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Hans_Lemurson

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About Hans_Lemurson

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    Caveman
  1. [TFC 0.79.29.922] Teagan's Guide to: Terrafirmacraft

    I decided to use this to remind myself how to play TFC, and it's a pretty nice tutorial. Nice job! I have had 3issues though (one strange): Like the above poster said, the Coal quest is a little hard, since unlike the quest for the Malachite vein, there are no coordinates for coal seam. I did find it eventually next to some kaolinite, but by that time I'd already built my own forge out of Charcoal. Given how easy charcoal is to make, the Coal quest seems fairly redundant, and an odd gateway to the blacksmithing tree since charcoal works just fine. It did remind me that coal exists, though, so...I guess it served one purpose. The copper tools quest has 4 stages to complete it: Clay molds, Fired Molds, Tool Heads, and Finished tools. In my rush to getmetal tools, I found that I accidentally skipped the "tool head" phase, since I never had a pick, pro-pick, and chisel head in my inventory at the same time. In order to complete the quest and progress, I had to make a second batch of tools just so I could have their loose heads. The third was a Map Issue and quite strange. I could not find ANY CROPS! I managed to find a bit of sugarcane, but the rest of the map was devoid of squashes, peppers, rye, barley, garlic, carrots...nothing! I eventually remade the map in creative mode and looked around and saw plenty of crops in the riverlands and south of the lakes, but when I checked out those places with my first world, all I found was empty fields of flowers. It seemed as if all of the crops hadvanished, leaving scattered patches of daisies and houstonia to taunt me. I located some berry bushes where my creative-mode searching lead me, but no other crops. In summary: First world: No crops. Second with identical map:Crops found! Both worlds seem identical except for the lack of crops.
  2. Single type of support beam

    What options are there available to place a different kind of block depending on the player's actions? Come to think of it, there are actually a LOT of objects whose orientation/properties change based on how they are placed. Torches, Doors, Logs, Half-slabs; all of those give you different results depending on where you click for placement, or what your orientation is. Something I'm curious about though: Why are there two kinds of support beams in the first place?
  3. Metric vs imperial

    It's funny all of the arguments about how much better the Metric system is, as if that were actually relevant to the choice. All this whining about how you can't understand Imperial because you have no familiarity with it should give you some appreciation of why the US and the other holdouts haven't yet switched to Metric: It's different. Working with a system you're not familiar with is hard, and that's all there is to it. There is a cost to changing systems which most people simply avoid. If you were starting from scratch with no investment of time or emotions, then of course you would choose metric. But if you've already learned one way, then it will take an intentional and active effort to switch to the other. Let your struggles with Pounds and Ounces, Furlongs and Fortnights instead give you sympathy with Americans who say that the metric system is "too hard" and "isn't intuitive".
  4. Rain Barrels!

    For a while I had thought that rain-barrels were actually in the game. Then I learned about the bug that caused barrels set to "out" to drain uncontrolably into their neighbors. That mystery water wasn't for the sky after all! I agree though that rain barrels would be a nice thing to have. It would allow you to settle in places that are further away from fresh water, like deserts or even islands in the ocean.
  5. Single type of support beam

    Yeah, the multiple wood types certainly doesn't help. I had to pick just one type of wood to use for supports and stick with it (and not accidentally mix up Birch and Aspen). What pack?
  6. Single type of support beam

    One of the biggest reasons that I don't use Support Beams (aside from caveins being nearly nonexistent) is that it is very frustrating and annoying to manage supplies of both Vertical AND horizontal beams. You use them up at different rates, so you will often have one or the other left uselessly in your inventory. Vertical and Horizontal beams serve only a single purpose (preventing caveins) and one cannot work without the other. Why are there two separate items being used for a single task? I would assume some sort of technical reason is involved, but I find them very irritating to work with as they currently are.
  7. More trees

    Zombies are already in-game.
  8. Why are TFC Weights so Weird

    But you CAN fit a stack of 32 blocks of wood made from a stack of logs.
  9. More trees

    ...MORE trees? 17 types of wood that won't mix or stack with each other isn't enough?
  10. Metal Javelins: Are they worth it?

    I just made a quiver for myself, and I have to say that Javelins are now MUCH more useful! Stone tips still can't quite bring down a charging zombie before it enters melee range, but are good for sniping creepers outside of their aggro range. The fact that quivers take up ZERO inventory space and automatically suck up javelins to refill themselves makes them SO much more useful than before. If I had more metal I'd be tempted to try out a quiver full of bronze javelins to see how they do.
  11. How do you get more Crop Seeds?

    On a related subject: I pulled up my carrots as well to avoid them getting killed by winter, but I read that they are a "Hardy" crop, and the wiki says that they will survive the cold "while still young". What does that mean in practice? -Would mature carrots be vulnerable even when the seedlings are not? -What happens if a young carrot matures in the winter, will it suddenly become vulnerable and pop out of the ground? -Or does crop growth halt altogether at subzero temperatures? -Does temperature even affect crop growth speed at all?
  12. How do you get more Crop Seeds?

    Hmm, with just 6 rye seeds and my climate giving me only 1 crop per year...that could be a while before I can regularly satisfy my grain needs. Any idea how much Agriculture skill I would need for a certain percentage of double-drops?
  13. How do you get more Crop Seeds?

    Picking crops like tomatoes gives you lots of extra seeds with each harvest, but I can't seem to expand my supply of Carrot and Rye seeds. An early frost just wiped out my Rye crop and I was only able to salvage half of the seeds, and I'm left wondering how I'm ever going to get any more. Is your seed supply limited simply to how many wild crops you can pick? The wild crops in my area got wiped out by the winter too (including a small patch of Corn that I'll never get now) and so the only seeds I have are ones I harvested before the cold came. How can I expand my seed supply (for crops that are destructively harvested) so that I can grow enough crops for the future? Is there something I have overlooked?
  14. -I placed a wooden Pressure Plate in front of a Fence-Gate made out of douglas fir. When I stepped on the pressure plate, the fence rapidly opened and shut, and turned slightly darker. -Every time I stepped on the pressure plate, the gate would open and shut in a fraction of a second, making it impossible to walk through. If the gate was opened by hand, stepping on the pressure plate caused it to shut and then re-open (making the gate useless). -When I removed the gate to take a look at it in my inventory, it said that it was an Oak Fence Gate, hence explaining the change in color. I do not know if the double-reaction and material change are related, but I do know that this can't be working as designed.
  15. What's your favorite method for storing food?

    Wait, darkness reduces the spoilage rate? I've been just keeping my food in a chest and trimming off the rot every other day. It helps pass the nights, but is a bit of a pain.