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Potatoes = Fries

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About Potatoes = Fries

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    Caveman
  1. More Dangerous Minning

    I Just tried glenns gasses and It is not registering your torches as a ignition source for its flammable gasses I confirmed this in creative by igniting the gas with a vanilla flint and steel and a tfc flint and steel and placing tfc torches next to natrual gas
  2. More Dangerous Minning

    I understand But one question does enviromine have compatibility with terrafirmacraft
  3. More Dangerous Minning

    I have an idea for mining I think it needs to be more dangerous In real life mining has many more dangers than cave-ins there is gas pockets co2 from humans and lighting if you use torches water seepage in mines does rot the support beams and they need to be replaced after a while so here is my idea of adding new features you need to make ventilation shafts to vent out noxious gasses. to keep your mine from exploding, igniting and collapsing from chard support beams use lamps that don't have a open flame example oil lamps will be added with a glass cover to prevent the ignition of methane gas if you mine into a pocket of it also the vents also help get rid of the gas hard hats to protect your head canaries and a cage to warn you of high gas level for idea https://en.wiktionary.org/wiki/canary_in_a_coal_mine the need to change support beams in certain fashion example place new support beam than remove rotten one what will happen without proper safety features high gas levels will not show any affects until extreme stage when death is near at that time you will get blindness slowness and weakness than you get the wither affect this will be stopped if you get out of high gas levels and into fresh air canaries will get this effect before you do giving you time to escape without the debuffs happining. if methane reaches a open flame example torch fire lava or oil lamp without safety cover will ignite and will explode and or ignite the entire mine causing support beams to fail and cause possible cavein ventilation shafts will lower gas levels and bring in fresh air someone tell me what they think of this idea
  4. Greenhouse

    Maybe add it where if your in a cold biome in the summer you can grow crops that grow in warm biomes in the summer but a green house can also grow crops that grow in cold biomes in the summer can grow in the winter in the green house
  5. Rare Meteoric Iron ore

    And Also Most Met Also The Earth Has more water than land I frogeot the actual percentage but I do know there is more water on earth than land most of the water on earth is in the oceans which means the most Likely place for a meteor to hit is the ocean the meteroites I was thinking of on land would not have fallen from the sky in the timeline your playing "if it was not a game and was real life" but millions of years ago and has been exposed by time wearing the surface of the earth away Example wind/rain erosion And I dont want the meteors to be mined because thats not what ancient man probly did they probly picked it up off the ground
  6. Rare Meteoric Iron ore

    Also if not examined up close they can just look like a rock but once you look at it closely you can tell it is a meteorite or if you hold a magnate to it you can tell its a metorite
  7. Cooking Mechanics Overhaul

    How Is That Too Detailed? It looks that way do too a texturepack
  8. Apiculture ...* And more soon *...

    Have You Guys Heard Of Skeps Link https://en.wikipedia.org/wiki/Beehive#Skeps they are the ancient version of the bee box and the egyptians made mud and clay hives that are still used today
  9. Rare Meteoric Iron ore

    I was leaning away from veins because ancient man probaly picked it up off the ground and most meteorites found can fit in the palm of your hand
  10. Rare Meteoric Iron ore

    I was thinking of loads of surface rock of metoric iron not veins because its suposed to be easy just pick it up off the ground
  11. Rare Meteoric Iron ore

    I Have A suggestion for iron I read that some of the first iron tools were made of meteoric iron which was almost pure iron so my idea was to add rare very rare cluster of meteoric iron ore as rocks on the surface of the world Also It would never be found in veins meteoric iron being almost pure iron would yield 100 units of iron but would be very rare to keep it balanced and not over powered I found this out on Wikipedia link for iron age and how they used meteoric ironhttps://en.wikipedia.org/wiki/Iron_Age
  12. Corpses, Food, and Butchering

    I have an idea to deal with that scavengers they would eat the bodies when they start to decay and speed it up plus maybe a config option for it for the servers that there are no corpses
  13. Hello I would Like To Find Caravera76's survival lets play seed for his second world after the first one corrupted that would be very appreciated
  14. Great Tropics Seed

    I would like a tropics seed that includes lots of Ore Fruit Crops clay trees but not too thick shrubbery all near spawn with a warm and moist climate with easy pickings lots of copper and iron please is there a seed like this I use version 79.20
  15. So I have read the mod idea "believably" That is the theme of terrafirmacraft and you know what I do not find believable... a building full of Chests Full Of gunpowder And Powder Kegs not exploding when they catch on fire so my suggestion is make storing gunpowder more dangerous if a chest full of gunpowder or that contains gunpowder catches on fire and is not put out in time will explode and when a explosion happens next to gunpowder or other explosive items they explode so a chest full of fireworks and gunpowder and powder kegs those chests near a fire source not a good idea so plan were you store your explosive items maybe have buckets and water ready and keep creepers away from your explosives sheds and maybe add special iron chests which store more but are also fireproof to add to the game play and rewards for taking precautions and adds danger for going the easy way That's My suggestion