Version 0.78.16
Tweaks
- Bloomery now requires at least 1 ore to be lit to prevent dopes from wasting charcoal
- Sleeping should no longer autokill the player. When the players hunger plays catchup after sleeping, it now drains at half speed and the player will not take damage from this. However if the stomach is empty after playing catchup, the player will be subject to the normal damage rules regarding hunger.
- Mortar Recipes are now shapeless
- Ore blocks will no longer all sync to the client at worldgen/chunkload. Instead, only ore blocks that are exposed to air or a non-opaque block will attempt to sync. This should cut down on "Memory connection overburdened" console messages and speed up chunkloading.
- Many blocks are now flammable if they make sense including thatch. You're welcome.
- Added some "bad nbt" warnings to tooltips for items with bad nbt.
Bug Fixes
- Bloomery doors should no longer go flying away when broken.
- Saddles on horses now sync for the client when closing the horse inventory.
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