Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
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Nekozji

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About Nekozji

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  1. taste profile - nothing is anything?

    Thanks Kitty, that's useful to know. I actually figured out how to use the relative flavours once you have master level cooking to figure out both the absolute values of each food, and your own player profile, which gave me somewhat better sandwiches. I then went slightly mad, databased and cross joined everything I had in my cellar, at various stages of cooking and preparation, and produced a sandwich with all five food groups, three perfect tastes, and the other two within ten points. T'was satisfying Then I realised that it was only applicable when cooking over maple wood... and I just wasn't prepared to collect any more data points
  2. taste profile - nothing is anything?

    Aha, ok - I can respecta challenge that only dedicated peeps will rise to, I just wanted to be sure that it was intended rather than the result of an unlucky dice roll (or me not knowing something) Half way through expert cooking now, and it's early autumn in my game, so the harvest and barbecue fest shall soon be upon me ^^
  3. taste profile - nothing is anything?

    Thanks for the reply Bunsan I have read the wiki and I think I understand taste profiles, but I'm not sure whether I'm just unlucky that *everything* in my profile is up at the high end and therefore giving me the exact problem you describe, or whether I've just managed to create flavourless growing conditions. Master skill seems unlikely to help since so few things are within 20 of my preferred tastes - unless it would allow me to see beyond the 20 limit? If so then I will go into a cooking overdrive next spring and get rid of all the pickled stuff I've had in storage for 2 years I appreciate all taste is relative, but if there was a published list which said, for example, that before pH and drainage values are accounted for, strawberries default to 50 sweetness, blackberries to 40, etc, then I could look at putting together salads that would add up to certain values (roughly) and glean from that what sort of profile my character has, which would then help enormously with planning meals. As it stands I'm down to randomly combining ingredients and saying "I guess strawberries are sweet ish"... I hadn't thought about drainage... I will try messing with that some time. And I kind of assumed that types of soil/rock would have a specific pH value... but I could be totally wrong ^^; In my head, limestone would be heavily alkaline, and basalt say, would be quite acidic - but I'll have another read around and see what I can find about pH determination. Thanks!
  4. Have you read, understood, and followed all of the rules listed in large text at the top of the support forum? (Yes/No): yes TFC Version #:79.17 Forge Version #:10.13.2.1291 <snipped rest due to being a general feature question rather than a bug report> Hey there, I'm struggling a bit with tastes. I understand that each player has a unique profile, and that different soils modify the taste of foods, but I've not seen any information about which kind of soil has which pH, or what foods in absolute terms tend to be sour/bitter/sweet/etc (I can guess a few of these, assuming TFC follows reality). So far I have found only three non-sandwich-or-salad foods that has any kind of taste listed; gooseberries, snowberries, and pickled onions. All other harvested foods and breads and meats are 'not taste' in all categories. This is making it pretty hard for me to predict the outcome of any particular sandwich. I understand tastes are an additive effect, but sometimes I will get 'ridiculously' tasteful sandwiches, even though all five ingredients were 'not'. Sometimes I'll get a 'perfectly' but I can't identify which ingredients did/did not contribute.I have expert level cooking skill. Just wanted to know if that's how things are meant to be, or whether there's something I need to account for, or whether there's a specific set of conditions that could cause flavourless food? Not sure if the intent is to push players towards a long running experimentation with crop types - I'm fine with it if that's the case So far I've tried farming on limestone, and gneiss, but neither have produced any flavoursome veggies or tasty fruits. (And I just realised I have no idea whether fruit trees and bushes need water to be tastier...) Am I just unlucky to have been born into this world with only two tastebuds? Maybe there's a list of taste/ph data somewhere that I just haven't found? Any advice appreciated Thanks!
  5. [Solved] Z coordinate for Snow

    Ok, fair enough Thanks for the answer ^^ ...I better start running, my server's spawn is about -5000
  6. Silly question - how would you store a door? ;)

    - Create a little fenced in paddock for it, and feed it daily to build up familiarity? - Double door your house, back to back with the main door, so you have to open both to get through and call it a security feature - Put it underwater; they make fine diving bells! - Make a little broom cupboard
  7. [Solved] Z coordinate for Snow

    Apologies for slightly diverting the thread, but could someone suggest an appropriate z coordinate range to get snowy winters and rainy spring/summer/autumns? Y'all seem likely to know