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    Version 0.78.5 Available


    Kittychanley

    Version 0.78.5

    Bug Fixes

    • Fixed meal creation not working in SMP.
    • Fixed pre-78 dough from using decayed flour.

    Tweaks

    • Tweaked gold panning numbers.
    • Added Canadian translation of gold pan overworked message.

    Version 0.78.4

    Bug Fixes

    • Fixed several issues with fresh and salt water freezing and unfreezing into the incorrect types.
    • Fixed issues with the forge and anvil shift click handlers that was causing item ghosting and general desync issues.
    • Fixed unknown dirt due to not taking into account dry grass on worldgen when getting the subsurface block.
    • Fixed Plum trees giving Apple saplings.
    • Fixed cheese production giving pre-78 cheese
    • Fixed Quern not giving stacked items
    • Fixed grinding flour in the quern giving pre-78 flour.
    • Fixed several NullPointerExceptions with vessels containing food.
    • Making meals should now properly consume wooden bowls. Also fixed some validation logic for creating meals.
    • Fixed players respawning with incorrect food amounts.
    • Fixed NPE in WorldGenGrowCrops due to the crop block not spawning.
    • Fixed meal index out of bounds tooltip crash.
    • Fixed Container crash when the players inventory updates due to food ticking inside of a small vessel. This is the bug that a lot of you were reporting where you'd crash with the skills tab open etc.
    • Hammers now properly deal crushing damage. As a tool and not a weapon, this will lose durability faster than a mace which is considered a weapon. However, it is now a valid choice against early skeletons.
    • Fixed divide by zero in WorldGenGrowCrops
    • Fixed Maize Ears not being edible in whole form.

    Tweaks

    • Changed quiver leatherworking recipe.
    • Added missing saddle recipe for leatherworking.
    • Added missing firebrick recipe to the kiln recipe list. It's now properly possible to fire clay firebricks
    • Increased graphite/kaolinite powder yields from quern grinding.
    • Sluice creation is now disabled until it can be rewritten.
    • Most alcohol is now disabled pending a barrel rewrite. This is necessary as the barrel did not take into account the new food system.

    New Features

    • Panning for ores has received a major overhaul. When the player scoops gravel or sand into their pan, the chunk they are standing in now receives a counter. After enough soil has been grabbed for panning from this chunk, panning will no longer be possible from that chunk. Additionally, pannign no longer scans the world and is instead far more simple. This means that no matter where you pan, you will only be able to find nuggets of the native ores (Native Copper, Native Silver, Native Gold, Native Platinum). When sluicing is rebuilt it will use the same counter, however it will allow for far more soil to be sifted from each chunk.
    • The following change will only appear in newly generated chunks. Rocks in existing chunks will no longer exist. Loose rocks on the ground no longer spawn as little cubes and instead display an entity laying flat on the ground showing what item they are. This means that looking for surface ores is now far more simple as you can recognize them on sight instead of needing to run around punching rocks.
    • Similar to the loose rocks change, sticks can now be found strewn about the world under trees, along riverbanks, and on beaches. This should give players who spawn in parts of the world with little tree cover a leg up to begin their journey.
    • Server admins now have much more control over the properties of food decay via the config.
    • Food now has a new Food Decay Protection (FDP) system in place to help stem the effects of decay upon server players. There is a new variable in play that determines a length of time at which food decay is severely reduced. The default setting is 18 MC days. This means that if a piece of food has sat in an unloaded chunk for >= 18 MC Days, FDP will kick in and no time past this point will affect the food. additionally, when the chunk is loaded for the first time and the food is ticked, the food will only receive 24 hours worth of decay instead of the full amount that it would normally receive. If your food is being stored properly and logged off with very little decay, chances are good that you will return with your food still sitting in your ceramic vessels. Additionally, for any length of time between 1 hour and 18 MC days there is a scaling multiplier on decay where food decay gets decreased each time it ticks. **Note that FDP CAN be disabled in the configs.


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    "Fixed grinding flour in the quern giving pre-78 flour."

    Yay ! Too bad the dough still bakes into pre-78 bread. Testing as: grinding corn and rice to flour, making rice and corn dough, baking in a forge -> produces the old version of rice and cornbread.

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