So I’ve decided that it’s time to finally write up a post as to why there have been no updates for a while. Shortly after the new year, I sat down to start some coding and I begin to realize just how difficult it would be to continue to progress in the source for TFC. Many of my initial goals for TFC were now nearly impossible to reach due to my constantly getting distracted by ‘insert non-core feature here’. The amount of source has swollen and even as I constantly cleaned up the code, there was nothing that I could do about all of the old/ugly/inefficient code that was spread out everywhere. Well, nothing short of a total rewrite…
And so it is now that I officially announce TFC2.
TFC2 is a complete overhaul of everything that TFC1 was. I’m going to be upfront about the fact that it is NOT the same mod. There will be differences that some folks may not appreciate. I’m not going to be going into many details right now as a lot of it is still in the planning stages, however I will be trying to keep many of the features that are uniquely TFC in place. My number one concern moving forward is that we have coherent gameplay that properly fits survival. A mistake that i feel I made was focusing too much on features that were really more ‘creative’ than they were ‘survival’.
The one feature that I do plan to show off right now is the new terrain gen. The world is no longer one giant landmass. It is instead an infinite island chain. Each island is is roughly 2k-3k around and rises from sea level(32) to 250. This gives way to many beautiful vistas, large mountains, and valleys. There is still much work to be done, but below is an example of what you might see.
TFC2 will not be ready soon so please do not come to IRC asking for an ETA etc. That will only earn you a slap across the face from a large trout.