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      ATTENTION Forum Database Breach   03/04/2019

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      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
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mossman

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About mossman

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  1. I'm not the owner, I just posted the thread. Also, mhwrestler is mad Kittychanley: Why did you remove that screenshot?
  2. BREAKING NEWS: Server is currently running DOWN
  3. POOTISCRAFT anything goes TFC server. Rules: #1. There are no rules. IP Address: 73.34.133.18:25565 Server is currently hosted on a personal computer. More dedicated hosting coming soon. Note: Expect shitty uptime for the time being due to the above
  4. ---- nah, it was clearly his sister on his account saying dumb stuff. Clearly the real Hntrofdmnds would say dumb stuff.
  5. Blast furnace balancing

    Just to be clear, I am playing multiplayer and still have these objections.
  6. Blast furnace balancing

    The new requirements for blast furnace chimneys seems to me to be a bit excessive. Metal sheets in particular seem like a quite arbitrary requirement, as from a realistic standpoint they'd only increase heat conduction from the furnace. This doesn't seem believable and it irritates me. The same point can be said about the construction of the furnace block itself, or even the bloomery, in that a refractory ceramic would actually be used rather than the metal sheets, which are forced in order to enforce a linear metal progression. I should also like to note that graphite really isn't used as a part of fireclay. Kaolinite group clay without additive is what's generally referred to as 'fireclay'. In general I feel that constructing the furnace has been made rather arbitrarily difficult. Balance-wise, I'd rather be spending the bulk of my effort in designing structures and getting food (which is a bit trivial at this point, even with food decay) rather than smithing out the 40 (80 ingots worth!) iron sheets needed for a modest 2-block high blast furnace. If steel production should be made difficult, more focus should be put on making minerals (ore) rarer and/or more challenging to extract. Thoughts?
  7. [0.79.15] Rhodance's "HugBox" Server [Closing May 22]

    --- hey thanks for giving me permission to join other TFC servers you're a real stand-up guy rhodance
  8. [0.79.15] Rhodance's "HugBox" Server [Closing May 22]

    I agree with zyke (ign: mossman1223)
  9. Ideas about food preservation.

    I'm particularly excited for sauerkraut. Also, very important to note: Contrary to what some may believe, vinegar is in no way involved in the preparation of sauerkraut. To make sauerkraut, you shred cabbage and pack it with salt. Simple as that.
  10. More nuances for the stone-age

    This is going to read like a bit of a wishlist but I would feel better for having my ideas voiced here, so here goes. So right now the stone age isn't as interesting or nuanced as I think it could be. Why not have the most basic weapon be a pointed stick? We could sharpen our sticks by either scraping it with a stone or whittling it with a suitable tool. The latter should produce superior results than the former, but I'm not sure how it would be best to represent this in-game. This would of course be neccessary if stone tools were to be made less trivial to produce. One could potentially improve on the pointed stick slightly by "fire-hardening" it, which involves lightly toasting the point over a flame. This would Starting and maintaining your first fire should be a bit of a challenge. Anyone here ever seen the 1981 film "Quest for Fire"? As you can probably imagine the entire plot of that film revolves around the struggle to control fire by a group of early humans. It's not a trivial thing to do. My idea would be to have a mechanic that made initially starting a fire difficult, so that it would incentivize keeping your current fire alive, either by way of a continuous merry blaze or a few embers smouldering in a gourd packed with straw (As is historically faithful). Chipped (knapped) stone tools are only possible from rocks with conchoidal fracture (meaning they do not break into cleavage planes), such as quartzite, basalt, and significantly, obsidian and Chert AKA flint. Obtaining good quality stone tools should not be trivial either. Another major pain pre-metal is inventory management, that being, there's no easy chest substitute other than clay vessels, which can be frustrating to manage in any quantity. As many others on this forum have suggested, some variation on a low-capacity container made from basketry would be believable. A low-capacity ceramic equivalent to a barrel is also neccessary - mainly because treating leather and preserving food should be quite possible for those with stone tools. I should also note that just beating rawhides with a rock or other tool would not be totally ineffective at softening it. On the topic of leather, the ability to craft basic clothing/armor out of rawhide would be quite believable. This guy probably didn't have a copper saw and a nice tanning barrel - just some goat skins and maybe a stone cutting tool.
  11. Gold Panning

    So why couldn't you write in a cap on metal nuggets found in a specific sediment bed or stream, that's actually coorelated with nearby mineral deposits?
  12. ----------------------------- The reason it's not believable for me here is that the metal is the only material you can make these objects from. Ceramic refractory materials (as simple as clay) would be the obvious prefered material - and they're not used for the purpose of imposing a rather arbitrary progression limitation.
  13. I'm posting this here because I agree with PaoloEmilio.
  14. [TFC 0.78.X] Terra Duellum v1.7.0

    Do you plan on updating this for b.78?