no mobs will get me i doubt i would bother doing it in the first place. i laud the idea for ssp because that world isnt constantly running (depleting spawn prot nd burning out torches) even while i sleep so not having an alternative is fine but in smp the only way i can even have a safe zone is by using the repulsive looking jack o lanterns. i have one alternative to suguest: make beds that are spawn points (so only one per player per world) confer spawn protection to the chunk they occupy. at least that way you can have a safe bedroom at least for if you die
  5. Clay Pots and Chests?

    chests are for bulk storage and DO NOT provide decay reduction. so unfortunately you are wrong. if you want to reduce your food decay move out to latitudes around -14000/+14000 this way you get decent mild summers that are long enough to grow all the crops and you get freezing cold winters that all but stop decay completely. another advantage to these altitudes is that you are only about 3k blocks away from the arctic so setting up a bulk freezer is perfectly viable for summer storage.
  6. Client Crash 2 seconds into world loading please help

    hmmm well thats strange because the only chiseled blocks i have are a ring of steps around the roof of 3 buildings and they have been there since long before the crashes started. i also dont see how mc cant keep up as it has a 4.8ghz i5 and 6gb of ram to run and its rendering on a 780 oc'd to 1366 Mhz. ill try using mc edit though see if that fixes the issue
  7. Sticks

    i am aware i can just fill the water in as i go however i try not to destroy the environment as i go in fact i like to make as small an imprint on the environment as possible. like i said i dont frequent them enough for anything permanant a log bridge is frankly an eyesaw and most rivers are to narrow to warrent a boat
  8. Sticks

    i was thinking of a way of using sticks and wool yarn(both things i always have an abundance of on my sp world) my idea was a stick Lilly pad so to speak i dont know what the crafting recipe should be but im pretty sure the Greeks and Persians used them. and there is some evidence to suggest that Alexander used them in northern India militarily, so there is a historical president. i would find them usefull for my semi regular passages across rivers, as i tend to explore a lot and there are many rivers that i cross regularly on my trips out of my local 1km area as they are not crossed regularly enough nor close enough to my home to warrant such a standout and substantial structure like a bridge. perhaps the crafting recepe could be the same as a ladder with 2 wool yarn in the remaining empty slots and they can only be placed on water when adjacent to a solid block of another stick-lilly thing well thats my idea for that id also give a +1 to stick thatch block and firepit fuel bundles too
  9. Favorite Rock Types

    i dont really have a favourite.... the ones i use ain buildings are mostly just what is available. there are a few exceptions such as basalt which is just to dark to do more than a little bit of trim and chert which i cant get to mix well with any other rock or wood for that matter. the one i encounter the most is either basalt or marble though i may just notice basalt more on account of how dark it is and its related dirt. my least common is rock salt which i have never been fortunate enough to find in over 6 single player worlds and 3 servers as for my favorite for ores it would have to be gabro just because it spawns cassiterite, garnierite and gold (not sure why but i really like tin and bronze.....)
  10. How big are your veins?

    this is an interesting topic. i would tend to agree with the OP somewhat about the vein density however i have just found a rich hematite vein that is the largest vein i have ever come across. its in the second layer and ive already made 2 trips back to base and filled 1+1/2 double chests with it. i would estimate by the range of my pro pick readings and bore hole length there is at least 3x as much again down there. im considering setting up a small base up top with a bloomery to smelt it as i pull it out. though in general i would say that the veins i find vary massively in size. on my current world i have cleared out 3 bismuth veins which yielded less than 5 full stacks each and ive found a sphalerite mine which i doubt will ever run out, a cassiterite mine with enough tin to make a baked beans factory jealous and a surface garnierite vein with what seems to be more than ill ever need. the copper veins i have been finding have been on the small side though (i found a malachite vein with only 9 pieces though it did spawn on a join between 2 rock types) i for one would prefer if the veins are like my afore mentioned hematite mine but much rarer, i find that my pro pick will last for as long as 6-7 picks just because surface veins are imo so darn easy to find and so common. sure you have to travel a little way to find everything but the main point of the mod is exploring (imo anyway)
  11. Client Crash 2 seconds into world loading please help

