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    Version 0.77.22 Available


    Kittychanley
    • Version 0.77.22

      Tweaks

      • Changed tuyere slot, liquid vessel and casting UI to only accept one item at a time.
      • Fixed the issue with placement of ingot into the existing pile of other metal kind.
      • Attempted to fix invisible cows.
      • Ingot Piles, Pottery and Food Prep properly break and drop only non-ghost items when the block underneath them is broken.
      • Ingots now act like log piles in that they must be placed on top of solid blocks, or a full ingot pile.
      • Removing an ingot from the middle or bottom of a multi-block pile results in all ingots above it to merge down. If a different type of metal is on top, it will break and drop the ingots.
      • Implementation of solid sides for partial blocks. Torches can be placed on the fully solid sides of chiseled blocks.
      • Added a +-0.01 tolerance to alloy percentages to hopefully help with rounding errors.
      • Ingots can no longer be placed in vessels.

      Bug Fixes

      • Fixed Molten blocks not disappearing after bloomery completes.
      • Added check so bloomery will only accept as much ore as its size can hold, instead of always accepting amount allowed in max size.
      • Fixed shift click logic to prevent duplicating of items.
      • Vanilla Iron blocks should no longer appear in the world due to the river ravine gen.
      • Fixed Fruit Trees regrowing instantly.

    Version 0.77.22

    Tweaks

    • Changed tuyere slot, liquid vessel and casting UI to only accept one item at a time.
    • Fixed the issue with placement of ingot into the existing pile of other metal kind.
    • Attempted to fix invisible cows.
    • Ingot Piles, Pottery and Food Prep properly break and drop only non-ghost items when the block underneath them is broken.
    • Ingots now act like log piles in that they must be placed on top of solid blocks, or a full ingot pile.
    • Removing an ingot from the middle or bottom of a multi-block pile results in all ingots above it to merge down. If a different type of metal is on top, it will break and drop the ingots.
    • Implementation of solid sides for partial blocks. Torches can be placed on the fully solid sides of chiseled blocks.
    • Added a +-0.01 tolerance to alloy percentages to hopefully help with rounding errors.
    • Ingots can no longer be placed in vessels.

    Bug Fixes

    • Fixed Molten blocks not disappearing after bloomery completes.
    • Added check so bloomery will only accept as much ore as its size can hold, instead of always accepting amount allowed in max size.
    • Fixed shift click logic to prevent duplicating of items.
    • Vanilla Iron blocks should no longer appear in the world due to the river ravine gen.
    • Fixed Fruit Trees regrowing instantly.


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    User Feedback


    just out of abject terror, what happens to ingots that are already in vessels?

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