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    0.79.22 Released


    Kittychanley

    TFC 0.79.22 Changelog

    New Features

    • Fire pits and forges will light mobs and players on fire if walked over while they are lit.
    • WAILA Support for animals:
      • The word "Baby" appears before the animal's name if it is not an adult.
      • The gender of the animal appears after the name with the ♂ or ♀ symbols.
      • The expected due date for birth appears if the animal is pregnant.
      • The word "Familiarized" is followed by a green check if the animal has been familiarized in the past 24 hours, and a red x if it has not.
      • Numerical familiarity percent indicator. Off by default because there is already the heart icon.
      • For adult female cows, the word "Milk" is followed by a green check or a red x depending on if the cow is ready to be milked.

      [*]Flowers, reeds, mushrooms and vanilla crops (with the exception of pumpkin & melons) along with any other modded plants/crops that are EnumPlantType.Crop can now be planted on TFC farmland. Plants will behave the same way as they do in vanilla in regards to growth, and the farmland plot will restore nutrients as if it was laying fallow.

      [*]Added a bunch more achievements.

    Tweaks

    • If interacting with a barrel/large vessel does not result in a transfer of liquid, the GUI will open. Example: Clicking on a liquid-filled barrel with a bucket of another liquid will open the interface, instead of doing nothing.
    • Powder kegs can now be lit with a flint and steel, or by there being a fire block nearby.
    • Tweaked unshaped unknown ingot to match the new brown ingot texture.
    • There is now a 50% chance of getting the bowl back when finishing a salad. However, the clay forming recipe will now only give 2 bowls, instead of the previous 4.

    Bug Fixes

    • Fixed log duplication exploit.
    • Fixed another ClassCastException from Railcraft heat blocks.
    • Fixed trees spawning in incorrect climates. Existing worlds will very likely see a change in what saplings naturally respawn, as well as what trees are found in newly generated areas. There may be some odd world gen borders where the tree type suddenly changes between newly explored and already existing areas.
    • Fixed empty bottles being deleted if there's no space for them in the inventory when drinking alcohol.
    • Fixed NullPointerException crash when trying to break a metal sheet block that doesn't actually exist.
    • Fixed snow accumulation to spread a bit more evenly across multiple heights.
    • Fixed crop growth taking forever with year lengths of 192 or longer.
    • Fixed not being able to switch tabs in barrels and the food prep interface if using a custom mod that alters the player's display name.
    • Fixed almost all death messages just saying "Username died."


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