    so i persevered with trying to load up the world and after discovering that terrain would load partially while paused i tried unpausing then pausing very quickly and waiting for a few seconds before repeating the process eventually everything seems to have loaded and i havent experienced a crash yet though i will see if it will crash after loading again edit: yep seems to be resolved edit edit: same crash again look at post above
  12. so my single player world was fine last night when i logged off, but this morning i cant get it to work. simply put i log in and within a second it crashes. this happens every time and i think its to do with the terrain loading. i have managed to pause before the crash occurs and when i did the world did not continue generating terrain as it normally would it just stopped loading the chunks. can anyone help me recover this world i have put in so much time into it and its the most advanced ive ever been i really cant deal with losing out on another 40hr+ world (last one i accidentally loaded without the mods and it erased everything in the world ) ---- Minecraft Crash Report ----// I bet Cylons wouldn't have this problem.Time: 27/08/14 10:52Description: Unexpected errorjava.lang.ArrayIndexOutOfBoundsException: -1at net.minecraft.world.ChunkCache.func_72810_a(ChunkCache.java:406)at net.minecraft.world.ChunkCache.func_72802_i(ChunkCache.java:143)at net.minecraft.block.Block.func_71874_e(Block.java:519)at net.minecraft.client.renderer.RenderBlocks.func_102027_b(RenderBlocks.java:5037)at net.minecraft.client.renderer.RenderBlocks.func_78570_q(RenderBlocks.java:4174)at TFC.Render.Blocks.RenderDetailed.renderBlockDetailed(RenderDetailed.java:72)at TFC.Handlers.Client.BlockRenderHandler.renderWorldBlock(BlockRenderHandler.java:113)at cpw.mods.fml.client.registry.RenderingRegistry.renderWorldBlock(RenderingRegistry.java:152)at FMLRenderAccessLibrary.renderWorldBlock(FMLRenderAccessLibrary.java:57)at net.minecraft.client.renderer.RenderBlocks.func_78612_b(RenderBlocks.java:485)at net.minecraft.client.renderer.WorldRenderer.func_78907_a(WorldRenderer.java:224)at net.minecraft.client.renderer.RenderGlobal.func_72716_a(RenderGlobal.java:1574)at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1129)at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1002)at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:946)at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)at net.minecraft.client.main.Main.main(SourceFile:101)at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)at java.lang.reflect.Method.invoke(Unknown Source)at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)at net.minecraft.launchwrapper.Launch.main(Launch.java:27)A detailed walkthrough of the error, its code path and all known details is as follows:----------------------------------------------------------------------------------------- Head --Stacktrace:at net.minecraft.world.ChunkCache.func_72810_a(ChunkCache.java:406)at net.minecraft.world.ChunkCache.func_72802_i(ChunkCache.java:143)at net.minecraft.block.Block.func_71874_e(Block.java:519)at net.minecraft.client.renderer.RenderBlocks.func_102027_b(RenderBlocks.java:5037)at net.minecraft.client.renderer.RenderBlocks.func_78570_q(RenderBlocks.java:4174)at TFC.Render.Blocks.RenderDetailed.renderBlockDetailed(RenderDetailed.java:72)at TFC.Handlers.Client.BlockRenderHandler.renderWorldBlock(BlockRenderHandler.java:113)at cpw.mods.fml.client.registry.RenderingRegistry.renderWorldBlock(RenderingRegistry.java:152)at FMLRenderAccessLibrary.renderWorldBlock(FMLRenderAccessLibrary.java:57)at net.minecraft.client.renderer.RenderBlocks.func_78612_b(RenderBlocks.java:485)at net.minecraft.client.renderer.WorldRenderer.func_78907_a(WorldRenderer.java:224)at net.minecraft.client.renderer.RenderGlobal.func_72716_a(RenderGlobal.java:1574)at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1129)-- Affected level --Details:Level name: MpServerAll players: 1 total; [EntityClientPlayerMP['smoothpop'/43, l='MpServer', x=520.21, y=145.62, z=-13801.45]]Chunk stats: MultiplayerChunkCache: 55Level seed: -1153576162568790033Level generator: ID 00 - DEFAULT, ver 1. Features enabled: falseLevel generator options:Level spawn location: World: (-52,157,-14596), Chunk: (at 12,9,12 in -4,-913; contains blocks -64,0,-14608 to -49,255,-14593), Region: (-1,-29; contains chunks -32,-928 to -1,-897, blocks -512,0,-14848 to -1,255,-14337)Level time: 2469031 game time, 3242223 day timeLevel dimension: 0Level storage version: 0x00000 - Unknown?Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: falseForced entities: 11 total; [EntityBat['Bat'/1524, l='MpServer', x=552.75, y=62.10, z=-13829.94], EntityBat['Bat'/1525, l='MpServer', x=547.37, y=59.18, z=-13839.38], EntityBat['Bat'/1526, l='MpServer', x=555.50, y=65.10, z=-13816.56], EntityBat['Bat'/1527, l='MpServer', x=568.94, y=55.01, z=-13854.56], EntityBat['Bat'/1520, l='MpServer', x=534.53, y=61.10, z=-13839.25], EntityBat['Bat'/1521, l='MpServer', x=535.73, y=59.00, z=-13839.33], EntityBat['Bat'/1522, l='MpServer', x=548.56, y=62.10, z=-13844.50], EntityBat['Bat'/1523, l='MpServer', x=551.75, y=60.00, z=-13830.75], EntityBat['Bat'/1528, l='MpServer', x=566.36, y=55.00, z=-13852.44], EntityBat['Bat'/1529, l='MpServer', x=561.27, y=56.91, z=-13848.25], EntityClientPlayerMP['smoothpop'/43, l='MpServer', x=520.21, y=145.62, z=-13801.45]]Retry entities: 0 total; []Server brand: fml,forgeServer type: Integrated singleplayer serverStacktrace:at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:440)at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2312)at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:863)at net.minecraft.client.main.Main.main(SourceFile:101)at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)at java.lang.reflect.Method.invoke(Unknown Source)at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)at net.minecraft.launchwrapper.Launch.main(Launch.java:27)-- System Details --Details:Minecraft Version: 1.6.4Operating System: Windows 7 (amd64) version 6.1Java Version: 1.7.0_13, Oracle CorporationJava VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle CorporationMemory: 313118720 bytes (298 MB) / 890830848 bytes (849 MB) up to 5726666752 bytes (5461 MB)JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx6144mAABB Pool Size: 3932 (220192 bytes; 0 MB) allocated, 205 (11480 bytes; 0 MB) usedSuspicious classes: FML and Forge are installedIntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 33FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 5 mods loaded, 5 mods activemcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableFML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableForge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Availabletfc_coremod{0.78.17} [TFC[coremod]] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Availableterrafirmacraft{0.78.17} [TerraFirmaCraft] (TFC-0.78.17.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableLaunched Version: 1.6.4-Forge9.11.1.965LWJGL: 2.9.0OpenGL: GeForce GTX 770/PCIe/SSE2 GL version 4.4.0, NVIDIA CorporationIs Modded: Definitely; Client brand changed to 'fml,forge'Type: Client (map_client.txt)Resource Pack: DefaultCurrent Language: English (UK)Profiler Position: N/A (disabled)Vec3 Pool Size: 92 (5152 bytes; 0 MB) allocated, 41 (2296 bytes; 0 MB) used thanks in advance for any help you guys can give meedit well i dont think the problem is fixed. logged in again now and my previous method of resolving the issue wont work this time i get the crash even when paused report as follows ---- Minecraft Crash Report ----// There are four lights!Time: 30/08/14 15:27Description: Unexpected errorjava.lang.ArrayIndexOutOfBoundsException: 3at net.minecraft.world.ChunkCache.func_72810_a(ChunkCache.java:406)at net.minecraft.world.ChunkCache.func_72802_i(ChunkCache.java:143)at net.minecraft.block.Block.func_71874_e(Block.java:519)at net.minecraft.client.renderer.RenderBlocks.func_102027_b(RenderBlocks.java:5066)at net.minecraft.client.renderer.RenderBlocks.func_78570_q(RenderBlocks.java:4174)at TFC.Render.Blocks.RenderDetailed.renderMiniBlock(RenderDetailed.java:107)at TFC.Render.Blocks.RenderDetailed.renderBlockDetailed(RenderDetailed.java:60)at TFC.Handlers.Client.BlockRenderHandler.renderWorldBlock(BlockRenderHandler.java:113)at cpw.mods.fml.client.registry.RenderingRegistry.renderWorldBlock(RenderingRegistry.java:152)at FMLRenderAccessLibrary.renderWorldBlock(FMLRenderAccessLibrary.java:57)at net.minecraft.client.renderer.RenderBlocks.func_78612_b(RenderBlocks.java:485)at net.minecraft.client.renderer.WorldRenderer.func_78907_a(WorldRenderer.java:224)at net.minecraft.client.renderer.RenderGlobal.func_72716_a(RenderGlobal.java:1574)at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1129)at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1002)at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:946)at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)at net.minecraft.client.main.Main.main(SourceFile:101)at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)at java.lang.reflect.Method.invoke(Unknown Source)at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)at net.minecraft.launchwrapper.Launch.main(Launch.java:27)A detailed walkthrough of the error, its code path and all known details is as follows:----------------------------------------------------------------------------------------- Head --Stacktrace:at net.minecraft.world.ChunkCache.func_72810_a(ChunkCache.java:406)at net.minecraft.world.ChunkCache.func_72802_i(ChunkCache.java:143)at net.minecraft.block.Block.func_71874_e(Block.java:519)at net.minecraft.client.renderer.RenderBlocks.func_102027_b(RenderBlocks.java:5066)at net.minecraft.client.renderer.RenderBlocks.func_78570_q(RenderBlocks.java:4174)at TFC.Render.Blocks.RenderDetailed.renderMiniBlock(RenderDetailed.java:107)at TFC.Render.Blocks.RenderDetailed.renderBlockDetailed(RenderDetailed.java:60)at TFC.Handlers.Client.BlockRenderHandler.renderWorldBlock(BlockRenderHandler.java:113)at cpw.mods.fml.client.registry.RenderingRegistry.renderWorldBlock(RenderingRegistry.java:152)at FMLRenderAccessLibrary.renderWorldBlock(FMLRenderAccessLibrary.java:57)at net.minecraft.client.renderer.RenderBlocks.func_78612_b(RenderBlocks.java:485)at net.minecraft.client.renderer.WorldRenderer.func_78907_a(WorldRenderer.java:224)at net.minecraft.client.renderer.RenderGlobal.func_72716_a(RenderGlobal.java:1574)at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1129)-- Affected level --Details:Level name: MpServerAll players: 1 total; [EntityClientPlayerMP['smoothpop'/75, l='MpServer', x=518.41, y=145.62, z=-13803.56]]Chunk stats: MultiplayerChunkCache: 35Level seed: -1153576162568790033Level generator: ID 00 - DEFAULT, ver 1. Features enabled: falseLevel generator options:Level spawn location: World: (-52,157,-14596), Chunk: (at 12,9,12 in -4,-913; contains blocks -64,0,-14608 to -49,255,-14593), Region: (-1,-29; contains chunks -32,-928 to -1,-897, blocks -512,0,-14848 to -1,255,-14337)Level time: 3477545 game time, 4300394 day timeLevel dimension: 0Level storage version: 0x00000 - Unknown?Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: falseForced entities: 6 total; [EntityItemFrame['entity.ItemFrame.name'/171, l='MpServer', x=515.94, y=147.50, z=-13776.50], EntityItemFrame['entity.ItemFrame.name'/170, l='MpServer', x=515.94, y=145.50, z=-13781.50], EntityItemFrame['entity.ItemFrame.name'/169, l='MpServer', x=515.94, y=147.50, z=-13778.50], EntityItem['item.item.rottenFlesh'/174, l='MpServer', x=533.63, y=144.13, z=-13804.97], EntityItemFrame['entity.ItemFrame.name'/172, l='MpServer', x=515.94, y=147.50, z=-13777.50], EntityClientPlayerMP['smoothpop'/75, l='MpServer', x=518.41, y=145.62, z=-13803.56]]Retry entities: 0 total; []Server brand: fml,forgeServer type: Integrated singleplayer serverStacktrace:at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:440)at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2312)at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:863)at net.minecraft.client.main.Main.main(SourceFile:101)at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)at java.lang.reflect.Method.invoke(Unknown Source)at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)at net.minecraft.launchwrapper.Launch.main(Launch.java:27)-- System Details --Details:Minecraft Version: 1.6.4Operating System: Windows 7 (amd64) version 6.1Java Version: 1.7.0_13, Oracle CorporationJava VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle CorporationMemory: 281365032 bytes (268 MB) / 960954368 bytes (916 MB) up to 5726666752 bytes (5461 MB)JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx6144mAABB Pool Size: 32451 (1817256 bytes; 1 MB) allocated, 2 (112 bytes; 0 MB) usedSuspicious classes: FML and Forge are installedIntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 33FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 5 mods loaded, 5 mods activemcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableFML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableForge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Availabletfc_coremod{0.78.17} [TFC[coremod]] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Availableterrafirmacraft{0.78.17} [TerraFirmaCraft] (TFC-0.78.17.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableLaunched Version: 1.6.4-Forge9.11.1.965LWJGL: 2.9.0OpenGL: GeForce GTX 770/PCIe/SSE2 GL version 4.4.0, NVIDIA CorporationIs Modded: Definitely; Client brand changed to 'fml,forge'Type: Client (map_client.txt)Resource Pack: DefaultCurrent Language: English (UK)Profiler Position: N/A (disabled)Vec3 Pool Size: 101 (5656 bytes; 0 MB) allocated, 23 (1288 bytes; 0 MB) used i have pretty much no clue what any of that means however i did notice a couple of times it mentioned item frames, i have just recently put some item frames up for barrel content (leather, milk bucket, viniger bucket and bottle of rum. could these be the problem and if so how can i fix it?would very much apreciate it if someone could help this time i really dont wanna lose this world